I’m a lifelong Animator and Game Developer who thrives on the creative process and cross-disciplinary collaboration. I love shaping characters and gameplay from concept through to implementation, and I’ve shipped titles across AAA and indie studios. I’m passionate about mentoring teams, solving animation challenges, and delivering engaging player experiences.
Based in Montreal, I bring strong traditional drawing skills, rigging know-how, and a collaborative mindset to fast-paced production environments. I work fluently with Maya, Motion Builder, and Unreal, and I enjoy ownership of animation pipelines from prototyping to final polish, while staying open to new tools and techniques.
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