I’m Tanya Duplenko, a game-focused product manager and art director with over 5 years of experience driving data-driven decisions, understanding consumer behaviour, and shipping live ops for free-to-play multiplayer titles. I enjoy turning gameplay insights into strategic roadmaps, monetization strategies, and design loops that keep players engaged while encouraging healthy play patterns. I thrive on cross-functional collaboration and translating analytics into engaging, accessible game experiences. I studied BA Games Design at Brunel University London and have led art and production efforts at Octopus 8 Studios, including directing visual direction, level design, and asset creation. I’m passionate about agile processes, teamwork, and creating immersive game worlds that resonate with players while balancing performance and storytelling.

Tanya Duplenko

I’m Tanya Duplenko, a game-focused product manager and art director with over 5 years of experience driving data-driven decisions, understanding consumer behaviour, and shipping live ops for free-to-play multiplayer titles. I enjoy turning gameplay insights into strategic roadmaps, monetization strategies, and design loops that keep players engaged while encouraging healthy play patterns. I thrive on cross-functional collaboration and translating analytics into engaging, accessible game experiences. I studied BA Games Design at Brunel University London and have led art and production efforts at Octopus 8 Studios, including directing visual direction, level design, and asset creation. I’m passionate about agile processes, teamwork, and creating immersive game worlds that resonate with players while balancing performance and storytelling.

Available to hire

I’m Tanya Duplenko, a game-focused product manager and art director with over 5 years of experience driving data-driven decisions, understanding consumer behaviour, and shipping live ops for free-to-play multiplayer titles. I enjoy turning gameplay insights into strategic roadmaps, monetization strategies, and design loops that keep players engaged while encouraging healthy play patterns. I thrive on cross-functional collaboration and translating analytics into engaging, accessible game experiences.

I studied BA Games Design at Brunel University London and have led art and production efforts at Octopus 8 Studios, including directing visual direction, level design, and asset creation. I’m passionate about agile processes, teamwork, and creating immersive game worlds that resonate with players while balancing performance and storytelling.

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Language

English
Fluent
Russian
Fluent

Work Experience

Game Producer at Octopus 8 Studios, Brunel University
August 31, 2024 - September 2, 2025
Led a team of four people in developing the game 'Gossamer'. Managed project progress by providing daily CEO reports. Contributed to design, 3D world design, 2D art, and programming tasks.
Project Lead Artist at Octopus 8 Studios
August 31, 2023 - September 2, 2025
Directed visual style, world building, and creation of 2D assets for the game 'Xolo'. Additionally worked on game mechanics, programming, and 3D world design.
Game Producer - Internship at Octopus 8 Studios
August 31, 2022 - September 2, 2025
Applied Agile methodologies while assembling and leading a team of four. Worked on game loops, narrative, enemy and character design, and combat systems for the game 'Countdown to Cataclysm'.
Supervisor at The Express Tavern, London, UK
November 30, 2021 - September 2, 2025
Provided customer service as waitress and bartender handling orders and maintaining quality service.
Secretary at Spectr LLC., Saint-Petersburg, Russia
January 1, 2021 - February 1, 2021

Education

BA Games Design 2:1 at Brunel University, London
September 1, 2021 - June 1, 2025
A-Levels: Art, Mathematics, Computer Science, Russian at Elthorne Park High School
September 1, 2018 - June 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Retail, Professional Services, Other