For the past 25 years, I have worked extensively as a Senior Environment Artist, Senior CG Generalist, and Studio Art Director on over 20 AAA game titles, multiple mobile games, and real-time AR/VR projects. My background in architecture helped me build a strong foundation in creating detailed and realistic environments using various game engines such as EA’s proprietary engines, Unreal, and Unity. I specialize in efficient environment creation, 3D asset modeling, and movie-quality rendering while collaborating closely with teams to bring projects to life.
Throughout my career, I’ve honed my skills in software like Autodesk Maya, Substance Painter, Photoshop, Illustrator, After Effects, and Blender, alongside working on award-winning AR products and videos for clients such as Universal Studios and HBO. I have also held leadership roles as Studio Art Director, managing multiple studios and providing art direction, training, and licensing oversight in high-profile projects. My passion lies in pushing the boundaries of interactive 3D art and cinematic experiences.
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