I am a 3D Character Artist alumnus from Think Tank Training Centre with advanced knowledge in the character creation pipeline for games. I specialize in developing high-quality 3D modular character clothing assets using blend shapes based on 2D concept art to align with artistic visions. I create detailed high-polygon sculpts and optimize low-polygon models for real-time rendering, ensuring natural character deformation and realistic movement through collaboration with animators. I have valuable experience in resolving technical issues and assisting in workflow creation to develop modular assets with blend shapes and integrate character assets smoothly into games, maintaining a seamless production pipeline. Additionally, I have modeled, textured, and optimized 3D assets including characters, vehicles, environments, and props, collaborating with teams efficiently and handling multiple departmental tasks simultaneously.

Puragkhan Djihanian

I am a 3D Character Artist alumnus from Think Tank Training Centre with advanced knowledge in the character creation pipeline for games. I specialize in developing high-quality 3D modular character clothing assets using blend shapes based on 2D concept art to align with artistic visions. I create detailed high-polygon sculpts and optimize low-polygon models for real-time rendering, ensuring natural character deformation and realistic movement through collaboration with animators. I have valuable experience in resolving technical issues and assisting in workflow creation to develop modular assets with blend shapes and integrate character assets smoothly into games, maintaining a seamless production pipeline. Additionally, I have modeled, textured, and optimized 3D assets including characters, vehicles, environments, and props, collaborating with teams efficiently and handling multiple departmental tasks simultaneously.

Available to hire

I am a 3D Character Artist alumnus from Think Tank Training Centre with advanced knowledge in the character creation pipeline for games. I specialize in developing high-quality 3D modular character clothing assets using blend shapes based on 2D concept art to align with artistic visions. I create detailed high-polygon sculpts and optimize low-polygon models for real-time rendering, ensuring natural character deformation and realistic movement through collaboration with animators.

I have valuable experience in resolving technical issues and assisting in workflow creation to develop modular assets with blend shapes and integrate character assets smoothly into games, maintaining a seamless production pipeline. Additionally, I have modeled, textured, and optimized 3D assets including characters, vehicles, environments, and props, collaborating with teams efficiently and handling multiple departmental tasks simultaneously.

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Language

Armenian
Fluent
English
Fluent
Arabic
Fluent
French
Advanced

Work Experience

3D Character Artist
January 1, 2024 - Present
Developed high-quality 3D modular character clothing assets with blend shapes based on 2D concept art to align with the game's artistic vision. Created detailed high-polygon sculpts and optimized low-polygon models for real-time rendering. Textured characters and created clothing for game cinematics. Collaborated with animators to ensure natural character deformation and realistic movement. Resolved technical issues and assisted in workflow creation to create modular assets with blend shapes and integrate character assets smoothly into the game, ensuring a smooth production pipeline.
3D Artist at Rekt3D
January 1, 2023 - September 4, 2025
Created 3D assets (modeling/texturing) including hard surface and organic models based on concept art, references, and hardware limitations. Modeled, textured, and optimized characters, vehicles, environments, and props for developers. Processed 3D models and texture maps efficiently by optimizing and integrating assets for Unity 3D based on specifications provided by lead artists or programming teams. Handled multiple tasks from different departments simultaneously including preparing scenes for rendering, modeling assets for 3D printing, and creating assets for the main game project.

Education

Bachelor of Science at Notre Dame University
January 1, 2017 - January 1, 2021
CG Asset Portfolio Pre-Production & Production Diploma at Think Tank Training Centre
January 1, 2023 - January 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Manufacturing, Education