I am a passionate 3D Environment Artist and Level Designer with over 6 years of experience working in video games, VR/AR simulations, and architectural visualization. I specialize in creating immersive worlds optimized for VR and high visual quality on PC and console games. My work has ranged from game development for fantasy and arcade titles to military simulations, and I have significant experience directing environment art, lighting, and atmosphere design. I enjoy collaborating with teams and pushing creative and technical boundaries. I have proven leadership skills, having guided art teams and level designers in various projects, and I am always eager to learn new techniques and tools to enhance storytelling and atmosphere in interactive digital environments.

Bilgehan Bölek

I am a passionate 3D Environment Artist and Level Designer with over 6 years of experience working in video games, VR/AR simulations, and architectural visualization. I specialize in creating immersive worlds optimized for VR and high visual quality on PC and console games. My work has ranged from game development for fantasy and arcade titles to military simulations, and I have significant experience directing environment art, lighting, and atmosphere design. I enjoy collaborating with teams and pushing creative and technical boundaries. I have proven leadership skills, having guided art teams and level designers in various projects, and I am always eager to learn new techniques and tools to enhance storytelling and atmosphere in interactive digital environments.

Available to hire

I am a passionate 3D Environment Artist and Level Designer with over 6 years of experience working in video games, VR/AR simulations, and architectural visualization. I specialize in creating immersive worlds optimized for VR and high visual quality on PC and console games. My work has ranged from game development for fantasy and arcade titles to military simulations, and I have significant experience directing environment art, lighting, and atmosphere design.

I enjoy collaborating with teams and pushing creative and technical boundaries. I have proven leadership skills, having guided art teams and level designers in various projects, and I am always eager to learn new techniques and tools to enhance storytelling and atmosphere in interactive digital environments.

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Language

Turkish
Fluent
English
Advanced
German
Intermediate
Russian
Beginner

Work Experience

Senior 3D Environment Artist and Level Designer at Beren Studio
June 1, 2025 - September 1, 2025
Created background images, camera angles, direction and lighting for the SARSILMAZ Mirror Project (2025). Delivered presentations to the board of SARSILMAZ and collaborated on improvements and feedback for AR Mirror imaging and bug testing. Developed immersive environments, level design, and lighting for VR games including "Tales of Tsynara (2023)" and directed environment art for "Rebeloid (2024)". Directed asset creation, lighting, and atmosphere design for a boat simulator for Turkish Coast Guard (2024). Worked on a digital shooting range (BARAKA) and advised improvements to company and game direction. Created rural areas and palace sections for a Victorian-style open-world PC game (UE5) with modular parts and blockouts. Collaborated with other level designers and artists, working closely with Henry Kelly, Lead 3D Environment Artist from Ubisoft.
Senior 3D Environment Artist and Level Designer at Beren Studio
June 1, 2025 - Present
Led environment art, prop process, and lectured the 3D art team and level design for VR-PC based military simulations (MUTESIM, COMTRA, TAES). Built optimized VR-ready assets and realistic environments for high-performance VR training scenarios. Collaborated with game developers and designers to deliver large-scale interactive simulations. Provided project design selection feedback based on all architectural design approaches for Gallipoli Historical Area and New Martyrdom Design Idea Competition. Created terrain, vegetation 3D models, project composition, renderings, and architectural elements for the Gallipoli project. Also worked on various government buildings, hospitals, and housing projects in Turkey.
Senior 3D Environment Artist and Level Designer at Beren Studio
June 1, 2025 - September 1, 2025
Created rural areas and palace sections for a Victorian-style open-world, third-person, RDR2-like PC-based video game using Unreal Engine 5. Developed modular parts and blockouts for the map. Worked alongside lead 3D environment artist from Ubisoft and collaborated with level designers and artists on the project. Developed immersive environments, level design, and lighting for virtual reality games including "Tales of Tsynara (2023)" and directed environment art of "Rebeloid (2024)" casual arcade for Quest 2/3.
Senior 3D Environment Artist and Level Designer at Beren Studio
June 1, 2025 - Present
Led environment art, prop process, and lectured the 3D art team and level design for VR-PC based military simulations such as MUTESIM, COMTRA, and TAES. Built optimized VR-ready assets and realistic environments for high-performance VR training scenarios. Collaborated with game developers and designers to deliver large-scale interactive simulations. Provided project design selection feedback for Gallipoli Historical Area and created terrain, vegetation 3D models, architectural elements and renderings for the Gallipoli New Martyrdom Design Idea Competition. Worked on various government buildings, hospitals, housing projects, and defense projects including HAVELSAN Turkish Land Forces Academy and LYLA Swimming Stars Academy. Performed digital shooting range work and contributed game ideas and concepts for three unannounced VR-based video game projects.
Level Designer at Morale Games
May 31, 2025 - September 1, 2025
Created various scenes and levels for the COMTRA project. Responsible for asset creation, lighting, and atmosphere design including hard surface objects, vegetation, modular kits, and environment props. Ensured high-quality standards for AAA/AA style production. Delivered presentations to ASELSAN board and collaborated with SSB, MSB projects and buildings. Contributed to creating the ASELSAN Defence Ad Video for 2022 Qatar World Cup.
Level Designer at Morale Games
May 31, 2025 - September 1, 2025
Created various scenes and levels for the COMTRA project. Managed asset creation, lighting, and atmosphere design including hard-surface objects, vegetation, modular kits, and environment props. Ensured high-quality standards for AA/AAA style production. Delivered presentations to ASELSAN Board. Collaborated on projects involving SSB and MSB buildings. Supported creation of "ASELSAN Defence Ad Video for 2022 Qatar World Cup."
3D Environment Artist and Level Designer at Konrul Technologies
December 31, 2022 - September 1, 2025
Worked full-time and hybrid roles designing and creating 3D environments and level designs for various projects. Started as 3D Art Intern progressing to senior roles. Gained extensive experience in immersive environment creation for simulations and training applications.
3D Environment Artist and Level Designer at Konrul Technologies
November 30, 2021 - September 1, 2025
I have worked on three military projects, mainly in PC-VR Based, using Unity and Unreal Engine 4 - Led 3D Environment Artists and helped them grow their career and constant feedback - Orientation of New 3D Artists - Researched for Projects, Tools and Corporate to get better - Created 3D Realistic Props (Optimized for VR) (All-Steps) - Created Levels and Lighting - Created LODs, Billboards - Set Dressings are done realistically. - Created Naming Convention and Hiearchy of the Props/Objects for creating a regular system for the projects and games - Used Photogrammetry - Done Presentations for the Boards of ASELSAN, Turkish Military
3D Art Intern at Konrul Technologies
July 1, 2019 - September 1, 2025
Gained hands-on experience in 3D environment art and level design. Supported various stages of digital asset creation and environment building in a hybrid working model.

