I am a passionate Modelling & Texture Artist based in Vancouver, Canada, with experience across animation, game design, and technical artistry. I specialize in creating detailed 3D models, textures, and environment assets using industry-standard tools such as Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.
Throughout my career, I have developed strong collaborative skills by working closely with multiple departments including VFX, modeling, and animation teams. I thrive in creating visually compelling assets and environments that align with artistic direction, and I am constantly expanding my knowledge by participating in projects ranging from indie games to animation short films and large-scale productions.
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