I am Navid Nazarzade, an experienced Audio Lead, Sound Designer, and Composer with over 10 years in game development. I have shipped 12 games and specialize in creating immersive end-to-end audio experiences for video games. Skilled in sound design, interactive scoring, and audio implementation, I enjoy collaborating with design and art teams to set creative audio directions and optimize audio performance. My expertise extends to adaptive pipelines, AI-driven audio integration, and delivering high-quality audio assets with minimal revisions. Passionate about music and sound, I also perform and arrange music, demonstrating my creative versatility across several platforms and styles.

Navid Nazarzade

I am Navid Nazarzade, an experienced Audio Lead, Sound Designer, and Composer with over 10 years in game development. I have shipped 12 games and specialize in creating immersive end-to-end audio experiences for video games. Skilled in sound design, interactive scoring, and audio implementation, I enjoy collaborating with design and art teams to set creative audio directions and optimize audio performance. My expertise extends to adaptive pipelines, AI-driven audio integration, and delivering high-quality audio assets with minimal revisions. Passionate about music and sound, I also perform and arrange music, demonstrating my creative versatility across several platforms and styles.

Available to hire

I am Navid Nazarzade, an experienced Audio Lead, Sound Designer, and Composer with over 10 years in game development. I have shipped 12 games and specialize in creating immersive end-to-end audio experiences for video games. Skilled in sound design, interactive scoring, and audio implementation, I enjoy collaborating with design and art teams to set creative audio directions and optimize audio performance.

My expertise extends to adaptive pipelines, AI-driven audio integration, and delivering high-quality audio assets with minimal revisions. Passionate about music and sound, I also perform and arrange music, demonstrating my creative versatility across several platforms and styles.

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Work Experience

Audio Lead at Dead Mage Studio
January 1, 2022 - Present
Part-time role focused on analyzing audio requirements and producing music, SFX, and VO for a stylized narrative-driven game. Adapted existing pipelines for new creative and technical needs, contributed to tool development for automating VO/Narrative pipelines, and integrated AI-generated VO and SFX using ElevenLabs into the production workflow.
Audio Lead at Emerald City Games
January 1, 2024 - September 3, 2025
Held both full-time and part-time roles where I shipped 3 major titles and multiple demos. Set creative audio direction in close collaboration with design and art leads. Designed sound for over 50 characters and enemies, delivered approximately 3,000 custom audio assets implemented into Unity, FMOD, and Wwise with less than 5% revision rate. Optimized audio performance to reduce memory and CPU bottlenecks. Worked on mobile and PC projects including Tomb Raider: Reloaded, Vikings: Valhalla, and Star Trek Legends.
Audio Lead at Gerdoo Games
January 1, 2025 - Present
Part-time role defining audio direction for a uniquely stylized game in partnership with producers. Composed and produced 18 interactive music tracks, led FMOD implementation, crafted stylized sound effects for gameplay and UI, and engaged Kickstarter backers in VO asset creation to enhance engagement and reduce costs.
Audio Designer, Composer, Audio Editor at Freelance / Contract
January 1, 2024 - September 3, 2025
From 2013 to 2024, shipped more than 16 games and demos across PC, Mobile, and VR platforms. Established audio direction and pipelines collaborating with producers and designers. Composed over 50 music tracks in genres including world, orchestral, rock, electronic, and ambient. Handled scoring, sound design, VO, mixing, and mastering of time-sensitive trailers. Mastered 10+ podcast episodes using iZotope RX & Ozone. Achieved 2 wins and 1 nomination for national Best Audio Design & Composition awards with clients across Vancouver, Montreal, Los Angeles, and Tehran.

Education

M.A.Sc. in Computer Engineering at Concordia University – Montreal
January 1, 2015 - January 1, 2019
B.Eng. in IT Engineering at Amirkabir (Polytechnic) University – Tehran
January 1, 2010 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet