Hi I’m Chris! I'm a sound designer with six years of experience working on indie games, award-winning films, and building an ambisonic sound effects library. I'm comfortable handling both the creative and technical sides of sound design, especially in fast-paced, collaborative environments, and hitting tight deadlines without compromising quality is something I take a lot of pride in. I specialize in sound effects, Foley, dialogue editing, and recording for film and game applications. Over the years, I've managed audio teams, trained audio engineers, and worked with clients across various projects including VR/AR, commercial work, and interactive exhibits.

Chris Steinkampf

Hi I’m Chris! I'm a sound designer with six years of experience working on indie games, award-winning films, and building an ambisonic sound effects library. I'm comfortable handling both the creative and technical sides of sound design, especially in fast-paced, collaborative environments, and hitting tight deadlines without compromising quality is something I take a lot of pride in. I specialize in sound effects, Foley, dialogue editing, and recording for film and game applications. Over the years, I've managed audio teams, trained audio engineers, and worked with clients across various projects including VR/AR, commercial work, and interactive exhibits.

Available to hire

Hi I’m Chris! I’m a sound designer with six years of experience working on indie games, award-winning films, and building an ambisonic sound effects library. I’m comfortable handling both the creative and technical sides of sound design, especially in fast-paced, collaborative environments, and hitting tight deadlines without compromising quality is something I take a lot of pride in.

I specialize in sound effects, Foley, dialogue editing, and recording for film and game applications. Over the years, I’ve managed audio teams, trained audio engineers, and worked with clients across various projects including VR/AR, commercial work, and interactive exhibits.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Sound Designer and Audio Editor at Chris Steinkampf Sound
January 1, 2022 - Present
Providing sound design and audio editing services independently, working on various projects including film, games, VR/AR, and commercial productions. Known for creating sound effects, Foley, and background audio assets. Managing audio production with attention to creative and technical quality.
Lead Audio Engineer at Digital Sound Magic
December 31, 2022 - September 3, 2025
Running an independent post-sound business working with clients on games, films, VR/AR, and commercial projects. Delivered SFX, Foley, and backgrounds for major clients such as Lego DreamZzz, Lego, Vaudeville Sound, Disney, and Hadron Films. Handled dialogue editing and recording for projects like Monaco 2 and AShellInThePit. Managed an audio team of six engineers, including training, quality standards, and meeting project deadlines. Worked on award-winning indie films and unannounced projects including AR space games and interactive exhibits.
Sound Designer and Audio Editor at Chris Steinkampf Sound
January 1, 2022 - Present
Providing sound design and audio editing services independently.
Lead Audio Engineer at Digital Sound Magic
December 31, 2022 - September 3, 2025
Led the audio team of 6 engineers, including training, meeting quality standards, and managing project deadlines. Worked with clients on games, films, VR/AR, and commercial projects including SFX, Foley, and Backgrounds for Lego Dream Zzz alongside Vaudeville Sound and Lego (2025). Created SFX, Foley, and Backgrounds for Iron Man and His Awesome Friends alongside Vaudeville Sound and Disney (2025). Worked on SFX and Foley for an unannounced horror feature film alongside Hadron Films (2025). Created SFX for an unannounced AR space game alongside Vaudeville Sound (2025). Developed SFX for an unreleased interactive exhibit alongside Hadron Sound and NGX Interactive (2024). Edited dialogue and recorded for Monaco 2 alongside Vaudeville Sound and A Shell In The Pit (2024). Created SFX and librarian for 8,000+ asset Ambisonic SFX library alongside Vaudeville Sound and Shutterstock (2023). Recorded, edited, and designed dialogue for film and game applications including Lords Mobile and Immort

Education

Computer Sciences Diploma at CODECADEMY
January 1, 2023 - December 31, 2024
Post Game Audio Production Diploma at Nimbus School of Recording and Media
January 1, 2018 - December 31, 2019
Electronic Music Production Diploma at Nimbus School of Recording and Media
January 1, 2018 - December 31, 2019
Diploma at CO DEC ACADEMY
January 1, 2023 - January 1, 2024
Diploma at NIMBUS SCHOOL OF RECORDING AND MEDIA
January 1, 2018 - January 1, 2019

Qualifications

RCM Grade 8 Piano
January 11, 2030 - September 3, 2025
RCM Grade 8 Music Theory
January 11, 2030 - September 3, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet