I’m an audio designer specializing in film and video games, focused on building immersive soundscapes through Foley, ambience, dialogue, SFX, and music. I lead audio projects, collaborate closely with game design, art, and programming teams, and optimize audio implementation in Unity, Unreal, and Wwise. I’m passionate about solving complex problems, delivering high-quality sound, and staying current with industry standards.
I’ve led multiple projects, managed outsourcing, and worked across production stages from recording and editing to final mix and integration. I thrive in collaborative environments and enjoy guiding teams to meet gameplay needs and tight production timelines.
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