I'm a lifelong Animator and Game Developer who thrives on the creative process and cross-disciplinary collaboration. I love shaping characters and gameplay from concept through to implementation, and I’ve shipped titles across AAA and indie studios. I’m passionate about mentoring teams, solving animation challenges, and delivering engaging player experiences. Based in Montreal, I bring strong traditional drawing skills, rigging know-how, and a collaborative mindset to fast-paced production environments. I work fluently with Maya, Motion Builder, and Unreal, and I enjoy ownership of animation pipelines from prototyping to final polish, while staying open to new tools and techniques.

Eugene C Jarvis

I'm a lifelong Animator and Game Developer who thrives on the creative process and cross-disciplinary collaboration. I love shaping characters and gameplay from concept through to implementation, and I’ve shipped titles across AAA and indie studios. I’m passionate about mentoring teams, solving animation challenges, and delivering engaging player experiences. Based in Montreal, I bring strong traditional drawing skills, rigging know-how, and a collaborative mindset to fast-paced production environments. I work fluently with Maya, Motion Builder, and Unreal, and I enjoy ownership of animation pipelines from prototyping to final polish, while staying open to new tools and techniques.

Available to hire

I’m a lifelong Animator and Game Developer who thrives on the creative process and cross-disciplinary collaboration. I love shaping characters and gameplay from concept through to implementation, and I’ve shipped titles across AAA and indie studios. I’m passionate about mentoring teams, solving animation challenges, and delivering engaging player experiences.

Based in Montreal, I bring strong traditional drawing skills, rigging know-how, and a collaborative mindset to fast-paced production environments. I work fluently with Maya, Motion Builder, and Unreal, and I enjoy ownership of animation pipelines from prototyping to final polish, while staying open to new tools and techniques.

