I am a Game Art graduate specializing in building game-ready environments and assets. Skilled with tools like Maya, Unreal Engine 4, and Substance Painter, I focus on modular modeling and visual storytelling. My experience includes creating historically accurate assets and lighting realistic levels to bring immersive game worlds to life. I work well both independently and remotely within teams, always delivering high-quality assets. Driven by passion and creativity, I enjoy designing and modeling all aspects of game environments and cinematic elements like cutscenes and UI. I am constantly expanding my skills and applying my knowledge to solo projects and professional roles, striving to contribute quality work in the gaming industry and beyond.

Taariq Pritchard

I am a Game Art graduate specializing in building game-ready environments and assets. Skilled with tools like Maya, Unreal Engine 4, and Substance Painter, I focus on modular modeling and visual storytelling. My experience includes creating historically accurate assets and lighting realistic levels to bring immersive game worlds to life. I work well both independently and remotely within teams, always delivering high-quality assets. Driven by passion and creativity, I enjoy designing and modeling all aspects of game environments and cinematic elements like cutscenes and UI. I am constantly expanding my skills and applying my knowledge to solo projects and professional roles, striving to contribute quality work in the gaming industry and beyond.

Available to hire

I am a Game Art graduate specializing in building game-ready environments and assets. Skilled with tools like Maya, Unreal Engine 4, and Substance Painter, I focus on modular modeling and visual storytelling. My experience includes creating historically accurate assets and lighting realistic levels to bring immersive game worlds to life. I work well both independently and remotely within teams, always delivering high-quality assets.

Driven by passion and creativity, I enjoy designing and modeling all aspects of game environments and cinematic elements like cutscenes and UI. I am constantly expanding my skills and applying my knowledge to solo projects and professional roles, striving to contribute quality work in the gaming industry and beyond.

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Work Experience

Environment Modeler at Netherly Studios
April 30, 2022 - September 4, 2025
Created modular, historically accurate assets using Maya and built and lit realistic game levels with Unreal Engine 4. The role was remote and lasted approximately two months.
Junior Project Coordinator at Morgan Black Spas
January 1, 2023 - September 4, 2025
Modeled high-poly interior assets in Maya based on client specifications. Delivered concept-ready visuals under tight deadlines while working remotely.
Game Developer (Solo Project) at Lost Helmet
January 1, 2022 - Present
Designed and modeled all game assets and environments. Built cinematic cutscenes and user interface elements from scratch independently.
3D Art Intern at Active Scaler
September 30, 2020 - September 4, 2025
Imported cityscapes using Blender and modeled assets using Maya during this remote internship lasting two months.

Education

B.S. in Game Art at Full Sail University
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment