I am a passionate 3D Environment Artist and Level Designer with over 6 years of experience working in video games, VR/AR simulations, and architectural visualization. I specialize in creating immersive worlds optimized for VR and high visual quality on PC and console games. My work has ranged from game development for fantasy and arcade titles to military simulations, and I have significant experience directing environment art, lighting, and atmosphere design.
I enjoy collaborating with teams and pushing creative and technical boundaries. I have proven leadership skills, having guided art teams and level designers in various projects, and I am always eager to learn new techniques and tools to enhance storytelling and atmosphere in interactive digital environments.
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