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Navid Nazarzade

Available to hire

I am Navid Nazarzade, an experienced Audio Lead, Sound Designer, and Composer with over 10 years in game development.

About

I am Navid Nazarzade, an experienced Audio Lead, Sound Designer, and Composer with over 10 years in game development. I have shipped 12 games and specialize in creating immersive end-to-end audio experiences for video games. Skilled in sound design, interactive scoring, and audio implementation, I enjoy collaborating with design and art teams to set creative audio directions and optimize audio performance.

My expertise extends to adaptive pipelines, AI-driven audio integration, and delivering high-quality audio assets with minimal revisions. Passionate about music and sound, I also perform and arrange music, demonstrating my creative versatility across several platforms and styles.

  • 4 years' experience
  • Joined September 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

Audio Lead · Gerdoo GamesJan 2025 – Present · 1 yr 11 mos

Part-time role defining audio direction for a uniquely stylized game in partnership with producers. Composed and produced 18 interactive music tracks, led FMOD implementation, crafted stylized sound effects for gameplay and UI, and engaged Kickstarter backers in VO asset creation to enhance engagement and reduce costs.

Audio Designer, Composer, Audio Editor · Freelance / ContractJan 2024 – Sep 2025 · 1 yr 9 mos

From 2013 to 2024, shipped more than 16 games and demos across PC, Mobile, and VR platforms. Established audio direction and pipelines collaborating with producers and designers. Composed over 50 music tracks in genres including world, orchestral, rock, electronic, and ambient. Handled scoring, sound design, VO, mixing, and mastering of time-sensitive trailers. Mastered 10+ podcast episodes using iZotope RX & Ozone. Achieved 2 wins and 1 nomination for national Best Audio Design & Composition awards with clients across Vancouver, Montreal, Los Angeles, and Tehran.

Audio Lead · Emerald City GamesJan 2024 – Sep 2025 · 1 yr 9 mos

Held both full-time and part-time roles where I shipped 3 major titles and multiple demos. Set creative audio direction in close collaboration with design and art leads. Designed sound for over 50 characters and enemies, delivered approximately 3,000 custom audio assets implemented into Unity, FMOD, and Wwise with less than 5% revision rate. Optimized audio performance to reduce memory and CPU bottlenecks. Worked on mobile and PC projects including Tomb Raider: Reloaded, Vikings: Valhalla, and Star Trek Legends.

Audio Lead · Dead Mage StudioJan 2022 – Present · 4 yrs 11 mos

Education

M.A.Sc. in Computer Engineering · Concordia University – Montreal2015 – 2019
B.Eng. in IT Engineering · Amirkabir (Polytechnic) University – Tehran2010 – 2015

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