I am a compositing artist with experience in live action projects. I am comfortable working with rotoscoping, keying, and integrating live elements, CGI, and stock shots. I am proficient with various software tools like Nuke by the Foundry for compositing, DaVinci Resolve for video editing and transcoding, Mary by the Foundry for procedural texturing, and Maya by Autodesk for modeling, animation, rigging, and rendering. I also have skills in digital matte painting, photo editing, crowd simulation with Golaem Crowds TD, and photogrammetry. In my professional journey, I have worked on diverse projects ranging from student films blending live action and CGI to personal artistic short film projects involving forest fantasy universes. I have experience as a generalist 2D/3D artist and am passionate about combining creative visual effects with storytelling to produce photorealistic and compelling cinematic outputs.

Oscar Nitsch

I am a compositing artist with experience in live action projects. I am comfortable working with rotoscoping, keying, and integrating live elements, CGI, and stock shots. I am proficient with various software tools like Nuke by the Foundry for compositing, DaVinci Resolve for video editing and transcoding, Mary by the Foundry for procedural texturing, and Maya by Autodesk for modeling, animation, rigging, and rendering. I also have skills in digital matte painting, photo editing, crowd simulation with Golaem Crowds TD, and photogrammetry. In my professional journey, I have worked on diverse projects ranging from student films blending live action and CGI to personal artistic short film projects involving forest fantasy universes. I have experience as a generalist 2D/3D artist and am passionate about combining creative visual effects with storytelling to produce photorealistic and compelling cinematic outputs.

Available to hire

I am a compositing artist with experience in live action projects. I am comfortable working with rotoscoping, keying, and integrating live elements, CGI, and stock shots. I am proficient with various software tools like Nuke by the Foundry for compositing, DaVinci Resolve for video editing and transcoding, Mary by the Foundry for procedural texturing, and Maya by Autodesk for modeling, animation, rigging, and rendering. I also have skills in digital matte painting, photo editing, crowd simulation with Golaem Crowds TD, and photogrammetry.

In my professional journey, I have worked on diverse projects ranging from student films blending live action and CGI to personal artistic short film projects involving forest fantasy universes. I have experience as a generalist 2D/3D artist and am passionate about combining creative visual effects with storytelling to produce photorealistic and compelling cinematic outputs.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Intermediate

Work Experience

2D/3D Generalist at Weber Shandwick
October 1, 2024 - Present
Worked attached to the Digital division. Engaged in 2D/3D illustration, motion design, and social media templates to support digital campaigns and projects.
2D/3D Generalist at Philobates
June 30, 2024 - September 4, 2025
Responsible for retexturing, set dressing, and lighting of marine animals within CGI environments combined with live action aquatic settings.
3D Modeling Instructor at Isart Digital
July 31, 2023 - September 4, 2025
Taught and initiated three classes of 14 students aged 13 to 17 in 3D modeling techniques during a summer school program.
Compositing Artist & 2D/3D Generalist at Isart Digital - War Beast Project
July 31, 2024 - September 4, 2025
Collaborated as part of a 9-student team on a live action and CGI short film project to create photorealistic visual effects and compositing.
Project Leader & Artist at Elixir, de l'Homme (Personal Project)
November 30, 2024 - September 4, 2025
Led and created a personal short film presenting a perfume set in a magical forest universe, blending CGI, matte painting, and live element compositing for photorealistic rendering.
Generalist Artist at The Beauty and the Beast (Bachelor Project, Isart Digital)
November 30, 2024 - September 4, 2025
Produced solo a 45-second CGI and live action blended short film focused on photorealistic effects for the bachelor final project.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Education