I'm a multidisciplinary 3D Artist and Creative Director with 15+ years of global experience across games, film/TV, AR/VR, and architectural visualization. I blend artistry with technical expertise in 3D modeling, animation, and VFX, and I’ve led teams, directed creative pipelines, and delivered large-scale projects. I’ve partnered with clients worldwide to develop tailored creative strategies that drive measurable results and immersive experiences, across AR, VR, and mobile game projects, ensuring quality and alignment with artistic vision.

Rawad Sarkis

I'm a multidisciplinary 3D Artist and Creative Director with 15+ years of global experience across games, film/TV, AR/VR, and architectural visualization. I blend artistry with technical expertise in 3D modeling, animation, and VFX, and I’ve led teams, directed creative pipelines, and delivered large-scale projects. I’ve partnered with clients worldwide to develop tailored creative strategies that drive measurable results and immersive experiences, across AR, VR, and mobile game projects, ensuring quality and alignment with artistic vision.

Available to hire

I’m a multidisciplinary 3D Artist and Creative Director with 15+ years of global experience across games, film/TV, AR/VR, and architectural visualization. I blend artistry with technical expertise in 3D modeling, animation, and VFX, and I’ve led teams, directed creative pipelines, and delivered large-scale projects.

I’ve partnered with clients worldwide to develop tailored creative strategies that drive measurable results and immersive experiences, across AR, VR, and mobile game projects, ensuring quality and alignment with artistic vision.

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Language

English
Fluent
Arabic
Fluent
French
Intermediate

Work Experience

3D Visual Artist / Animator / Creative Director at Self Employed
August 1, 2019 - Present
Consulting, directing, and producing creative solutions across diverse media such as AR, VR, arcade, and mobile games. Managing projects from concept through to implementation for clients worldwide.
Project Manager at Rekt Studios, Beirut, Lebanon
November 1, 2023 - September 5, 2025
Handled project planning, team and risk management, scope and quality control, progress tracking and reporting, and documentation while also contributing artistic direction and implementation.
Lead 3D Artist / Game Designer at Monty Mobile, Beirut, Lebanon
February 1, 2023 - September 5, 2025
As lead artist, maintained visual cohesion across studio games through concept art, UX/UI, modeling, animation, and visual effects, along with some audio editing. Also responsible for designing and balancing mobile games of various genres.
Lead Artist at MerryBerries, Beirut, Lebanon
July 1, 2019 - September 5, 2025
Designed UI/UX for mobile games, created concept art, modeled, rigged, shaded in Unity, and led a small team of CG artists while managing the production pipeline.
3D Architecture Designer at Dar Al-Handasa, Beirut, Lebanon
June 1, 2016 - September 5, 2025
Developed 3D representations for architectural projects including residential, commercial buildings, town planning, airports, religious sites, and major landscapes, following architect guidelines till delivery to client.
3D Architecture Designer at Ghaoui Architecture, Beirut, Lebanon
May 1, 2010 - September 5, 2025
Created 3D models, rendered entrances, and animated walkthroughs for residential and commercial buildings using 3dsmax 2009 and Vray 1.5, managing all pipeline steps including modeling, texturing, animating, lighting, and rendering.
Freelance Illustrator at Science Education Center, Lebanon (off-site from Vancouver, Canada)
December 1, 2009 - September 5, 2025
Produced illustrations for a mathematics education book as a remote freelancer.
Compositor / Modeler / Texture Artist at Rainmaker, Vancouver, Canada
November 1, 2007 - September 5, 2025
Textured and modeled large 3D sets following concept arts for animated movies, managed lighting calibration using Shake compositing, and unwrapped, modeled, and textured props for digital sets.
Matte Painter / Modeler at Anthem VFX, Vancouver, Canada
June 1, 2008 - September 5, 2025
Produced matte paintings and modelled textured prop sets and digital doubles for the sci-fi mini-series "Tin-Man," including collaboration on an epic flythrough shot and designing connecting shots to fill gaps.
Independent Consultant - 3D Artist / Creative Director at Independent Consultant
August 1, 2019 - Present
Led projects end-to-end across AR, VR, and mobile game initiatives; directed concept development through implementation and delivered innovative solutions, shaping immersive experiences for global clients.
Project Manager at Rekt Studios
February 1, 2023 - November 30, 2023
Directed project planning and execution, ensuring alignment with artistic vision and client objectives; led cross-functional teams; implemented scope management and quality control; maintained detailed documentation and streamlined communications across departments.
Lead 3D Artist / Game Designer at Monty Studios
May 1, 2021 - January 31, 2023
Directed visual design and artistic cohesion of multiple mobile games, overseeing concept art, UX/UI, 3D modeling, and animation; designed and balanced gameplay across genres; contributed to audio design and integration.
Lead Artist at MerryBerries
September 1, 2016 - July 31, 2019
Directed artistic vision for mobile games, guiding visual cohesion and creative standards in a fast-paced startup; produced concept art, 3D models, shaders, textures, and UX/UI designs; developed level design and immersive experiences.
3D Artist at Dar Al Handassa
May 1, 2010 - June 30, 2016
Created detailed 3D visualizations for architectural projects; collaborated with architects to ensure accuracy and design alignment with project specifications.
3D Artist at Ghaoui Architecture
January 1, 2009 - May 31, 2010
Developed high-fidelity 3D visualizations for residential, commercial, and medium-scale developments; partnered with architects for precision and consistency with project specs.
Modeler/Lighter/Compositor at Rainmaker Studios
March 1, 2008 - December 31, 2008
Developed immersive environments for a straight-to-DVD animated film; advanced to Lighter and Compositor for the Max Steel animated series, applying advanced lighting and compositing techniques.
Matte Painter/Modeler at Anthem FX
February 1, 2007 - November 30, 2007
Created detailed prop sets and low-poly digital doubles for Tin Man; produced matte paintings for set extensions and designed environments from green screen footage; collaborated on a large-scale flythrough sequence.

Education

Professional Diploma - Modeling and Visual Effects at Vancouver Film School, Vancouver, Canada
October 1, 2005 - October 1, 2006
Bachelor of Arts - Graphic Design at Notre Dame University, Beirut, Lebanon
October 1, 2002 - June 1, 2005
Lebanese Baccalaureate – Life Sciences at Saint Joseph School, Cornet Chahwan, Lebanon
October 1, 1987 - June 1, 2002
Diploma at Vancouver Film School, Canada
January 1, 2006 - January 1, 2006
B.A., Graphic Design (Moving Images) at Notre Dame University, Lebanon
January 1, 2005 - January 1, 2005

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Education, Other, Software & Internet, Professional Services