Available to hire
I am Andriy Zenin, a game developer with over 20 years of experience across the entire video game production cycle. I specialize in design, prop modeling, environment art, lighting, character modeling and animation, and I pride myself on attention to detail and ability to manage complex projects and timelines.
I have collaborated with studios in Kyiv and Malta, delivering high-quality assets for Metro Exodus and RTS titles, optimizing art pipelines, and leading teams to create immersive game worlds. I thrive in fast-paced environments and enjoy mentoring colleagues to push boundaries and maintain creative excellence.
Experience Level
Expert
Expert
Expert
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Expert
Work Experience
3D Environment Artist at Wargaming
January 1, 2022 - January 1, 2022Responsible for 3D environment art, vegetation, and Unreal Engine material work for an unannounced vehicle multiplayer project.
3D Level Artist, Props Modeler, Lighting Setup at 4A Games
January 1, 2020 - January 1, 2020Created art from scratch for indoor and outdoor locations and sub-locations; performed lighting setup and instancing.
3D Level Artist at 4A Games
January 1, 2014 - January 1, 2014Worked on Metro Exodus DLC02 Sam's Story; created art from scratch for multiple indoor and outdoor locations and sub-locations; lighting and UI design support.
3D Modeler, Rig, Lighting Setup, Character Modeler, Environment Render at ERS Game Studios
January 1, 2011 - January 1, 2011Created 3D environments, props modeling and background 3D scenes; worked on various game characters, vehicles, architecture and movie intro environment surroundings.
3D Generalist at THECHIMEYPOT
January 1, 2009 - January 1, 20093D generalist: animation, modeling, rigging, render (Vray), VFX, particle simulation, video editing for multiple film and advertisement VFX projects.
3D Modeler at ABBYS LIGHT STUDIO
January 1, 2008 - January 1, 2008Modeled landscapes and characters (high/low poly); contributed to the Sparta movie including animation and cloth simulation.
Game Developer at GSC Game World
January 1, 2007 - January 1, 2007Lead artist for Heroes of Annihilated Empires: art direction, modeling buildings and units, creating maps and mission movies; contributed to RTS add-ons and other projects; designed units, ships, and environment; participated in movie production for games.
3D Environment Artist at Wargaming
January 1, 2020 - January 1, 2022Worked on an unannounced vehicle multiplayer project in Unreal Engine, focusing on 3D environment creation, vegetation, and Unreal materials. Collaborated with design and tech teams to deliver high-quality, optimized assets within project timelines.
3D Level Artist / Props Modeler / Lighting Setup at 4A Games Malta
January 1, 2014 - January 1, 2020Created art from scratch for indoor and outdoor locations and sub-locations for Metro Exodus DLC02 Sam's Story; handled lighting, instancing, and asset pipelines.
3D Level Artist at 4A Games
January 1, 2011 - January 1, 2014Worked on METRO 2034 LAST LIGHT, METRO 2033 REDUX, and METRO 2034 DLC; created and filled game levels with 3D content, props modeling, texturing (vehicles, buildings, trees, rocks) in a post-apocalyptic metro setting; set up scene lighting; provided UI design support.
3D Modeler / Rigging / Lighting Setup / Character Modeler at ERS Game Studios
January 1, 2010 - January 1, 2011Created 3D environments and props, background renders; modeled characters and vehicles, contributed to architecture and movie intro environments.
3D Generalist at The Chimney Pot
January 1, 2008 - January 1, 20093D generalist covering animation modeling, rigging, rendering (V-Ray), VFX, particle simulation and video; involved in multiple film and advertisement VFX projects.
3D Modeler at Abbys Light Studio
January 1, 2007 - January 1, 2008Modeled landscapes and characters (high/low poly); contributed to Sparta movie with animation and cloth simulation.
Game Developer at GSC Game World
January 1, 1998 - January 1, 2007Led art direction and development across multiple projects; responsibilities included modeling buildings and units, map creation, mission movies; contributed to add-ons and numerous RTS titles such as Heroes of Annihilated Empires, Cossacks expansions, American Conquest, and European Wars.
3D Modeler at ERS GAME STUDIOS
January 1, 2010 - January 1, 2011Created 3D environments, props, and background renders; performed rigging and lighting setup; contributed to character modeling and environment renders.
3D Generalist at THECHIMEYPOT
January 1, 2008 - January 1, 2009Handled 3D generalist tasks including animation, modeling, rigging, rendering (Vray); contributed to VFX, particle simulation; worked across multiple movie and advertisement projects, managing a full 3D workflow.
3D Level Artist, Props Modeler, Lighting Setup at 4A Games Malta
January 1, 2014 - January 1, 2020Art from scratch for indoor/outdoor locations and sub-locations; lighting setup; instancing; worked on Metro Exodus DLC02 Sam's Story.
3D Environment Artist, Vegetation Artist, Unreal Engine Materials Artist at Wargaming
January 1, 2020 - January 1, 2022Worked on an unannounced vehicle multiplayer project on Unreal Engine; authored vegetation art and Unreal Engine materials.
3D Modeler, Rig, Light Setup, Character Modeler, Environment Render at ERS GAME STUDIOS
January 1, 2010 - January 1, 2011Created 3D environments and props, background 3D screens; modeled various characters, vehicles, and environment elements; set up scene lighting.
Education
Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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