Hi, I’m Pavan Kumbhar, a 3D character artist based in Kolhapur, India. I specialize in modeling, sculpting, texturing, and shaping assets for video games, from high-poly concepts to stylized and realistic pipelines. I’m adept with FACS-based expressions and blendshape animation to bring characters to life. I’m passionate about collaborating across teams to deliver compelling characters that fit the game’s aesthetic.
Over the years I’ve contributed to projects for Cosmos Maya, Lakshya Digital, Technicolor Games, Rockstar Games, and EA/Battlefield franchises, working on vibrant stylized and photoreal character assets, and I enjoy tackling new challenges like cloth simulation, rigging, and facial expression systems.
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