I am a 3D artist with 4 years of experience, specializing in creating optimized stylized and realistic models. I am proficient in 3D industry standard software such as Maya, ZBrush, Substance Painter, and Designer. My background includes a degree in Game Design and a diploma in Game Art, which brings a unique perspective to game development. In addition, I have professional experience in rigging, material creation, and shader development, integrating my passion for 3D art and technical art for engines such as Unity and Unreal. I am able to work efficiently in a team and meet tight deadlines.

Andre Tapia

I am a 3D artist with 4 years of experience, specializing in creating optimized stylized and realistic models. I am proficient in 3D industry standard software such as Maya, ZBrush, Substance Painter, and Designer. My background includes a degree in Game Design and a diploma in Game Art, which brings a unique perspective to game development. In addition, I have professional experience in rigging, material creation, and shader development, integrating my passion for 3D art and technical art for engines such as Unity and Unreal. I am able to work efficiently in a team and meet tight deadlines.

Available to hire

I am a 3D artist with 4 years of experience, specializing in creating optimized stylized and realistic models. I am proficient in 3D industry standard software such as Maya, ZBrush, Substance Painter, and Designer. My background includes a degree in Game Design and a diploma in Game Art, which brings a unique perspective to game development. In addition, I have professional experience in rigging, material creation, and shader development, integrating my passion for 3D art and technical art for engines such as Unity and Unreal. I am able to work efficiently in a team and meet tight deadlines.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Animator at IMC Marketing
January 1, 2024 - Present
Specialized in creating high-quality animations and motion graphics designed to enhance advertising projects. Worked for brands such as Laboratorio Sophia, Nazil, Hersheys, as well as artists Alex Fernandez, Amanda Miguel, Diego Verdaguer and real estate companies. Focused on crafting creative visual effects, utilizing tools like Maya and After Effects, and collaborating with teams to achieve impactful results.
3D Character Artist at Performance Solutions
January 1, 2023 - Present
As a 3D artist, main tasks included modeling, rigging, posing, and texturing characters and props. Collaborated with various studios such as Digital Extremes (Warframe), Samsung, and different Museums. Worked with diverse art teams and led some of them.
3D Instructor at Coco School Mexico
January 1, 2024 - Present
Teaching classes focused on 3D modeling, texturing, rigging, and animation techniques using software like Maya. Specialized in guiding students in creating characters, environments, and props, emphasizing their integration into rendering engines and video game platforms like Unity and Unreal. Also teaching model optimization for real-time workflows and collaborating with students on hands-on projects.
Technical Artist 3D at University of Toronto
December 31, 2023 - September 4, 2025
As a technical artist on the development team for Skippy the Swimmer, primary role was bringing virtual worlds to life by creating environments and support tools for programmers and other artists. Collaborated with the design team, artists, and programmers to enhance the game's visual experience using Unity Engine.
Game Developer at Pinion Education
December 31, 2022 - September 4, 2025
As an educational game developer, the goal was to blend fun and learning to create interactive and engaging experiences that fostered knowledge and skill development in players. Focused on education, designing and developing games that combined educational concepts with immersive gameplay mechanics, enjoyably delivering classroom knowledge. These games were designed and programmed using Unity.
3D Animator at IMC Marketing
January 1, 2024 - Present
Specialized in creating high-quality animations and motion graphics designed to enhance advertising projects. Worked for brands such as Laboratorio Sophia, Nazil, Hersheys, as well as artists and real estate companies. Focused on crafting creative visual effects using tools like Maya and After Effects, collaborating with teams to achieve impactful results.
3D Character Artist at Performance Solutions
January 1, 2023 - Present
Responsible for modeling, rigging, posing, and texturing characters and props. Collaborated with studios such as Digital Extremes (Warframe), Samsung, and different museums. Worked with diverse art teams and led some of them.
3D Instructor at Coco School Mexico
January 1, 2024 - Present
Taught classes focusing on 3D modeling, texturing, rigging, and animation techniques using software like Maya. Specialized in guiding students in creating characters, environments, and props, emphasizing their integration into rendering engines and video game platforms like Unity and Unreal. Also taught model optimization for real-time workflows and collaborated with students on hands-on projects.
Technical Artist 3D at University of Toronto
January 1, 2023 - Present
Worked as a technical artist on the development team for Skippy the Swimmer, responsible for creating environments and support tools for programmers and other artists. Collaborated with design team, artists, and programmers to enhance the game's visual experience using Unity Engine.
Game Developer at Pinion Education
December 31, 2022 - September 4, 2025
As an educational game developer, blended fun and learning to create interactive and engaging experiences fostering knowledge and skill development in players. Designed and developed games combining educational concepts with immersive gameplay mechanics, programming games using Unity.

Education

Game Art Diploma (with honors) at Centennial College
January 1, 2022 - January 1, 2023
Bachelor's Degree Game Design at SAE Institute
January 1, 2017 - January 1, 2021
Game Art Diploma (with honors) at Centennial College
January 1, 2022 - January 1, 2023
Bachelor's Degree Game Design at SAE Institute
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Real Estate & Construction, Software & Internet, Professional Services