James Bayley
I am a senior CG generalist with extensive industry experience in 3D art, virtual production, character and environment creation, character rigging, and look development across film, games, and VR.
About
I am a senior CG generalist with extensive industry experience in 3D art, virtual production, character and environment creation, character rigging, and look development across film, games, and VR. I’ve contributed to pioneering projects like The Mandalorian on Disney+, AAA games such as Just Cause 4 and the Fable franchise, and have worked with renowned studios including Industrial Light & Magic and Avalanche Studios. My expertise spans various software tools and game engines which I leverage to create memorable visual experiences.
I am passionate about gaming and film, especially in visual storytelling and special effects, and I enjoy applying my skills in collaborative environments. Outside of work, I embrace an active lifestyle through kite boarding, which fuels my creativity and enthusiasm for new challenges.
- 19 years' experience
- Joined September 2025
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 12 roles
Specialized in character design, avatar creation, and clothing assets for VR and mixed reality. Collaborated with cross-functional teams on the development and implementation of over 30 innovative virtual experiences.
Designed realistic 3D shelf test environments optimized for WebGL and created interactive heatmap overlays for consumer research visualization. Delivered clean, performant assets with intuitive camera navigation and data-driven UI supporting large-scale user testing.
Worked on character, environment, and hard surface art. Led pre-production asset creation and look development to meet production needs.
Education
Certifications and awards
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