See more

Language

English
Fluent
French
Intermediate

Work Experience

Senior Gameplay Animator at Twin Cats Games
July 1, 2025 - Present
Hand key animating characters in Maya and directly in Unreal for an unannounced project; collaborates with cross-discipline teams to integrate animation within gameplay.
Lead Animator at Eidos Interactive
February 28, 2025 - September 30, 2025
Led a team of 5 Animators and coordinated with 4 Technical Animators, animating creatures and enemies for Fable4, in codevelopment with a Microsoft studio in the UK.
Animation Manager at TLM Partners
May 31, 2023 - September 30, 2025
Hired and managed Animators for an outsourcing studio.
Principal Animator at TLM Partners
May 31, 2023 - September 30, 2025
Animated 3D cartoon-style characters for a Basketball game.
Senior Animator at Scavengers Studio (Covalent Media Inc)
August 31, 2021 - September 30, 2025
Season: A Letter to the Future: Animated scripted interactions between characters.
Senior/Gameplay Animator at Scavengers Studio (Covalent Media Inc)
August 31, 2021 - September 30, 2025
The Darwin Project: Hand-key character animation and rigging in Max and submitting assets directly into Unreal; helped design the character customization system, baked physics into capes and skinned many character models. I performed the gameplay character animation as a solo Animation team.
Senior/Sole Gameplay Animator at Square Enix Montreal
May 31, 2017 - September 30, 2025
Deus Ex GO: Animation, Rigging, Skinning. Lara Croft GO: Character modeling, Rigging, Skinning and Animation.
Senior Character Artist at Square Enix Montreal
May 31, 2017 - September 30, 2025
Hitman GO: Character Modeling, Skinning, animation and Rigging.
Senior Character Artist at Ubisoft Montreal
November 30, 2012 - September 30, 2025
Far Cry 3 2012 (Cinematics Character Animation in Motion Builder); Assassin’s Creed: Revelations 2011 (Gameplay Character Animation/Mocap cleanup in 3DS Max); Prince of Persia: The Forgotten Sands 2010 (Gameplay Character Animation, 3DS Max).
Character Animator at EA Montreal
September 30, 2008 - September 30, 2025
Army of Two – Character Animation for Scripted Events.
Character Animator / Rigger at EA Los Angeles
September 30, 2007 - September 30, 2025
Character Animation and Rigging in 3DS Max for: Command and Conquer 3, Boom Blox, Lord of the Rings: The Battle for Middle-earth 2 expansion packs.
Senior Gameplay Animator at Twin Cats Games
July 1, 2025 - Present
Hand key animating characters in Maya and directly in Unreal for an unannounced project; collaborates with design and engineering teams to implement animation-driven gameplay features.
Lead Animator at Eidos Interactive
February 1, 2025 - September 30, 2025
Led a team of 5 Animators in coordination with 4 Technical Animators, animating creatures and enemies for Fable 4 in codevelopment with a Microsoft studio in the UK.
Animation Manager at TLM Partners
May 1, 2023 - September 30, 2025
Hired and managed Animators for an outsourcing studio. Principal Animator for an unannounced project and Lead Animator for Sensorium Galaxy VR experience.
Principal Animator at TLM Partners
May 1, 2023 - September 30, 2025
Animated 3D cartoon-style characters for a basketball game; contributed to character motion and assets direction.
Lead Animator at Sensorium Galaxy
May 1, 2023 - September 30, 2025
Led a team of 3 animators on a VR sci‑fi music festival experience.
Senior Animator at Scavengers Studio (Covalent Media Inc)
August 1, 2021 - September 30, 2025
Animated scripted interactions between characters for Season: A Letter to the Future.
Senior/sole Gameplay Animator at Scavengers Studio (Covalent Media Inc)
August 1, 2021 - September 30, 2025
Hand key character animation and rigging in Max; submitted assets into Unreal; helped design character customization, cape physics, and supported other gameplay features.
Senior/Sole fulltime Gameplay Animator at Square Enix Montreal
May 1, 2017 - September 30, 2025
Deus Ex GO: Animation, Rigging, Skinning; Lara Croft GO: hand-keyed character animation and rigging for Lara and creatures; Hitman GO: character modeling, skining, and animation.
Senior/Sole fulltime Gameplay Animator at Square Enix Montreal
May 1, 2017 - September 30, 2025
Gameplay character animation, rigging, skinning for Lara Croft GO.
Senior Character Artist at Square Enix Montreal
May 1, 2017 - September 30, 2025
Character modeling, skinning, animation and rigging for Hitman GO.
Cinematics Character Animation at Ubisoft Montreal
November 1, 2012 - September 30, 2025
Far Cry 3: Cinematics character animation in Motion Builder.
Gameplay Character Animation/Mocap Clean Up at Ubisoft Montreal
November 1, 2012 - September 30, 2025
Assassin’s Creed: Revelations; hand-keyed some acrobatic moves and cleaned up mocap of takedowns; contributed to AC standard of quality.
Gameplay Character Animation at Ubisoft Montreal
November 1, 2012 - September 30, 2025
Prince of Persia: The Forgotten Sands; hand-key traversal and combat animation.
Character Animator at EA Montreal
September 1, 2008 - September 30, 2025
Army of Two; character animation for scripted events.
Character Animator & Rigging at EA Los Angeles
September 1, 2007 - September 30, 2025
