I have over 15 years of experience working across film, video games, TV commercials, documentaries, animated films, and VR / planetarium content. My expertise lies in 3D modelling, terrain sculpting, foliage creation, hard surface modelling, texturing, and Unreal Editor environment work. I’m proficient with a variety of industry-standard tools including Maya, 3DS Max, Unreal Engine, Mari, and Substance Suite among others.
Throughout my career, I have contributed to major projects like The Lion King and Justice League in film, and Meta Horizon and Fortnite in gaming. I enjoy creating immersive and optimized 3D environments and assets for real-time engines, combining technical skills with creative artistry to bring digital worlds to life.
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