Hi, I’m Pavan Kumbhar, a 3D character artist based in Kolhapur, India. I specialize in modeling, sculpting, texturing, and shaping assets for video games, from high-poly concepts to stylized and realistic pipelines. I’m adept with FACS-based expressions and blendshape animation to bring characters to life. I’m passionate about collaborating across teams to deliver compelling characters that fit the game’s aesthetic. Over the years I’ve contributed to projects for Cosmos Maya, Lakshya Digital, Technicolor Games, Rockstar Games, and EA/Battlefield franchises, working on vibrant stylized and photoreal character assets, and I enjoy tackling new challenges like cloth simulation, rigging, and facial expression systems.

Pavan Kumbhar

Hi, I’m Pavan Kumbhar, a 3D character artist based in Kolhapur, India. I specialize in modeling, sculpting, texturing, and shaping assets for video games, from high-poly concepts to stylized and realistic pipelines. I’m adept with FACS-based expressions and blendshape animation to bring characters to life. I’m passionate about collaborating across teams to deliver compelling characters that fit the game’s aesthetic. Over the years I’ve contributed to projects for Cosmos Maya, Lakshya Digital, Technicolor Games, Rockstar Games, and EA/Battlefield franchises, working on vibrant stylized and photoreal character assets, and I enjoy tackling new challenges like cloth simulation, rigging, and facial expression systems.

Available to hire

Hi, I’m Pavan Kumbhar, a 3D character artist based in Kolhapur, India. I specialize in modeling, sculpting, texturing, and shaping assets for video games, from high-poly concepts to stylized and realistic pipelines. I’m adept with FACS-based expressions and blendshape animation to bring characters to life. I’m passionate about collaborating across teams to deliver compelling characters that fit the game’s aesthetic.

Over the years I’ve contributed to projects for Cosmos Maya, Lakshya Digital, Technicolor Games, Rockstar Games, and EA/Battlefield franchises, working on vibrant stylized and photoreal character assets, and I enjoy tackling new challenges like cloth simulation, rigging, and facial expression systems.