Education

B.Arch at TOBB University of Economics and Technology
January 1, 2014 - January 1, 2018
Justice at Anadolu University
January 1, 2019 - January 1, 2024

Qualifications

Level Design FPS Shooter Bootcamp (Game Design Skills) by Mike Madden
January 1, 2025 - September 1, 2025
Cappadocia Heritage and Vernacular Architecture Workshop
January 1, 2019 - September 1, 2025
TAD TOEFL Course (Turkish American Association)
January 1, 2018 - September 1, 2025
MateriART (International Architecture Workshop) Intensive Program 1 - The Figure
January 1, 2018 - September 1, 2025
Management System Certification for Intercultural Dialogue (Fondazione Romualdo Del Bianco)
January 1, 2017 - September 1, 2025
VRAY and 3ds Max Course
January 1, 2016 - September 1, 2025
Grasshopper (Rhinoceros) Workshop - TOBB ETU
January 1, 2015 - September 1, 2025
Autodesk Student Expert
January 1, 2015 - January 1, 2018
Level Design FPS Shooter Bootcamp (Game Design Skills) by Mike Madden
January 1, 2025 - September 1, 2025
Cappadocia Heritage and Vernacular Architecture Workshop
January 1, 2019 - September 1, 2025
TAD TOEFL Course (Turkish American Association)
January 1, 2018 - September 1, 2025
MateriART (International Architecture Workshop) Intensive Program 1 - The Figure
January 1, 2018 - September 1, 2025
Management System Certification for Intercultural Dialogue (Fondanzione Romualdo Del Bianco)
January 1, 2017 - September 1, 2025
VRAY and 3ds Max Course
January 1, 2016 - September 1, 2025
Grasshopper (Rhinoceros) Workshop - TOBB ETU
January 1, 2015 - September 1, 2025
Autodesk Student Expert
January 1, 2015 - January 1, 2018

Industry Experience

Gaming, Education, Government, Media & Entertainment, Real Estate & Construction, Professional Services, Computers & Electronics