Available to hire
I am a dedicated 3D Character Artist with several years of experience creating hyper-realistic and game-ready models, textures, and assets. My expertise spans sculpting facial likenesses, grooming complex hairstyles, and optimizing assets for real-time rendering in game engines like Unreal Engine and Unity.
I thrive in remote and onsite collaborative environments, working closely with artists, clients, and project managers to deliver high-quality creative work on time. I enjoy blending artistic skill with technical know-how to bring characters and creatures to life for games, VR, and interactive experiences.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Advanced
Spanish; Castilian
Advanced
Work Experience
3D Character Artist at Digital DNA
January 1, 2025 - PresentRemastered environment model for CastleMiner Z relaunch. Optimized with 25k triangle count for real-time performance. Created a single 4K PBR texture set (Albedo, Normal, Roughness, Metallic). Delivered a game-ready asset fully integrated and tested in Unreal Engine.
Freelance 3D Character Artist at Scattermesh
January 1, 2025 - September 4, 2025Created accurate 3D facial likenesses from reference photos and 3D scans. Developed hyper-realistic skin textures using Substance Painter with high-resolution displacement, normal maps, and subsurface scattering. Designed complex, game-ready hairstyles and facial hair using XGen Interactive Grooming with physics-based dynamics. Sculpted facial expressions for animation and real-time rendering workflows.
3D Artist at hi5.agency
December 31, 2024 - September 4, 2025Created high-quality 3D models, animations, and visualizations using Blender, Maya, and 3ds Max. Collaborated with clients, artists, and project managers to define and deliver project requirements. Designed, optimized, and textured detailed 3D assets with efficient topology. Managed multiple projects to deliver assets on time and meet quality standards.
3D Groom Artist at Airship
December 31, 2024 - September 4, 2025Designed and optimized hair cards for Unreal Engine, balancing visual realism with performance. Created diverse, game-ready hairstyles using proprietary grooming tools in Maya. Developed and refined hair textures and materials with advanced shading techniques for real-time rendering in Unreal Engine.
3D Character / Creature / Concept Artist at NetVrk
December 31, 2023 - September 4, 2025Developed production pipelines for avatar creation and digital fashion in game engines. Translated concept art into fully rigged, real-time 3D characters for interactive environments. Designed and modeled clothing and outfit assets for Unreal Engine integration. Sculpted stylized and realistic creatures aligned with diverse artistic directions. Created modular in-game assets including hairstyles, armor, and accessories for gameplay integration.
Art Director / Lead 3D Artist at Eugenia
December 31, 2021 - September 4, 2025Optimized 3D models with clean, production-ready topology for rendering and animation. Created high-detail, photorealistic assets using minimal reference materials. Processed and integrated high-resolution 3D scans into efficient production workflows.
3D Artist at Heizanrader
December 31, 2021 - September 4, 2025Created realistic, high-performance avatars for virtual reality applications. Converted CAD models into optimized, immersive VR-ready 3D assets. Collaborated in a multidisciplinary team environment, incorporating feedback throughout the production pipeline.
Education
Bachelor of Fine Arts (BFA) in Visual Arts at University Pontificial Xaverian
January 1, 2011 - January 1, 2017Qualifications
Game/Character Artist - The Game Art Institute
January 1, 2021 - December 31, 20213D Character/Creature Artist - Kris Costa Supv.
January 1, 2020 - December 31, 20203D Character for Realtime Production - Hooman Rad Senior
January 1, 2020 - December 31, 2020Hyperreal 3D Character Creation - Sefki Ibrahim
January 1, 2018 - December 31, 2018Lead Character Artist - Siamak Roshani Bootcamp
January 1, 2024 - December 31, 2024Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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