Hi, I’m Kalina Konopka, a 3D character artist and designer who loves bringing characters to life for indie games and brands. I design, model, texture, and render assets using Blender, Maya, ZBrush, and Substance Painter to take concepts from idea to production-ready assets. I’ve collaborated with indie developers and musicians, adapting styles to fit each client’s vision, whether aiming for realism or stylization. I enjoy exploring textures, lighting setups, and animation-ready topology, and I’m comfortable working remotely and incorporating feedback to refine designs.

Kalina Konopka

Hi, I’m Kalina Konopka, a 3D character artist and designer who loves bringing characters to life for indie games and brands. I design, model, texture, and render assets using Blender, Maya, ZBrush, and Substance Painter to take concepts from idea to production-ready assets. I’ve collaborated with indie developers and musicians, adapting styles to fit each client’s vision, whether aiming for realism or stylization. I enjoy exploring textures, lighting setups, and animation-ready topology, and I’m comfortable working remotely and incorporating feedback to refine designs.

Available to hire

Hi, I’m Kalina Konopka, a 3D character artist and designer who loves bringing characters to life for indie games and brands. I design, model, texture, and render assets using Blender, Maya, ZBrush, and Substance Painter to take concepts from idea to production-ready assets.

I’ve collaborated with indie developers and musicians, adapting styles to fit each client’s vision, whether aiming for realism or stylization. I enjoy exploring textures, lighting setups, and animation-ready topology, and I’m comfortable working remotely and incorporating feedback to refine designs.

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Language

English
Fluent

Work Experience

3D Character Artist & Designer at In-Game Starter Studio
April 30, 2024 - September 6, 2025
Created 3D character models and cover art using Blender and Substance Painter, from concept to final production-ready renders. Delivered complete 3D art projects for indie game developers and musicians, adapting the artistic style (realistic and stylized) to match each client’s vision. Explored textures, lighting setups, and artistic styles across personal projects to broaden the toolkit.
3D Character Artist & Designer at Freelance / Independent Clients
February 28, 2025 - September 6, 2025
3D character design and related assets for various clients including Eternal Rave, delivered remotely from New York, focusing on stylized and realistic character work and asset creation.
3D Character Designer (Intern) at Viburnum Ness
April 1, 2022 - September 6, 2025
Modeled and textured 3D characters using ZBrush, Maya, and Substance Painter. Prepared clean, animation-ready topology and integrated character models into the game engine. Applied realistic textures and materials to achieve lifelike details, collaborating with animators and incorporating feedback to refine designs.
3D Character Artist & Designer at Indie Game Starter Studio
April 1, 2024 - September 6, 2025
For various clients, including Eternal Rave. Created 3D character models and cover art using Blender and Substance Painter from initial concept to final production-ready render. Collaborated with clients and team to refine designs in a remote setting.
3D Character Artist & Designer at Indie Game Starter Studio
February 1, 2025 - September 6, 2025
Remote work from New York, NY; contributed to client projects including ongoing collaborations (Nov 2024–Feb 2025).
3D Character Artist & Graphic Designer at Viburnum Ness
April 1, 2022 - September 6, 2025
Modeled and textured 3D characters; hybrid work setup; Aug 2019 – Apr 2022.
3D Character Artist & Designer at Indie Game Starter Studio
April 1, 2024 - September 6, 2025
Delivered completed 3D art projects for indie game developers and musicians, adapting artistic style including realistic and stylized approaches to match client vision. Created personal 3D character concepts to explore textures, lighting setups, and artistic styles.
3D Character Artist & Designer at Indie Game Starter Studio
February 1, 2025 - September 6, 2025
For various clients including Eternal Rave, created character assets and designs for a range of projects.
3D Character Artist & Designer at Indie Game Starter Studio
April 1, 2024 - September 6, 2025
Created 3D character models and cover art using Blender and Substance Painter, from initial concept to final production-ready render. Delivered completed 3D art projects for indie game developers and musicians, adapting the artistic style, including realistic and stylized approaches to match each client's vision. Created personal 3D art projects to explore textures, lighting setups, and artistic styles.
3D Character Artist & Designer at Various Clients (including Eternal Rave)
February 1, 2025 - September 6, 2025
Modeled and textured 3D characters for multiple clients including Eternal Rave; delivered animation-ready assets; collaborated with clients to match their vision.
3D Character Designer (Intern) at Viburnum Ness
April 1, 2022 - September 6, 2025
Modeled and textured 3D characters using ZBrush, Maya, and Substance Painter. Prepared clean, animation-ready topology and integrated character models into the game engine. Applied realistic textures and materials to achieve lifelike details on characters. Collaborated with animators and took part in regular feedback sessions to refine character designs.

Education

Bachelor's Degree in Digital Art at Tischner European University
September 1, 2021 - June 1, 2024
at Tischner European University
September 2, 2021 - June 2, 2024
Bachelor's Degree in Digital Art at Tischner European University
September 1, 2021 - June 1, 2024
Hybrid program at Viburnum Ness
August 1, 2019 - April 1, 2022
Bachelor's Degree in Digital Art at Tischner European University
September 1, 2021 - June 1, 2024

Qualifications

Bachelor’s Degree in Digital Art
January 11, 2030 - September 6, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services