I am an experienced Senior 3D Character Artist with a strong background in creating high-quality and visually captivating character designs for video games and related media. I specialize in translating conceptual ideas into detailed and lifelike 3D models, excelling in character anatomy, facial expressions, and texturing using industry-standard software and workflows. Collaborative and innovative, I thrive on driving creative initiatives, mentoring junior artists, and consistently meeting project deadlines. I bring a wealth of artistic skill and leadership to dynamic teams focused on creating immersive and memorable gaming experiences. My expertise spans high-resolution and low-resolution modeling, cloth simulation, scan data processing, and optimizing models for real-time applications, making me a valuable asset in game development environments.

Mousam Ghosh

I am an experienced Senior 3D Character Artist with a strong background in creating high-quality and visually captivating character designs for video games and related media. I specialize in translating conceptual ideas into detailed and lifelike 3D models, excelling in character anatomy, facial expressions, and texturing using industry-standard software and workflows. Collaborative and innovative, I thrive on driving creative initiatives, mentoring junior artists, and consistently meeting project deadlines. I bring a wealth of artistic skill and leadership to dynamic teams focused on creating immersive and memorable gaming experiences. My expertise spans high-resolution and low-resolution modeling, cloth simulation, scan data processing, and optimizing models for real-time applications, making me a valuable asset in game development environments.

Available to hire

I am an experienced Senior 3D Character Artist with a strong background in creating high-quality and visually captivating character designs for video games and related media. I specialize in translating conceptual ideas into detailed and lifelike 3D models, excelling in character anatomy, facial expressions, and texturing using industry-standard software and workflows. Collaborative and innovative, I thrive on driving creative initiatives, mentoring junior artists, and consistently meeting project deadlines.

I bring a wealth of artistic skill and leadership to dynamic teams focused on creating immersive and memorable gaming experiences. My expertise spans high-resolution and low-resolution modeling, cloth simulation, scan data processing, and optimizing models for real-time applications, making me a valuable asset in game development environments.

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Language

English
Advanced
Hindi
Advanced
Bengali
Advanced

Work Experience

Character Artist at GlobalStep Pvt Ltd
May 1, 2024 - Present
Worked as a Character Artist contributing to the game 'Stumble Guy' by Scoply, creating high-quality 3D character models and textures, focusing on optimization and real-time application needs.
Sr. 3D Character Artist at GameEon Studios
March 1, 2024 - September 4, 2025
Led character design and development for 'Mumbai Gullies' by Scoply, creating detailed, optimized 3D models and collaborating closely with the art and design teams to meet project goals.
Sr. Character Artist (Contract) at Rogue Sentinel Studio
March 1, 2024 - September 4, 2025
Created high-quality 3D character assets for the NFT's Astranova Game project. Worked on character modeling, texturing, and cloth simulation to deliver production-ready assets.
Jr. 3D Character Artist at Technicolor Games
December 1, 2022 - September 4, 2025
Contributed as a junior character artist for Ubisoft and Rockstar Games projects, including Grand Theft Auto: The Trilogy – The Definitive Edition. Responsibilities included 3D modeling, texturing, and game asset optimization.
3D Artist at Sunovatech India Private Limited
February 1, 2021 - September 4, 2025
Engaged in 3D visualization and game asset development, producing quality 3D models and textures for various projects.
3D Faculty at Movinggear Animation
September 1, 2020 - September 4, 2025
Educated students in 3D modeling and texturing, developing curriculum and delivering lectures in these subjects.
Jr. 3D Character Artist at Maya Digital Studios Private Limited
August 1, 2019 - September 4, 2025
Worked on character modeling and texturing for projects including Scoply's Shiva and Motu Patlu, focusing on high-quality 3D character asset creation.

Education

B.Sc in Visual Effect & Filmmaking at Himgiri Zee University Dehradun
January 1, 2015 - January 1, 2018
Diploma in Visual Effect & Filmmaking at Zee Institute Of Creative Arts (ZICA)
January 1, 2015 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet