Hi I’m Chris! I’m a sound designer with six years of experience working on indie games, award-winning films, and building an ambisonic sound effects library. I’m comfortable handling both the creative and technical sides of sound design, especially in fast-paced, collaborative environments, and hitting tight deadlines without compromising quality is something I take a lot of pride in.
I specialize in sound effects, Foley, dialogue editing, and recording for film and game applications. Over the years, I’ve managed audio teams, trained audio engineers, and worked with clients across various projects including VR/AR, commercial work, and interactive exhibits.
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