Hello! I'm a 3D Character Artist with a passion for bringing characters to life for games, film, and VR. I specialize in sculpting detailed likenesses, hair cards, PBR textures, and creating production-ready assets while keeping pipelines efficient and team-friendly. Over the years I've delivered hero characters and environments, documented pipelines, and mentored junior artists. I thrive in collaborative settings, enjoy challenges like scan cleanup, topology optimization, and UV mapping, and I'm always eager to push the envelope with VR and AR assets.

Viq Haas Mehmood

Hello! I'm a 3D Character Artist with a passion for bringing characters to life for games, film, and VR. I specialize in sculpting detailed likenesses, hair cards, PBR textures, and creating production-ready assets while keeping pipelines efficient and team-friendly. Over the years I've delivered hero characters and environments, documented pipelines, and mentored junior artists. I thrive in collaborative settings, enjoy challenges like scan cleanup, topology optimization, and UV mapping, and I'm always eager to push the envelope with VR and AR assets.

Available to hire

Hello! I’m a 3D Character Artist with a passion for bringing characters to life for games, film, and VR. I specialize in sculpting detailed likenesses, hair cards, PBR textures, and creating production-ready assets while keeping pipelines efficient and team-friendly.

Over the years I’ve delivered hero characters and environments, documented pipelines, and mentored junior artists. I thrive in collaborative settings, enjoy challenges like scan cleanup, topology optimization, and UV mapping, and I’m always eager to push the envelope with VR and AR assets.

See more

Language

English
Fluent
Arabic
Beginner
Panjabi, Punjabi
Advanced

Work Experience

3D Character Artist at Steel City Interactive
January 1, 2025 - September 5, 2025
Created hero characters for Undisputed, including realistic hair cards and PBR textures. Managed workflows and trained junior artists while documenting pipelines.
3D Character Artist at vTime
December 31, 2018 - September 5, 2025
Developed VR-ready characters and assets, shipped titles such as Undisputed and Dream of Mirror Online, delivering character and environment assets for games, film, and VR.
3D Character Artist (Freelance)
January 1, 2018 - Present
Delivered character and environment assets for games, film, and VR. Performed scan clean-up, polypainting, prep for 3D printing, and sculpted accurate likenesses.
3D Character Artist at Europa 3D
January 1, 2016 - September 5, 2025
Character Artist at Steel City Interactive
January 1, 2021 - January 1, 2025
Created hero characters, developed realistic hair cards and PBR textures, documented production pipelines, and trained junior artists to ensure consistent quality and efficient workflows.
Character Artist at vTime
January 1, 2017 - January 1, 2018
Developed VR-ready characters and assets, collaborating with design and engineering teams to ensure optimized performance for immersive experiences.
Character Artist (Freelance) at Freelance
January 1, 2018 - Present
Delivered character and environment assets for games, film and VR; created texture maps, optimized topology, and collaborated with clients to meet production schedules.
3D Character Artist at EuropeCap 3D
January 1, 2014 - January 1, 2016
Performed scan cleanup, poly painting, and prep for 3D printing; sculpted accurate likenesses.

Education

Bachelor's Degree at Leeds Beckett University
January 1, 2011 - January 1, 2014
Bachelor's Degree in Computer Animation & VFX at Beckett University
January 1, 2011 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet