I am a versatile and passionate 3D artist with over four years of experience in creating high-fidelity characters, creatures, and hard surface assets for feature films and web series. My expertise lies in XGen, ZBrush, and Houdini grooming, backed by a strong understanding of anatomy, form, and digital sculpting. I enjoy integrating photorealistic asset creation with storytelling inspired by mythology and cinematic principles. I have contributed to several Indian film projects, collaborating closely with animators and compositors to ensure seamless pipeline integration. With a deep passion for cinematic storytelling, I continue to refine my skills in grooming, modeling, and rendering technologies to bring characters and creatures to life for audiences.

Bharath Alakuntla

I am a versatile and passionate 3D artist with over four years of experience in creating high-fidelity characters, creatures, and hard surface assets for feature films and web series. My expertise lies in XGen, ZBrush, and Houdini grooming, backed by a strong understanding of anatomy, form, and digital sculpting. I enjoy integrating photorealistic asset creation with storytelling inspired by mythology and cinematic principles. I have contributed to several Indian film projects, collaborating closely with animators and compositors to ensure seamless pipeline integration. With a deep passion for cinematic storytelling, I continue to refine my skills in grooming, modeling, and rendering technologies to bring characters and creatures to life for audiences.

Available to hire

I am a versatile and passionate 3D artist with over four years of experience in creating high-fidelity characters, creatures, and hard surface assets for feature films and web series. My expertise lies in XGen, ZBrush, and Houdini grooming, backed by a strong understanding of anatomy, form, and digital sculpting. I enjoy integrating photorealistic asset creation with storytelling inspired by mythology and cinematic principles.

I have contributed to several Indian film projects, collaborating closely with animators and compositors to ensure seamless pipeline integration. With a deep passion for cinematic storytelling, I continue to refine my skills in grooming, modeling, and rendering technologies to bring characters and creatures to life for audiences.

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Work Experience

3D Character & Grooming Artist at People Media Factory
February 28, 2025 - September 5, 2025
Modeled and groomed hero characters and creatures for multiple high-profile Telugu film productions. Integrated Metahuman and Wonder Studio workflows for rapid visualization. Developed cinematic-ready characters with clean topology, UVs, and hair grooms. Collaborated with animators and compositors to ensure seamless pipeline integration.
3D Character & Grooming Artist at People Media Factory
February 28, 2025 - September 2, 2025
Modeled and groomed hero characters and creatures for multiple high-profile Telugu film productions. Integrated Metahuman and Wonder Studio workflows for rapid visualization. Developed cinematic-ready characters with clean topology, UVs, and hair grooms. Collaborated with animators and compositors to ensure seamless pipeline integration.
3D Character & Grooming Artist at People Media Factory
February 28, 2025 - September 2, 2025
Modeled and groomed hero characters and creatures for multiple high-profile Telugu film productions. Integrated Metahuman and Wonder Studio workflows for rapid visualization. Developed cinematic-ready characters with clean topology, UVs, and hair grooms. Collaborated with animators and compositors to ensure seamless pipeline integration.
3D Modeling & Texturing Artist at Just VFX Studios
January 31, 2023 - September 5, 2025
Created 3D environments, characters, and props optimized for animation and rendering. Used Maya and ZBrush for modeling, and Substance Painter for PBR texturing. Enhanced shader quality and render output across multiple projects.
3D Modeling & Texturing Artist at Just VFX Studios
January 31, 2023 - September 2, 2025
Created 3D environments, characters, and props optimized for animation and rendering. Used Maya and ZBrush for modeling, and Substance Painter for PBR texturing. Enhanced shader quality and render output across multiple projects.
3D Modeling & Texturing Artist at Just VFX Studios
January 31, 2023 - September 2, 2025
Created 3D environments, characters, and props optimized for animation and rendering. Used Maya and ZBrush for modeling, and Substance Painter for PBR texturing. Enhanced shader quality and render output across multiple projects.

Education

Advanced Animation & VFX Professional at Arena Animation, Hyderabad
January 1, 2020 - December 31, 2020
Bachelor of Engineering – Mechanical at JNTUH
January 1, 2013 - December 31, 2017
Advanced Animation & VFX Professional at Arena Animation, Hyderabad
January 1, 2020 - December 31, 2020
Bachelor of Engineering – Mechanical at JNTUH
January 1, 2013 - December 31, 2017
Advanced Animation & VFX Professional at Arena Animation, Hyderabad
January 1, 2020 - December 31, 2020
Bachelor of Engineering – Mechanical at JNTUH
January 1, 2017 - December 31, 2017

Qualifications

Advanced Animation & VFX Professional
January 1, 2020 - September 2, 2025
Advanced Animation & VFX Professional
January 1, 2020 - December 31, 2020

Industry Experience

Media & Entertainment, Software & Internet, Education, Professional Services