I am a Lighting and Compositing Artist with over 6 years of experience in the animation industry. I have worked at top studios including Disney, Sony, and Cinesite, specializing in using Houdini, Maya, and Nuke to craft cinematic lighting and polished compositions that support storytelling and visual style. With a strong background as a generalist and formal training in fine arts, I bring a well-rounded and artistic approach to each project. My passion lies in collaborating closely with supervisors and art directors to maintain consistency and narrative clarity in all my work. I enjoy mentoring junior artists and supporting teams to meet tight deadlines, always striving to enhance visual quality and atmosphere through detailed lighting and compositing work.

Julia Rangel

I am a Lighting and Compositing Artist with over 6 years of experience in the animation industry. I have worked at top studios including Disney, Sony, and Cinesite, specializing in using Houdini, Maya, and Nuke to craft cinematic lighting and polished compositions that support storytelling and visual style. With a strong background as a generalist and formal training in fine arts, I bring a well-rounded and artistic approach to each project. My passion lies in collaborating closely with supervisors and art directors to maintain consistency and narrative clarity in all my work. I enjoy mentoring junior artists and supporting teams to meet tight deadlines, always striving to enhance visual quality and atmosphere through detailed lighting and compositing work.

Available to hire

I am a Lighting and Compositing Artist with over 6 years of experience in the animation industry. I have worked at top studios including Disney, Sony, and Cinesite, specializing in using Houdini, Maya, and Nuke to craft cinematic lighting and polished compositions that support storytelling and visual style. With a strong background as a generalist and formal training in fine arts, I bring a well-rounded and artistic approach to each project.

My passion lies in collaborating closely with supervisors and art directors to maintain consistency and narrative clarity in all my work. I enjoy mentoring junior artists and supporting teams to meet tight deadlines, always striving to enhance visual quality and atmosphere through detailed lighting and compositing work.

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Language

English
Intermediate
Spanish; Castilian
Fluent

Work Experience

Lighting & Compositing Artist at Walt Disney Animation Studios, Vancouver, Canada
March 1, 2025 - September 1, 2025
Collaborated closely with supervisors and art director to maintain consistency and narrative clarity. Created cinematic lighting and compositing for sequences in Moana 2, upholding Disney’s visual quality.
Lighting & Compositing Artist at ICON Creative Studio, Vancouver, Canada
April 1, 2023 - September 1, 2025
Created key light shots to establish visual tone and serve as reference for the lighting team. Worked in a fast-paced production environment using Maya and Nuke. Provided technical guidance and support to mid-level and junior artists, with special focus on mentoring the junior artist in the team.
Lighting & Compositing Artist at Sony Picture Imageworks
December 1, 2021 - September 1, 2025
Executed complex lighting and compositing tasks for environment and FX-intensive shots in The Sea Beast. Enhanced scene atmospheres and integrated FX elements.
Lighting & Compositing Artist at Cinesite, Vancouver, Canada
April 1, 2021 - September 1, 2025
Managed lighting and compositing for The Addams Family 2. Developed foundational lighting setup for a sequence, ensuring visual continuity.
Lighting & Compositing Artist // Surfacing at Stellar Creative Lab, Vancouver, Canada
December 1, 2020 - September 1, 2025
Worked on the Disney Junior series Fancy Nancy as a surfacing and lighting artist. Created and refined texture maps and look development for props and environments aligned with show’s stylized aesthetic. Contributed to lighting setup and shot lighting, ensuring consistency with established visual direction. Assisted in grooming tasks for characters and environment using proprietary tools and workflows. Supported the development of the lighting team template in Katana for a marketing project.
Junior Lighting & Compositing Artist at Cinesite, Vancouver, Canada
August 1, 2019 - September 1, 2025
Worked in the visual development of assigned shots, using knowledge in lighting and composition to achieve the desired look of the production.
Freelance 3D/2D Generalist at Vancouver
July 1, 2016 - September 1, 2025
Provided 2D art services for video games, including concept art, character design, and illustrations. Collaborated with Catch and Release on visual development for their video game project, contributing in asset creation.
Art Teacher for the Animation Bachelor at Universidad Panamericana, Guadalajara, Mexico
July 1, 2016 - September 1, 2025
Developed the study guide for the course, incorporating gamification strategies and focusing on the idea that everybody is capable of creating art.
3D Generalist / Art Director at Unosquare, Guadalajara, Mexico
August 1, 2016 - September 1, 2025
Directed and coordinated the art team for Adele: Following the Signs, managing schedules, communication, and creative decisions. Designed characters, environments, and modular assets. Built and optimized game levels in Unity, including lighting and shading. Created, rigged, and textured characters and enemies. Conducted playtesting and debugging.
3D Artist // Concept Artist // Internship Student at Exodo Animation Studios, Guadalajara, Mexico
August 1, 2016 - September 1, 2025
Concept art of characters, props, and environments. Modeled and textured props for productions.

Education

Bachelor of Animation and Digital Art at ITESM Guadalajara, Jalisco, Mexico
January 1, 2008 - January 1, 2013
Bachelor of Fine Arts at UDG Guadalajara, Jalisco, Mexico
January 1, 2004 - January 1, 2008

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education