I am a Senior Character Artist with extensive experience in creating assets for VR, specializing in pipeline integration and delivering impactful results in production. I have a passion for games, 3D and traditional modeling, zoology, sculpting, toy art, cars, and sustainable energy. I thrive in collaborative environments, constantly striving to innovate and improve processes. Throughout my career, I have worked on various high-profile projects such as Spyro: Reignited Trilogy and Asgard's Wrath series. I am proficient in a diverse set of software including ZBrush, Substance Painter, Maya, and Unreal Engine, which allows me to contribute effectively in fast-paced production teams and meet tight deadlines with technical constraints.

Rafael Rossetti Almeida

I am a Senior Character Artist with extensive experience in creating assets for VR, specializing in pipeline integration and delivering impactful results in production. I have a passion for games, 3D and traditional modeling, zoology, sculpting, toy art, cars, and sustainable energy. I thrive in collaborative environments, constantly striving to innovate and improve processes. Throughout my career, I have worked on various high-profile projects such as Spyro: Reignited Trilogy and Asgard's Wrath series. I am proficient in a diverse set of software including ZBrush, Substance Painter, Maya, and Unreal Engine, which allows me to contribute effectively in fast-paced production teams and meet tight deadlines with technical constraints.

Available to hire

I am a Senior Character Artist with extensive experience in creating assets for VR, specializing in pipeline integration and delivering impactful results in production. I have a passion for games, 3D and traditional modeling, zoology, sculpting, toy art, cars, and sustainable energy. I thrive in collaborative environments, constantly striving to innovate and improve processes.

Throughout my career, I have worked on various high-profile projects such as Spyro: Reignited Trilogy and Asgard’s Wrath series. I am proficient in a diverse set of software including ZBrush, Substance Painter, Maya, and Unreal Engine, which allows me to contribute effectively in fast-paced production teams and meet tight deadlines with technical constraints.

See more

Language

English
Fluent
Portuguese
Fluent

Work Experience

Senior Character Artist at Sanzaru (Meta Reality Labs)
April 30, 2025 - September 5, 2025
Created characters, assets, character props, and wildlife for VR projects. Assisted props and environment teams when needed. Trusted to fix bugs and deliver under tight deadlines and technical budgets. Collaborated with designers and managers to align project requirements. Worked on major projects including Spyro: Reignited Trilogy, Asgard’s Wrath, and Asgard’s Wrath 2.
Character Artist at Hothead Games
February 28, 2018 - September 5, 2025
Created characters for the game Mighty Battles using ZBrush, Maya, Photoshop, and Substance Painter.
3D Artist at Kemojo Studios
May 31, 2016 - September 5, 2025
Created props and characters for mobile games running on the Unity engine, utilizing 3dsMax, ZBrush, and Photoshop.
3D Generalist at Archiact Interactive
October 31, 2015 - September 5, 2025
Modeled and textured game-ready assets, sculpted high poly models in ZBrush, optimized meshes for low poly conversion, and implemented assets in Unity game engine.
Instructor at Vancouver Institute of Media Arts
November 30, 2013 - September 5, 2025
Taught 3dsMax courses and provided student support for modeling, texturing, and UV mapping.
Assistant Instructor at Vancouver Institute of Media Arts
August 31, 2013 - September 5, 2025
Assisted students with 3dsMax modeling, texturing, and UV questions.
Lead Modeler at Digital Light Arquitetura
November 30, 2011 - September 5, 2025
Managed the modeling team, organized asset libraries, and produced high-polygon assets for architectural advertising.
Asset Modeler at Domus Arquitetura e Computação Gráfica
September 30, 2008 - September 5, 2025
Modeled high-polygon assets used for architectural advertising.

Education

Diploma at VanArts - Vancouver Institute of Media Arts
January 11, 2030 - September 5, 2025
Certificate at Game and Interactive MediaDesign Technology and Training
January 11, 2030 - September 5, 2025

Qualifications

Certificate of Game Oriented Digital Art
January 11, 2030 - September 5, 2025

Industry Experience

Gaming, Education, Professional Services, Real Estate & Construction, Software & Internet