I am a Technical Animator with a passion for rigging, tool development, and pipeline automation using Python and the Qt Framework. With 6 years of experience in Autodesk Maya and 4 years of Python scripting, I specialize in optimizing animation systems, developing artist-friendly tools, and improving real-time performance. I also have 2 years of experience working with Unreal Engine, where I integrate animation blueprints and optimize game assets.
Currently, I am focused on creating efficient animation pipelines and contributing to high-quality game development. I enjoy collaborating with teams, iterating on feedback, and staying motivated to solve challenges across rigging, animation, and tool development workflows.
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