I am a senior artist with over 17 years of experience in games and animation, capable of adapting to multiple art styles and projects. I possess a broad set of software skills combined with strong artistic and creative talents. I pride myself on a strong work ethic, calm personality, and excellent communication skills. I am skilled at solving problems efficiently and managing multiple priorities. I enjoy taking on new challenges, learning new skills, and sharing knowledge with others. Throughout my career, I have worked on high-profile projects including Star Wars - Young Jedi Adventures and various animated TV shows. I have experience teaching advanced texturing, lighting, and rendering techniques and take great satisfaction in mentoring others in the industry. My professional journey spans roles from artist to instructor and lead artist, across multiple studios and educational institutions.…

Frank Arndt

I am a senior artist with over 17 years of experience in games and animation, capable of adapting to multiple art styles and projects. I possess a broad set of software skills combined with strong artistic and creative talents. I pride myself on a strong work ethic, calm personality, and excellent communication skills. I am skilled at solving problems efficiently and managing multiple priorities. I enjoy taking on new challenges, learning new skills, and sharing knowledge with others. Throughout my career, I have worked on high-profile projects including Star Wars - Young Jedi Adventures and various animated TV shows. I have experience teaching advanced texturing, lighting, and rendering techniques and take great satisfaction in mentoring others in the industry. My professional journey spans roles from artist to instructor and lead artist, across multiple studios and educational institutions.…

Available to hire

I am a senior artist with over 17 years of experience in games and animation, capable of adapting to multiple art styles and projects. I possess a broad set of software skills combined with strong artistic and creative talents. I pride myself on a strong work ethic, calm personality, and excellent communication skills. I am skilled at solving problems efficiently and managing multiple priorities. I enjoy taking on new challenges, learning new skills, and sharing knowledge with others.

Throughout my career, I have worked on high-profile projects including Star Wars - Young Jedi Adventures and various animated TV shows. I have experience teaching advanced texturing, lighting, and rendering techniques and take great satisfaction in mentoring others in the industry. My professional journey spans roles from artist to instructor and lead artist, across multiple studios and educational institutions.

