I am a 3D artist with 2.5 years of professional and a total of 3 years of modeling experience, including intensive self-study before starting work. I am a quick learner with strong modeling skills and a diverse artistic background, including traditional crafts. I am ambitious to develop as a character artist and expand Houdini skills. I am a reliable collaborator delivering quality game-ready assets on time.
My experience includes working with modular environments, environment props, hero assets, and insect models for animation and VFX, collaborating closely with animators to enhance animation pipelines. I have successfully adapted to diverse pipelines in various projects, maintained smooth communication with cross-disciplinary teams, and supported team growth through constructive feedback. My technical skills include sculpting, hard surface modeling, and PBR materials among others, with a strong focus on time management and quality delivery.
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