- 3D Animator
- 3D Designer
- 3D Modeler
Andre Tapia
- Guadalajara, Zona Centro, Mexico
- 1 project
I am a 3D artist with 4 years of experience, specializing in creating optimized stylized and realistic models. I am proficient in 3D industry standard software such as Maya, ZBrush, Substance Painter, and Designer.
About
I am a 3D artist with 4 years of experience, specializing in creating optimized stylized and realistic models. I am proficient in 3D industry standard software such as Maya, ZBrush, Substance Painter, and Designer. My background includes a degree in Game Design and a diploma in Game Art, which brings a unique perspective to game development. In addition, I have professional experience in rigging, material creation, and shader development, integrating my passion for 3D art and technical art for engines such as Unity and Unreal. I am able to work efficiently in a team and meet tight deadlines.
- Joined September 2025
Skills· 12
Languages
- EnglishFluent
- Spanish; CastilianFluent
Industry experience
- Gaming
- Education
- Media & Entertainment
- Real Estate & Construction
- Software & Internet
- Professional Services
Projects · 1
Work experience· 10 roles
Taught classes focusing on 3D modeling, texturing, rigging, and animation techniques using software like Maya. Specialized in guiding students in creating characters, environments, and props, emphasizing their integration into rendering engines and video game platforms like Unity and Unreal. Also taught model optimization for real-time workflows and collaborated with students on hands-on projects.
Specialized in creating high-quality animations and motion graphics designed to enhance advertising projects. Worked for brands such as Laboratorio Sophia, Nazil, Hersheys, as well as artists and real estate companies. Focused on crafting creative visual effects using tools like Maya and After Effects, collaborating with teams to achieve impactful results.
Teaching classes focused on 3D modeling, texturing, rigging, and animation techniques using software like Maya. Specialized in guiding students in creating characters, environments, and props, emphasizing their integration into rendering engines and video game platforms like Unity and Unreal. Also teaching model optimization for real-time workflows and collaborating with students on hands-on projects.
Education
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