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Language

English
Fluent
Hindi
Advanced
Marathi (Marāṭhī)
Advanced

Work Experience

3D Character Artist at Cosmos Maya Digital Studio
December 31, 2019 - September 6, 2025
Contributed to CG modeling for children's TV shows and animated films, focusing on stylized assets and character models suited for younger audiences.
3D Character Artist at Lakshya Digital Studio
December 31, 2021 - September 6, 2025
Worked on 3D character assets for various projects at Lakshya, focusing on production-ready pipelines and stylized assets.
3D Character Artist at Technicolor Games
January 1, 2024 - September 6, 2025
Mid-Level Character Artist; contributed to character assets and collaborated with teams to deliver stylized and realistic characters.
Senior Game Artist at Madmacon Games
December 31, 2024 - September 6, 2025
Worked on stylized characters for Supercell’s mobile games – designed and developed characters for Brawl Stars and Squad Buster; responsible for full character production pipeline, including high-poly and low-poly modeling, as well as stylized texture creation.
Senior Artist at Transperfect Technicolor Games
February 1, 2025 - Present
Electronic Arts - FC 26, Battlefield 6 (yet to release) - Collaborated on the FACS process to enhance blend shape development, contributing to innovative 5- and 3-shape combinations for EA character facial rigs.
3D Character Artist at Cosmos Maya Digital Studio
January 1, 2019 - September 6, 2025
Contributed to CG modeling for children's TV shows and animated films, focusing on stylized assets and character models suited for younger audiences.
3D Character Artist at Lakshya Digital Studio
December 1, 2021 - September 6, 2025
Created clothing and armored gauntlets for Capcom characters in Street Fighter 6, utilizing Marvelous Designer for realistic cloth simulation and detailing.
3D Character Artist at Technicolor Games
January 1, 2024 - September 6, 2025
Mid-Level Character Artist involved in GTA 6 character development; performed FACS-based facial rigging and photorealistic neutral head creation. Used Wrap3D for precise dot matching and wrinkle map generation to enhance realism and expression fidelity. Also contributed to Rockstar Games Dedicated Unit on GTA Trilogy game models.
Senior Game Artist at Madmacon Games
December 1, 2024 - September 6, 2025
Worked on stylized characters for Supercell’s mobile games; designed and developed characters for Brawl Stars and Squad Buster. Managed full character production pipeline including high-poly/low-poly modeling and stylized texturing.
Senior Artist at Transperfect Technicolor Games
February 1, 2025 - Present
Electronic Arts - FC 26, Battlefield 6 (yet to release) - Collaborated on the FACS process to enhance blend shape development for EA character rigs, contributing to 5- and 3-shape combinations.
3D Character Artist at Cosmos Maya Digital Studio
December 31, 2019 - September 6, 2025
Contributed to CG modeling for children's TV shows and animated films, focusing on stylized assets and character models suited for younger audiences.
3D Character Artist at Lakshya Digital Studio
December 31, 2021 - September 6, 2025
Created clothing and armored gauntlets for Capcom characters, utilizing Marvelous Designer for realistic cloth simulation and detailing.
Mid-Level Character Artist at Technicolor Games
January 1, 2024 - September 6, 2025
Mid-Level Character Artist contributing to stylized and photorealistic assets, supporting diverse game development pipelines.
Senior Game Artist at MadMacon Games
December 31, 2024 - September 6, 2025
Worked on stylized characters for Supercell's mobile games – designed and developed characters for Brawl Stars and Squad Buster; responsible for full character production pipeline, including high-poly and low-poly modeling, as well as stylized texture creation.
Senior Artist at Transperfect Technicolor Games
February 1, 2025 - Present
Collaborated on FACS-based facial rigging and blendshape development; contributed to 5- and 3-shape combinations for EA character facial rigs.
Senior Artist at Electronic Arts / EA
February 1, 2025 - Present
Electronic Arts - FC 26, Battlefield 6 (yet to release) - Collaborated on the FACS (Facial Action Coding System) process to enhance blend shape development, contributing to innovative 5- and 3-shape combinations for EA character facial rigs.
3D Character Artist at Cosmos Maya Digital Studio
January 1, 2019 - September 6, 2025
Contributed to CG modeling for children's TV shows and animated films, focusing on stylized assets and character models suited for younger audiences.
3D Character Artist at Lakshya Digital Studio
December 1, 2021 - September 6, 2025
Created clothing and armored gauntlets for Capcom characters, utilizing Marvelous Designer for realistic cloth simulation and detailing.
3D Character Artist at Technicolor Games
January 1, 2024 - September 6, 2025
Mid-Level Character Artist. Contributed to GTA 6 character development through FACS-based facial rigging and photorealistic neutral head creation. Utilized Wrap3D for precise dot matching and wrinkle map generation, enhancing realism and expression fidelity. Worked on GTA-The Trilogy game models.
Senior Game Artist at MadMacon Games
December 1, 2024 - September 6, 2025
Worked on stylized characters for Supercell’s mobile games – designed and developed characters for Brawl Stars and Squad Buster. Responsible for full character production pipeline, including high-poly and low-poly modeling, as well as stylized texture creation.
Senior Artist at Transperfect Technicolor Games
February 1, 2025 - Present
Electronic Arts - FC 26, Battlefield 6 (yet to release) - Collaborated on the FACS process to enhance blend shape development, contributing to innovative 5- and 3-shape combinations for EA character facial rigs.

Education

Diploma in 3D Animation and VFX at Creation Multimedia Pvt. Ltd.
January 11, 2030 - September 6, 2025
Higher Secondary Certificate (12th) at Shivaji University
January 11, 2030 - September 6, 2025
Diploma in 3D Animation and VFX at Creation Multimedia Pvt. Ltd.
January 11, 2030 - September 6, 2025
Higher Secondary Certificate (12th) at Shivaji University
January 11, 2030 - September 6, 2025
Diploma in 3D Animation and VFX at Creation Multimedia Pvt. Ltd., Kolhapur, Maharashtra, India
January 11, 2030 - September 6, 2025
Higher Secondary Certificate at Shivaji University, Kolhapur, Maharashtra, India
January 11, 2030 - September 6, 2025
Diploma at 3D Animation and VFX Institute
January 11, 2030 - September 6, 2025
Higher Secondary Certificate at Shivaji University
January 11, 2030 - September 6, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services, Other