I am a 3D artist with 2.5 years of professional and a total of 3 years of modeling experience, including intensive self-study before starting work. I am a quick learner with strong modeling skills and a diverse artistic background, including traditional crafts. I am ambitious to develop as a character artist and expand Houdini skills. I am a reliable collaborator delivering quality game-ready assets on time. My experience includes working with modular environments, environment props, hero assets, and insect models for animation and VFX, collaborating closely with animators to enhance animation pipelines. I have successfully adapted to diverse pipelines in various projects, maintained smooth communication with cross-disciplinary teams, and supported team growth through constructive feedback. My technical skills include sculpting, hard surface modeling, and PBR materials among others, with a strong focus on time management and quality delivery.

Natalia Knera

I am a 3D artist with 2.5 years of professional and a total of 3 years of modeling experience, including intensive self-study before starting work. I am a quick learner with strong modeling skills and a diverse artistic background, including traditional crafts. I am ambitious to develop as a character artist and expand Houdini skills. I am a reliable collaborator delivering quality game-ready assets on time. My experience includes working with modular environments, environment props, hero assets, and insect models for animation and VFX, collaborating closely with animators to enhance animation pipelines. I have successfully adapted to diverse pipelines in various projects, maintained smooth communication with cross-disciplinary teams, and supported team growth through constructive feedback. My technical skills include sculpting, hard surface modeling, and PBR materials among others, with a strong focus on time management and quality delivery.

Available to hire

I am a 3D artist with 2.5 years of professional and a total of 3 years of modeling experience, including intensive self-study before starting work. I am a quick learner with strong modeling skills and a diverse artistic background, including traditional crafts. I am ambitious to develop as a character artist and expand Houdini skills. I am a reliable collaborator delivering quality game-ready assets on time.

My experience includes working with modular environments, environment props, hero assets, and insect models for animation and VFX, collaborating closely with animators to enhance animation pipelines. I have successfully adapted to diverse pipelines in various projects, maintained smooth communication with cross-disciplinary teams, and supported team growth through constructive feedback. My technical skills include sculpting, hard surface modeling, and PBR materials among others, with a strong focus on time management and quality delivery.

See more

Language

English
Intermediate
Polish
Fluent

Work Experience

Junior 3D Artist at QLOC
August 31, 2024 - August 30, 2025
Adapted quickly to diverse pipelines on projects for various external clients with different technical and artistic needs. Maintained smooth communication and collaboration with cross-disciplinary teams. Provided constructive feedback to other artists, supporting team growth and quality. Created modular, game-ready assets for internal and external projects, including mobile. Prepared production estimates to coordinate deadlines and budgets with clients. Skills applied include sculpting, hard surface modeling, PBR materials, UV mapping, animation basics, modular asset creation, concept interpretation, asset and material setup, and navigation in Unreal Engine.

Education

Bachelor at University of Lower Silesia, Creative Media: Animation & Visual Effects
January 1, 2021 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet