Hi, I’m Juan Ruben Cobian, a 3D character and creature artist with hands-on experience in photorealistic scanning, modeling, and real-time asset integration. I’ve led headscan character work at PlayStation Studios Visual Arts and collaborated on stylized characters and props for real-time pipelines, always aiming for believable digital likenesses and efficient workflows. I thrive in team environments, share knowledge through training, and help document pipelines and toolsets. My strengths include scan cleanup, remesh, high/low-poly modeling, texturing, shader creation, and integrating assets into Unreal Engine 5. I’m passionate about building immersive characters and contributing to polished, production-ready visuals.

Juan Ruben Cobian

Hi, I’m Juan Ruben Cobian, a 3D character and creature artist with hands-on experience in photorealistic scanning, modeling, and real-time asset integration. I’ve led headscan character work at PlayStation Studios Visual Arts and collaborated on stylized characters and props for real-time pipelines, always aiming for believable digital likenesses and efficient workflows. I thrive in team environments, share knowledge through training, and help document pipelines and toolsets. My strengths include scan cleanup, remesh, high/low-poly modeling, texturing, shader creation, and integrating assets into Unreal Engine 5. I’m passionate about building immersive characters and contributing to polished, production-ready visuals.

Available to hire

Hi, I’m Juan Ruben Cobian, a 3D character and creature artist with hands-on experience in photorealistic scanning, modeling, and real-time asset integration. I’ve led headscan character work at PlayStation Studios Visual Arts and collaborated on stylized characters and props for real-time pipelines, always aiming for believable digital likenesses and efficient workflows.

I thrive in team environments, share knowledge through training, and help document pipelines and toolsets. My strengths include scan cleanup, remesh, high/low-poly modeling, texturing, shader creation, and integrating assets into Unreal Engine 5. I’m passionate about building immersive characters and contributing to polished, production-ready visuals.

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Language

English
Advanced

Work Experience

Headscan Character Lead at PlayStation Studios Visual Arts
June 1, 2022 - Present
Headscan Character Lead on MLB The Show 24, reviewing tasks and providing feedback to guarantee the production of high-quality digital likenesses. Created photorealistic likenesses and props using scan data. Responsible for scan cleanup, remesh, modeling and texturing, color correction and calibration. Conducted training sessions for new artists, documented pipeline processes, and tested tools.
3D Character Artist at Upsurge Studios East
June 1, 2022 - September 5, 2025
W ork with the rigging team to establish basemeshes for a real-time project. Modeled and textured stylized characters and props (Fortnite style), taking care of high-poly modeling, retopology, UV unwrapping, real-time integration in Unreal Engine 5 and shader creation.
3D Artist at Escena Animation Studio
August 1, 2021 - September 5, 2025
Modeled realistic and stylized creatures for production, handling retopology, UV unwrapping, and displacement map creation. Modeled and textured stylized hard surface assets. Worked closely with concept artists to plan and create a hard surface kitbash to populate environments efficiently.
Headscan Character Lead at PlayStation Studios Visual Arts
June 1, 2022 - Present
Headscan Character Lead on MLB The Show 24, reviewing tasks and providing feedback to guarantee the production of high-quality digital likenesses. Created photorealistic likenesses and props using scan information. Responsible for scan cleanup, remesh, modeling and texturing, color correction and calibration. Conducted training sessions for new artists, documented new pipeline processes and tested tools.
3D Character Artist at Upsurge Studios East
June 1, 2022 - September 5, 2025
Worked with the rigging team to establish basemeshes for a real-time project. Modeled and textured stylized characters and props (Fortnite style), taking care of high-poly modeling, retopology, UV unwrap, and real-time integration in Unreal Engine 5 and shader creation.
3D Artist at Escena Animation Studio
August 1, 2021 - September 5, 2025
Modeled realistic and stylized creatures for production, handling retopology, UV unwrapping, and displacement map creation. Modeled and textured stylized hard surface assets. Worked closely with concept artists to plan and create a hard surface kitbash to populate environments efficiently.

Education

Bachelor's Degree in 3D Modeling and Animation at Escena Animation School
September 1, 2017 - August 1, 2021
Bachelor's Degree at Escena Animation School
September 1, 2017 - August 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet