I am a passionate Modelling & Texture Artist based in Vancouver, Canada, with experience across animation, game design, and technical artistry. I specialize in creating detailed 3D models, textures, and environment assets using industry-standard tools such as Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5. Throughout my career, I have developed strong collaborative skills by working closely with multiple departments including VFX, modeling, and animation teams. I thrive in creating visually compelling assets and environments that align with artistic direction, and I am constantly expanding my knowledge by participating in projects ranging from indie games to animation short films and large-scale productions.

Yu k i F u

I am a passionate Modelling & Texture Artist based in Vancouver, Canada, with experience across animation, game design, and technical artistry. I specialize in creating detailed 3D models, textures, and environment assets using industry-standard tools such as Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5. Throughout my career, I have developed strong collaborative skills by working closely with multiple departments including VFX, modeling, and animation teams. I thrive in creating visually compelling assets and environments that align with artistic direction, and I am constantly expanding my knowledge by participating in projects ranging from indie games to animation short films and large-scale productions.

Available to hire

I am a passionate Modelling & Texture Artist based in Vancouver, Canada, with experience across animation, game design, and technical artistry. I specialize in creating detailed 3D models, textures, and environment assets using industry-standard tools such as Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.

Throughout my career, I have developed strong collaborative skills by working closely with multiple departments including VFX, modeling, and animation teams. I thrive in creating visually compelling assets and environments that align with artistic direction, and I am constantly expanding my knowledge by participating in projects ranging from indie games to animation short films and large-scale productions.

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Work Experience

LEGO DreamZzz - Surfacing Technical Artist at WildBrain
August 31, 2025 - September 3, 2025
Developed procedural foliage systems tailored to project needs in Unreal Engine 5. Designed and optimized landscape materials including terrain modelling, texturing, and shader adjustments to improve performance and visual fidelity. Modeled, textured, and lookdev props directly in UE5, ensuring alignment with artistic direction. Collaborated closely with supervisors and cross-department teams to deliver timely results.
Junior Texture Artist at Atomic
April 30, 2025 - September 3, 2025
Created textures for props and environments, including UV unwrapping and detailed surfacing tasks. Utilized tools such as Maya, Mari, Substance 3D Painter, Photoshop, ZBrush, and Mudbox to produce high-quality assets.
Game Design Mentee at Ubisoft
March 31, 2024 - September 3, 2025
Gained deep knowledge of the game design pipeline through mentorship. Developed individual game concepts and demos including modeling, animation, and prototype finalization. Achieved top-three rankings in feedback for the project.
Graphic Designer at Tencent
April 30, 2018 - September 3, 2025
Designed various marketing materials such as banners, posters, and H5 pages. Executed over 30 comic online exhibition projects, helping reach peak page views of 120,000 and unique views of 90,000 on dedicated pages.

Education

Diploma at Think Tank Centre
January 1, 2025 - December 31, 2025
Diploma at Vancouver Film School
January 1, 2022 - December 31, 2023
Bachelor at University of Science and Technology Beijing
January 1, 2010 - December 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Education