I am a Game Art graduate specializing in building game-ready environments and assets. Skilled with tools like Maya, Unreal Engine 4, and Substance Painter, I focus on modular modeling and visual storytelling. My experience includes creating historically accurate assets and lighting realistic levels to bring immersive game worlds to life. I work well both independently and remotely within teams, always delivering high-quality assets.
Driven by passion and creativity, I enjoy designing and modeling all aspects of game environments and cinematic elements like cutscenes and UI. I am constantly expanding my skills and applying my knowledge to solo projects and professional roles, striving to contribute quality work in the gaming industry and beyond.
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