I am a 3D Character Artist alumnus from Think Tank Training Centre with advanced knowledge in the character creation pipeline for games. I specialize in developing high-quality 3D modular character clothing assets using blend shapes based on 2D concept art to align with artistic visions. I create detailed high-polygon sculpts and optimize low-polygon models for real-time rendering, ensuring natural character deformation and realistic movement through collaboration with animators.
I have valuable experience in resolving technical issues and assisting in workflow creation to develop modular assets with blend shapes and integrate character assets smoothly into games, maintaining a seamless production pipeline. Additionally, I have modeled, textured, and optimized 3D assets including characters, vehicles, environments, and props, collaborating with teams efficiently and handling multiple departmental tasks simultaneously.
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