I am a passionate and detail-oriented 3D generalist specializing in modeling, texturing, and creating interactive scenes primarily for Unity and Unreal Engine games. With experience in both casual and realistic styles, I have developed skills ranging from hard-surface modeling to character and organic sculpting, alongside quality control and optimization techniques. I have worked in collaborative environments with tech artists and team leaders to meet project requirements.
I continuously expand my expertise by learning new tools and techniques, including basics of Unreal Engine Blueprints and gaming UI design for Android. My experience includes freelance missions in Paris and Ukraine as well as a professional role in Ukraine, where I focused on delivering quality assets for game releases. I am eager to bring my creativity and technical skills to new challenges in the gaming and 3D visualization industries.
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