AT

Andre Tapia

Available to hire

I am a 3D artist with 4 years of experience, specializing in creating optimized stylized and realistic models. I am proficient in 3D industry standard software such as Maya, ZBrush, Substance Painter, and Designer.

About

I am a 3D artist with 4 years of experience, specializing in creating optimized stylized and realistic models. I am proficient in 3D industry standard software such as Maya, ZBrush, Substance Painter, and Designer. My background includes a degree in Game Design and a diploma in Game Art, which brings a unique perspective to game development. In addition, I have professional experience in rigging, material creation, and shader development, integrating my passion for 3D art and technical art for engines such as Unity and Unreal. I am able to work efficiently in a team and meet tight deadlines.

  • Joined September 2025

Industry experience

  • Gaming
  • Education
  • Media & Entertainment
  • Real Estate & Construction
  • Software & Internet
  • Professional Services

Projects · 1

Work experience· 10 roles

3D Instructor · Coco School MexicoJan 2024 – Present · 2 yrs 11 mos

Taught classes focusing on 3D modeling, texturing, rigging, and animation techniques using software like Maya. Specialized in guiding students in creating characters, environments, and props, emphasizing their integration into rendering engines and video game platforms like Unity and Unreal. Also taught model optimization for real-time workflows and collaborated with students on hands-on projects.

3D Animator · IMC MarketingJan 2024 – Present · 2 yrs 11 mos

Specialized in creating high-quality animations and motion graphics designed to enhance advertising projects. Worked for brands such as Laboratorio Sophia, Nazil, Hersheys, as well as artists and real estate companies. Focused on crafting creative visual effects using tools like Maya and After Effects, collaborating with teams to achieve impactful results.

3D Instructor · Coco School MexicoJan 2024 – Present · 2 yrs 11 mos

Teaching classes focused on 3D modeling, texturing, rigging, and animation techniques using software like Maya. Specialized in guiding students in creating characters, environments, and props, emphasizing their integration into rendering engines and video game platforms like Unity and Unreal. Also teaching model optimization for real-time workflows and collaborating with students on hands-on projects.

3D Animator · IMC MarketingJan 2024 – Present · 2 yrs 11 mos
Technical Artist 3D · University of TorontoDec 2023 – Sep 2025 · 1 yr 10 mos
Technical Artist 3D · University of TorontoJan 2023 – Present · 3 yrs 11 mos
3D Character Artist · Performance SolutionsJan 2023 – Present · 3 yrs 11 mos
3D Character Artist · Performance SolutionsJan 2023 – Present · 3 yrs 11 mos

Education

Game Art Diploma (with honors) · Centennial College2022 – 2023
Bachelor's Degree Game Design · SAE Institute2017 – 2021
Game Art Diploma (with honors) · Centennial College2022 – 2023
Bachelor's Degree Game Design · SAE Institute2017 – 2021

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