I am a 3D Artist and Animator specializing in Unreal Engine 5 cinematics, 3D character and cartoon-style modeling, and prop creation. With experience producing immersive environments, high-quality animations, and 3D print-ready assets, I have delivered polished 3D visuals for global clients across various projects including cinematic shorts and virtual productions. I am skilled in blending technical proficiency and creative vision to consistently exceed client expectations.
My expertise ranges from 3D modeling and texturing to rigging, animation, lighting, and rendering workflows using Blender, Maya, and Unreal Engine 5. I enjoy collaborating with creative teams to produce engaging and dynamic animations and environments, contributing both artistic and technical skills to each project I undertake.
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