I have over 15 years of experience working across film, video games, TV commercials, documentaries, animated films, and VR / planetarium content. My expertise lies in 3D modelling, terrain sculpting, foliage creation, hard surface modelling, texturing, and Unreal Editor environment work. I'm proficient with a variety of industry-standard tools including Maya, 3DS Max, Unreal Engine, Mari, and Substance Suite among others. Throughout my career, I have contributed to major projects like The Lion King and Justice League in film, and Meta Horizon and Fortnite in gaming. I enjoy creating immersive and optimized 3D environments and assets for real-time engines, combining technical skills with creative artistry to bring digital worlds to life.

user1069513

I have over 15 years of experience working across film, video games, TV commercials, documentaries, animated films, and VR / planetarium content. My expertise lies in 3D modelling, terrain sculpting, foliage creation, hard surface modelling, texturing, and Unreal Editor environment work. I'm proficient with a variety of industry-standard tools including Maya, 3DS Max, Unreal Engine, Mari, and Substance Suite among others. Throughout my career, I have contributed to major projects like The Lion King and Justice League in film, and Meta Horizon and Fortnite in gaming. I enjoy creating immersive and optimized 3D environments and assets for real-time engines, combining technical skills with creative artistry to bring digital worlds to life.

Available to hire

I have over 15 years of experience working across film, video games, TV commercials, documentaries, animated films, and VR / planetarium content. My expertise lies in 3D modelling, terrain sculpting, foliage creation, hard surface modelling, texturing, and Unreal Editor environment work. I’m proficient with a variety of industry-standard tools including Maya, 3DS Max, Unreal Engine, Mari, and Substance Suite among others.

Throughout my career, I have contributed to major projects like The Lion King and Justice League in film, and Meta Horizon and Fortnite in gaming. I enjoy creating immersive and optimized 3D environments and assets for real-time engines, combining technical skills with creative artistry to bring digital worlds to life.

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Work Experience

Contract Senior Game Designer at Future House Studios
June 1, 2025 - Present
Performed remote work in the United States from June 2025 onward, focusing on senior game design responsibilities.
3D Generalist at Whiskytree
April 30, 2025 - September 1, 2025
Worked remotely as a 3D Generalist based in Alpharetta, Georgia from October 2024 to April 2025, contributing to various 3D assets and environment work.
Freelance Lead Environments / Assets Artist at ConcepDze
June 30, 2025 - September 1, 2025
Remote freelance contract focusing on leading environments and assets artistic creation in Vancouver, Canada between July 2024 and June 2025.
Freelance Senior Environments & Assets Artist at Targon Studios
April 30, 2025 - September 1, 2025
Performed remote work from Toronto, Canada from November 2024 to April 2025 specializing in senior level environments and assets work.
Senior Unreal Environments and Assets TD at Future House Studio
August 31, 2024 - September 1, 2025
Worked remotely on Unreal Engine environments and asset technical direction from June 2024 to August 2024 in the United States.
3D Unreal Environments/Assets TD at Evil Eye Pictures
December 31, 2023 - September 1, 2025
Remotely contributed as a 3D Unreal environments and assets technical director between August 2020 and December 2023 based in Berkeley, California.
3D Environments Artist at WhiskeyTree
August 31, 2019 - September 1, 2025
Created 3D environments on-site in San Rafael, California from December 2018 to August 2019.
Senior Sets Generalist at MPC
December 31, 2017 - September 1, 2025
Senior sets generalist work based in Los Angeles from April 2017 through December 2017.
Environments and Digital Matte Painter at MPC
April 30, 2017 - September 1, 2025
Worked on environments and digital matte painting in Vancouver from January 2016 to April 2017.
Senior Assets and Terrain Artist at NSC Creative
January 31, 2016 - September 1, 2025
Senior assets and terrain artist role based in Leicester, UK from September 2013 to January 2016.

Education

MA Degree with Honours, 3D Computer Animation at Bournemouth University, UK
January 1, 2006 - December 31, 2007
RIBA parts 1-3, Architectural and Interior Design at Plymouth University, UK
January 1, 1999 - December 31, 2005
BSc Modern Architecture & Interior Design with Distinction at Plymouth University, UK
January 1, 1998 - December 31, 2003

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education, Travel & Hospitality