For the past 25 years, I have worked extensively as a Senior Environment Artist, Senior CG Generalist, and Studio Art Director on over 20 AAA game titles, multiple mobile games, and real-time AR/VR projects. My background in architecture helped me build a strong foundation in creating detailed and realistic environments using various game engines such as EA's proprietary engines, Unreal, and Unity. I specialize in efficient environment creation, 3D asset modeling, and movie-quality rendering while collaborating closely with teams to bring projects to life. Throughout my career, I've honed my skills in software like Autodesk Maya, Substance Painter, Photoshop, Illustrator, After Effects, and Blender, alongside working on award-winning AR products and videos for clients such as Universal Studios and HBO. I have also held leadership roles as Studio Art Director, managing multiple studios and providing art direction, training, and licensing oversight in high-profile projects. My passion lies in pushing the boundaries of interactive 3D art and cinematic experiences. Portfolio website: _Website not available. Sign in: https://www.twine.net/signup_

Dante Duphorne

For the past 25 years, I have worked extensively as a Senior Environment Artist, Senior CG Generalist, and Studio Art Director on over 20 AAA game titles, multiple mobile games, and real-time AR/VR projects. My background in architecture helped me build a strong foundation in creating detailed and realistic environments using various game engines such as EA's proprietary engines, Unreal, and Unity. I specialize in efficient environment creation, 3D asset modeling, and movie-quality rendering while collaborating closely with teams to bring projects to life. Throughout my career, I've honed my skills in software like Autodesk Maya, Substance Painter, Photoshop, Illustrator, After Effects, and Blender, alongside working on award-winning AR products and videos for clients such as Universal Studios and HBO. I have also held leadership roles as Studio Art Director, managing multiple studios and providing art direction, training, and licensing oversight in high-profile projects. My passion lies in pushing the boundaries of interactive 3D art and cinematic experiences. Portfolio website: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

For the past 25 years, I have worked extensively as a Senior Environment Artist, Senior CG Generalist, and Studio Art Director on over 20 AAA game titles, multiple mobile games, and real-time AR/VR projects. My background in architecture helped me build a strong foundation in creating detailed and realistic environments using various game engines such as EA’s proprietary engines, Unreal, and Unity. I specialize in efficient environment creation, 3D asset modeling, and movie-quality rendering while collaborating closely with teams to bring projects to life.

Throughout my career, I’ve honed my skills in software like Autodesk Maya, Substance Painter, Photoshop, Illustrator, After Effects, and Blender, alongside working on award-winning AR products and videos for clients such as Universal Studios and HBO. I have also held leadership roles as Studio Art Director, managing multiple studios and providing art direction, training, and licensing oversight in high-profile projects. My passion lies in pushing the boundaries of interactive 3D art and cinematic experiences.

Portfolio website: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Senior CG Generalist at Lionoptic
June 7, 2023 - September 4, 2024
Worked with original CAD/BIM models of buildings and rebuilt, UVed and textured them for our video fly-throughs. Created detailed models, textures, and animations of assets, characters, and cameras. Worked on compositing, camera matching, and rendering processes. Utilized Unreal Sequencer for animation, lighting, and video rendering. Unreal and Blender VFX work and AR testing.
Studio Art Director at 704 Games / Motorsport Games
January 19, 2020 - June 8, 2023
Art direction across multiple studios in different time zones and countries. Navigated licensing approvals for art with NASCAR, racing teams, and tracks. Trained team members on art production including UI, models, textures, and Unreal scenes. Provided art management and streamlined workflow pipelines for efficiency. Photographed and took 360 reference videos of tracks around the country. Worked with CAD data to make next gen car models. Modeled, UVed, textured, sculpted damage of these cars. Designed, modeled, textured, implemented Environments in engine with materials, lighting and FX.
Senior CG Generalist at The Acceleration Agency
May 5, 2019 - December 19, 2021
Designed and built environment models/textures, revamped dragon character model, fixed rigging/binding issues, and created loopable animations that could be seamlessly connected to other animations for the Dragon. Built ship interiors and exteriors from Cruise Ship CAD data, created fly-through videos, and produced 2D vector images of the ship exteriors for UI from CAD sections and elevations.
Senior CG Generalist at Puzzlefox
August 11, 2019 - October 27, 2019
Generated physics-based animations, models, and textures. Character design (approved by HBO), sculpting, texturing, rigging, and VFX. Produced high-quality video and art renderings.
Senior CG Specialist at Altuit | Imagine Virtua
November 19, 2017 - December 23, 2018
Developed FX and timeline animations, as well as models and textures. Assured final look and improvement of assets for real-time and rendering. Character sculpting, modeling, rigging, and animations. Analyzed environments, art flow, design, and testing processes.
Senior Artist at Katsu Entertainment
January 11, 2014 - August 23, 2017
Designed, modeled, textured, rigged, animated, and illustrated characters and environments for 2D/3D projects. Coordinated art efforts, collaborating directly with Sanrio for character and environment licensing. Managed outsourcing and was responsible for the look of environments.
Senior Artist at ITEC Entertainment
October 4, 2015 - October 25, 2015
Quick turnaround design of retail spaces and restaurants for Theme Park, creating models, textures, and renders.
Senior Lead Environment Artist at Electronic Arts (EA Sports) | Tiburon
August 2, 1999 - November 29, 2013
Created models, textures, illustrations, and designs, achieving the final look of various environments and assets. Executed compositing, cinematic lighting, scene setup and rendered trees for cinematics. Directed lighting, animated cameras, provided art training and managed environment outsourcing. Worked on and maintained asset pipelines and libraries.

Education

Bachelor of Arts in Architecture at University of New Mexico
August 6, 1990 - May 8, 1995

Qualifications

BA in Architecture
January 11, 2030 - August 29, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Travel & Hospitality, Professional Services