I am an experienced 3D Artist with over 10 years in the gaming and entertainment industry, specializing in creating high-quality character and environment assets. I have a proven track record working on AAA titles and am passionate about artistic detail and delivering production-ready assets for real-time engines. Throughout my career, I have honed my skills in sculpting, modeling, UV mapping, baking, and texturing.
Currently, I lead the creation of realistic and stylized 3D characters and environments for fitness-based interactive applications, collaborating closely with animation and tech teams to ensure seamless asset integration. I thrive in dynamic environments and enjoy contributing to pipeline improvements, asset reviews, and delivering game-ready content for various platforms.
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