I am a Senior Character Artist with extensive experience in creating assets for VR, specializing in pipeline integration and delivering impactful results in production. I have a passion for games, 3D and traditional modeling, zoology, sculpting, toy art, cars, and sustainable energy. I thrive in collaborative environments, constantly striving to innovate and improve processes.
Throughout my career, I have worked on various high-profile projects such as Spyro: Reignited Trilogy and Asgard’s Wrath series. I am proficient in a diverse set of software including ZBrush, Substance Painter, Maya, and Unreal Engine, which allows me to contribute effectively in fast-paced production teams and meet tight deadlines with technical constraints.
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