Hi, I’m Juan Ruben Cobian, a 3D character and creature artist with hands-on experience in photorealistic scanning, modeling, and real-time asset integration. I’ve led headscan character work at PlayStation Studios Visual Arts and collaborated on stylized characters and props for real-time pipelines, always aiming for believable digital likenesses and efficient workflows.
I thrive in team environments, share knowledge through training, and help document pipelines and toolsets. My strengths include scan cleanup, remesh, high/low-poly modeling, texturing, shader creation, and integrating assets into Unreal Engine 5. I’m passionate about building immersive characters and contributing to polished, production-ready visuals.
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