Character animation and rigging in 3DS Max for Command and Conquer 3, Boom Blox, and The Lord of the Rings: The Battle for Middle-earth 2 – Rise of the Witch King expansion.
Senior Gameplay Animator at Twin Cats Games
July 1, 2025 - Present
Hand key animating characters in Maya and directly in Unreal for an unannounced project.
Lead Animator at Eidos Interactive
February 1, 2025 - September 30, 2025
Led a team of 5 Animators in coordination with a team of 4 Technical Animators, animating creatures and enemies for Fable4, in codevelopment with a Microsoft studio in the UK.
Animation Manager at TLM Partners
May 1, 2023 - September 30, 2025
Hired and managed Animators for an outsourcing studio.
Principal Animator at TLM Partners
May 1, 2023 - September 30, 2025
Animated 3D cartoon style characters for a Basketball game.
Senior Animator at Scavengers Studio (Covalent Media Inc)
August 1, 2021 - September 30, 2025
Season: A Letter to the Future. Animated scripted interactions between characters.
Senior/sole Gameplay Animator at Scavengers Studio (Covalent Media Inc)
August 1, 2021 - September 30, 2025
The Darwin Project involved hand key character animation, rigging in 3DS Max, and submitting assets directly into Unreal. I helped design the character customization system, baked physics into capes, skinned many character models, and performed the gameplay animation as the sole gameplay animation contributor on the project.
Senior/Sole Gameplay Animator at Square Enix Montreal
May 1, 2017 - September 30, 2025
Deus Ex GO: Animation, Rigging, Skinning for the standalone go-game; Lara Croft GO: Character modeling, Rigging, Skinning and Animation.
Senior Character Artist at Square Enix Montreal
May 1, 2017 - September 30, 2025
Hitman GO: Character Modeling, Skinning, Animation and Rigging.
Cinematic Character Artist at Ubisoft Montreal
December 31, 2012 - September 30, 2025
Far Cry 3: Cinematics Character Animation in Motion Builder. Assassin’s Creed: Revelations: Gameplay Character Animation/Mocap cleanup in 3DS Max. Prince of Persia: The Forgotten Sands: Gameplay Character Animation, 3DS Max.
Army of Two – Character Animation for Scripted Events at EA Montreal
September 1, 2008 - September 30, 2025
Character Animation for scripted events.
Character Animation and Rigging at EA Los Angeles
September 1, 2007 - September 30, 2025
Character Animation and Rigging in 3DS Max for: Command and Conquer 3, Boom Blox, Lord of the Rings: The Battle for Middle Earth 2: Rise of the Witch King (Expansion pack).
Character Animation and Rigging at Ubisoft Montreal
November 1, 2012 - September 30, 2025
Contributed to multiple titles including Prince of Persia, Watch: Far Cry 3, etc. (Note: Early career entries summarizing responsibilities in the Ubisoft Montreal period).
Senior Gameplay Animator at Twin Cats Games
July 1, 2025 - Present
Leading hand-key animation for an unannounced project, animating characters in Maya and directly in Unreal to drive responsive gameplay and character appeal.
Lead Animator at Eidos Interactive
February 1, 2025 - September 30, 2025
Led a team of 5 Animators (working with 4 Technical Animators) to create creatures and enemies for Fable4, in codevelopment with a Microsoft UK studio.
Animation Manager at TLM Partners
May 1, 2023 - September 30, 2025
Hired and managed Animators for an outsourcing studio; Principal Animator on an unannounced project; animated 3D cartoon-style characters for a basketball game.
Senior Animator at Scavengers Studio (Covalent Media inc)
August 1, 2021 - September 30, 2025
Season: A Letter to the Future — animated scripted interactions; Senior/sole Gameplay Animator for The Darwin Project, hand-key character animation and rigging in Max; contributed to character customization, cape physics, and asset pipelines; operated as a one-person animation team.
Senior/Sole Gameplay Animator at Square Enix Montreal
May 1, 2017 - September 30, 2025
Deus Ex GO: animation, rigging, skinning; MIGS 2016 talk on animation challenges; Lara Croft GO: modeled and animated Lara characters and critters; contributed to overall animation quality and asset integration.
Senior/Character Artist at Ubisoft Montreal
November 1, 2012 - September 30, 2025
Far Cry 3 Cinematics (Motion Builder); Assassin’s Creed: Revelations; Prince of Persia: The Forgotten Sands (hand-key traversal and combat); contributed to high-quality character animation, rigging, and mocap cleanup.
Character Animation at EA Montreal
September 1, 2008 - September 30, 2025
Army of Two — character animation for scripted events; contributed to cutscenes and on-game animation pipelines.
Character Animation & Rigging at EA Los Angeles
September 1, 2007 - September 30, 2025
3DS Max work for Command and Conquer 3, Boom Blox, Lord of the Rings: The Battle for Middle-earth II (and related expansions); established rigging and animation workflows for large-scale productions.

Education

Bachelor of Fine Arts Degree in Computer Art at School of Visual Arts
January 11, 2030 - September 30, 2025
Bachelor of Fine Arts Degree in Computer Art at School of Visual Arts
January 11, 2030 - September 30, 2025
Bachelor of Fine Arts Degree in Computer Art at School of Visual Arts
January 11, 2030 - September 30, 2025
Bachelor of Fine Arts Degree in Computer Art at School of Visual Arts
January 11, 2030 - September 30, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet