2D Art Production & Unity Management – Fisherman 2
Lotta Nevala
Published
0
For the casual mobile title Fisherman 2, I served as the sole Game Artist, managing everything from initial concepts and testing to the final asset delivery. The game’s visuals utilize a hybrid workflow: I directed the AI-driven asset generation using Midjourney, which I then extensively edited and combined with my own hand-drawn art in Photoshop. To prepare the game for animation, I sliced and configured the assets for Unity 3D. Beyond the visuals, I took charge of project management by organizing and optimizing the Unity project files and folder hierarchy to ensure maximum performance and clean workflow.
See the project here: https://www.twine.net/signin