My name is Sonny and I am a passionate 3D artist, starting my career in the games industry. For the past five years I have been working hard to improve my skills. But I have been an artist since youth. I am a dedicated and hard worker. Always up to the challenge and more than willing to learn new techniques to produce a high quality product. My personal focus is on 3D character art, but I am more than happy to work on props and environmental models. As well as illustrations and concepting.

Sonny Salazar

My name is Sonny and I am a passionate 3D artist, starting my career in the games industry. For the past five years I have been working hard to improve my skills. But I have been an artist since youth. I am a dedicated and hard worker. Always up to the challenge and more than willing to learn new techniques to produce a high quality product. My personal focus is on 3D character art, but I am more than happy to work on props and environmental models. As well as illustrations and concepting.

Available to hire

My name is Sonny and I am a passionate 3D artist, starting my career in the games industry. For the past five years I have been working hard to improve my skills. But I have been an artist since youth. I am a dedicated and hard worker. Always up to the challenge and more than willing to learn new techniques to produce a high quality product. My personal focus is on 3D character art, but I am more than happy to work on props and environmental models. As well as illustrations and concepting.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Student at Ringling College of Art and Design
August 17, 2021 - May 7, 2025
Produced three large scale game projects over the course of three years. Planned, developed, and created game-ready assets, both organic and hard-surface following a professional, linear pipeline. Utilized Physically Based Rendering in Unreal Engine and created high-quality materials with textures in Substance Painter, Substance Designer, and Photoshop. Implemented custom-made assets into Unreal Engine 5. Created various character models, with a focus on sculptural detail and game-ready optimization.

Education

Bachelor of Fine Arts at Ringling College of Art and Design
January 11, 2030 - May 1, 2025
High School Diploma at West Ranch High School
August 16, 2016 - June 4, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services