Hi, I’m Juan Carlos Gomez, a Vancouver-based 3D artist specializing in digital sculpting, modeling, and texturing. I love turning concepts into polished, production-ready assets for games, films, and collectibles, and I enjoy mentoring students one-on-one to help them grow their skills. With experience ranging from freelance client work to leading modeling teams for toys and short films, I’ve built strong anatomy knowledge, clean topology, and a knack for creating clear visual language. I’m proficient in Maya, ZBrush, Blender, Substance Painter, Photoshop, and Marvelous Designer, and I’m always eager to collaborate on new projects.

Juan Carlos Gomez

Hi, I’m Juan Carlos Gomez, a Vancouver-based 3D artist specializing in digital sculpting, modeling, and texturing. I love turning concepts into polished, production-ready assets for games, films, and collectibles, and I enjoy mentoring students one-on-one to help them grow their skills. With experience ranging from freelance client work to leading modeling teams for toys and short films, I’ve built strong anatomy knowledge, clean topology, and a knack for creating clear visual language. I’m proficient in Maya, ZBrush, Blender, Substance Painter, Photoshop, and Marvelous Designer, and I’m always eager to collaborate on new projects.

Available to hire

Hi, I’m Juan Carlos Gomez, a Vancouver-based 3D artist specializing in digital sculpting, modeling, and texturing. I love turning concepts into polished, production-ready assets for games, films, and collectibles, and I enjoy mentoring students one-on-one to help them grow their skills.

With experience ranging from freelance client work to leading modeling teams for toys and short films, I’ve built strong anatomy knowledge, clean topology, and a knack for creating clear visual language. I’m proficient in Maya, ZBrush, Blender, Substance Painter, Photoshop, and Marvelous Designer, and I’m always eager to collaborate on new projects.

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Language

English
Fluent

Work Experience

3D Artist at Freelance
April 1, 2023 - Present
Modeling and texturing for clients; 1-on-1 mentoring for students; Digital sculpting for 3D prints. Responsibilities include end-to-end 3D workflows, high-poly sculpting, topology optimization, texture baking, and client collaboration to deliver polished assets.
3D Artist at Intergalactic Agency
March 1, 2023 - September 6, 2025
Modeled and textured NFT assets (STN Charms project). Worked closely with concept artists to create iterations on ideas. Communicated with fellow 3D artists to coordinate delivery.
3D Artist at Lone Coconut
January 1, 2021 - September 6, 2025
Led the modeling department and mentored interns in modeling skills. Modeled characters and environments for toys and short films. Modeled assets for 3D printing. Helped with creating visual language for projects.
3D Artist at Lone Coconut
January 20, 2019 - January 20, 2021
Led the modeling department and mentored interns in modeling skills. Modeled characters and environments for toys and short films. Modeled assets for 3D printing. Helped with creating visual language for projects
Freelance 3D Artist at Self-employed / Freelance
April 1, 2023 - Present
Modeling and texturing for clients; 1-on-1 mentoring for students; digital sculpting for 3D prints.

Education

Digital Marketing at Cornerstone International Community College of Canada
January 1, 2022 - January 1, 2024
3D Modeling at Animschool
January 1, 2014 - January 1, 2018
at Cornerstone International Community College of Canada
January 1, 2022 - January 1, 2024
3D Modeling at AnimSchool
January 1, 2014 - January 1, 2018
Digital Marketing at Cornerstone International Community College of Canada
January 1, 2022 - January 1, 2024
3D Modeling at Animschool
January 1, 2014 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Gaming, Manufacturing