I am a passionate and detail-oriented 3D generalist specializing in modeling, texturing, and creating interactive scenes primarily for Unity and Unreal Engine games. With experience in both casual and realistic styles, I have developed skills ranging from hard-surface modeling to character and organic sculpting, alongside quality control and optimization techniques. I have worked in collaborative environments with tech artists and team leaders to meet project requirements. I continuously expand my expertise by learning new tools and techniques, including basics of Unreal Engine Blueprints and gaming UI design for Android. My experience includes freelance missions in Paris and Ukraine as well as a professional role in Ukraine, where I focused on delivering quality assets for game releases. I am eager to bring my creativity and technical skills to new challenges in the gaming and 3D visualization industries.

Tetiana Luhacheva

I am a passionate and detail-oriented 3D generalist specializing in modeling, texturing, and creating interactive scenes primarily for Unity and Unreal Engine games. With experience in both casual and realistic styles, I have developed skills ranging from hard-surface modeling to character and organic sculpting, alongside quality control and optimization techniques. I have worked in collaborative environments with tech artists and team leaders to meet project requirements. I continuously expand my expertise by learning new tools and techniques, including basics of Unreal Engine Blueprints and gaming UI design for Android. My experience includes freelance missions in Paris and Ukraine as well as a professional role in Ukraine, where I focused on delivering quality assets for game releases. I am eager to bring my creativity and technical skills to new challenges in the gaming and 3D visualization industries.

Available to hire

I am a passionate and detail-oriented 3D generalist specializing in modeling, texturing, and creating interactive scenes primarily for Unity and Unreal Engine games. With experience in both casual and realistic styles, I have developed skills ranging from hard-surface modeling to character and organic sculpting, alongside quality control and optimization techniques. I have worked in collaborative environments with tech artists and team leaders to meet project requirements.

I continuously expand my expertise by learning new tools and techniques, including basics of Unreal Engine Blueprints and gaming UI design for Android. My experience includes freelance missions in Paris and Ukraine as well as a professional role in Ukraine, where I focused on delivering quality assets for game releases. I am eager to bring my creativity and technical skills to new challenges in the gaming and 3D visualization industries.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

English
Beginner
French
Beginner
Japanese
Beginner
Ukrainian
Advanced

Work Experience

3D Modeler at Voxelworlds
March 1, 2025 - September 2, 2025
Modeled 3D assets and created Unity scenes for app releases. Performed quality control and optimization in the model development process, employing best practices in hard-surface and low-poly modeling techniques suitable for games. Handled unwrapping techniques with attention to specifications and worked collaboratively with team members including Tech Artists and Team Leaders.
3D Artist at Freelance, Paris
December 1, 2023 - September 2, 2025
Created 3D models in casual and realistic styles including hard-surface and character modeling (low and high poly) using Maya and Blender. Handled texturing and developed basic skills in Unreal Engine 4/5 and Blueprints Interface. Possessed a background in character art and demonstrated strong attention to detail and quality.
3D Generalist at Freelance, Ukraine
June 1, 2022 - September 2, 2025
Produced various stylized assets using Maya, ZBrush, and 3ds Max for Unity games, including high-poly asset production, unwrapping, and PBR material creation. Modeled stylized human and animal characters and props. Completed sculpting and organic modeling, with knowledge of hair shading and physics in Unreal Engine. Also worked on camera sequences, gaming UI development for Android, and production tasks across different tools.

Education

Master 2 Computer Science and Data Science at Université Lumière Lyon 2
January 1, 2019 - January 1, 2020
Master 1 Computer Science and Data Science at Université Lumière Lyon 2
January 1, 2018 - January 1, 2019
Licence Informatique at Simon Kuznets National University of Economics Kharkov, Ukraine
January 1, 2014 - January 1, 2018
3D Animation at MJM Graphic Design, Paris
January 1, 2023 - December 1, 2023

Qualifications

Realistic Character Modeling For Game In Maya and Zbrush
January 11, 2030 - September 2, 2025
Procedural Drop Creation
January 11, 2030 - September 2, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services