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Language

English
Fluent
German
Fluent
French
Fluent
Luxembourgish, Letzeburgesch
Fluent

Work Experience

Senior / Lead Artist at Icon Creative Studio
January 1, 2025 - August 30, 2025
Worked on Star Wars - Young Jedi Adventures for Lucasfilm and Disney. Created benchmark artwork, led the team, and provided guidance. Textured characters (outfits & skin), sets and props (organic & hard surface). Collaborated with art directors for concept renders and created material and shader libraries. Performed lookdev rendering and lighting with Arnold in Maya, occasional modeling in Maya, and detailed work in ZBrush. Promoted to Lead Artist in 2024.
Instructor at BC Institute of Technology
January 1, 2025 - Present
Teach Substance Painter & Designer (Texturing II), and Maya & Redshift (Lighting & Rendering I) to students.
Senior / Lead Artist at Icon Creative Studio
January 1, 2025 - August 30, 2025
Worked on the "Star Wars - Young Jedi Adventures" project for Lucasfilm and Disney, creating benchmark artwork, texturing characters, sets and props, and leading the art team. Collaborated with art directors, developed material libraries, handled lookdev rendering, lighting, occasional modeling, and detailing. Promoted to lead artist in 2024.
INSTRUCTOR at BC Institute of Technology
January 1, 2025 - Present
Teaching advanced courses on Substance Painter & Designer focusing on texturing, and Maya & Redshift for lighting and rendering. Helping students develop industry-standard skills for games and animation projects.
Senior Surfacing Artist at Mainframe Studios
January 1, 2022 - August 30, 2025
Specialized in character skin texturing for Unicorn Academy on Netflix. Created sets and characters for Dreamworks’ Madagascar: A Little Wild and worked on an unreleased Nickelodeon show using Maya, Katana, and Substance.
Senior Surfacing Artist at Mainframe Studios
January 1, 2022 - August 30, 2025
Specialized in character skin texturing for the Netflix series "Unicorn Academy" and worked on character and set creation for Dreamworks' "Madagascar: A Little Wild". Also contributed to an unreleased Nickelodeon show using Maya, Katana, and Substance software.
Instructor at Vancouver College for Art & Design
December 31, 2019 - August 30, 2025
Taught advanced texturing and lighting classes focusing on Substance software and Arnold renderer.
Instructor at Vancouver College for Art & Design
December 31, 2019 - August 30, 2025
Taught advanced texturing and lighting classes with a focus on Substance software and Arnold renderer to art students preparing for industry jobs.
Associate Environment Artist at Electronic Arts Vancouver
January 1, 2018 - August 30, 2025
Worked on FIFA Artworks Team (Frostbite & Switch), focusing on stadium creation, modeling, texturing and large scale photogrammetry projects using Reality Capture and Maya.
Associate Environment Artist at Electronic Arts Vancouver
January 1, 2018 - August 30, 2025
Contributed to FIFA artworks team on Frostbite and Switch platforms, focusing on large-scale stadium creation, modeling and texturing using photogrammetry techniques alongside Reality Capture and Maya.
Digital Arts Instructor at College Inter-Dec (LaSalle Montreal)
January 1, 2017 - August 30, 2025
Taught 3D characters and environment art in video games using 3ds Max, Unreal, Substance. Mentored students and maintained industry relations for job placement.
Digital Arts Instructor at College Inter-Dec (LaSalle Montreal)
January 1, 2017 - August 30, 2025
Taught 3D characters and environment art for video games using 3ds Max, Unreal Engine, and Substance software. Mentored students and maintained industry relations to support student employment.
3D Artist at Nvizzio Creations
January 1, 2016 - August 30, 2025
Worked on sci-fi survival game 'Rokh' (Unreal 4) and 'Rollercoaster Tycoon World' (Unity). Modeled and textured hard surface interactive props and large scale assets.
3D Artist at Nvizzio Creations
January 1, 2016 - August 30, 2025
Created hard surface models, textures, and environment assets for sci-fi survival and theme park simulation games using Unreal Engine 4 and Unity, respectively.
Freelance 3D Artist at Various independent studios
January 1, 2015 - August 30, 2025
Produced 3D models and textures for a variety of projects using Unity, Unreal, and CryEngine. Created hard surface models, textures, environment art, character animation, and Vray rendering for commercials. Intern artist on 'Mercenaries 2: World in Flames'.
Freelance 3D Artist at Various independent studios
January 1, 2015 - August 30, 2025
Produced 3D models, textures, animations, and Vray renderings for a variety of projects including historical game environments, commercials, and worked as an intern on the game "Mercenaries 2: World in Flames."
Instructor for Interior Design at College Inter-Dec (LaSalle Montreal)
December 31, 2014 - August 30, 2025
Taught advanced modeling, lighting, rendering, and shader creation with V-Ray focused on building interiors from AutoCAD floor plans.
Instructor for Interior Design at College Inter-Dec (LaSalle Montreal)
December 31, 2014 - August 30, 2025
Taught advanced interior modeling, lighting, rendering and shader creation with V-Ray, including building interiors based on AutoCAD floor plans.

Education

Diploma (A.E.C) 3D Animation for Video Games at Herzing College, Montréal, Québec
January 1, 2006 - January 1, 2008
3D Animation and Special Effects at ArtFX School of digital arts, Montpellier, France
January 1, 2005 - January 1, 2006
Diploma, Fine Arts & Art History at Lycée Michel Rodange, Luxembourg
January 11, 2030 - January 1, 2005
Diploma (A.E.C) 3D Animation for Video Games at Herzing College, Montréal, Québec
January 1, 2006 - January 1, 2008
3D Animation and Special Effects at ArtFX School of Digital Arts, Montpellier, France
January 1, 2005 - January 1, 2006
Diploma, Fine Arts & Art History at Lycée Michel Rodange, Luxembourg
January 11, 2030 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet