Available to hire
Hi, I’m Fang Yu—a technical artist with a passion for building robust art pipelines and immersive visuals. I thrive on turning complex art concepts into efficient tools and workflows, especially for UE5-based game environments and large-scale crowds.
Based in Saint John, Canada, I’ve collaborated remotely with teams in China and North America, contributed to both indie and studio projects, and enjoyed teaching 3D design and animation while pushing for quality and performance in every asset.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Language
English
Fluent
Chinese
Advanced
Work Experience
Technical Artist at Snail Games
February 1, 2025 - PresentDeveloped a UE5 blueprint-based system that procedurally generates architecture and interiors for game environments. Built a material-driven deformation pipeline to optimize mesh transformations for diverse NPCs, including delta position and normal map baking tools, and UV seam stitching to ol, enhancing performance in large-scale crowd scenes. Prototyped in Blender using Python and later re-engineered as a C++ plugin for Unreal Engine to streamline the workflow.
3D Generalist at CAM Institute of Design
July 2, 2025 - September 6, 2025Teaching 3D modeling, surfacing, rigging, and animation courses; creating 3D models and renders for vehicle-related product design; developing a series of courses on 3D modeling, texturing, rigging, and animation; instructing students on 3D art with a focus on video game asset creation; contributed to EV-related products by producing high-quality 3D assets and environmental scenes.
3D Artist at Dpt (dpt.co)
March 1, 2024 - September 6, 2025Collaborated remotely on AR projects involving character rigging, modeling, and grooming for immersive experiences. Contributed to AR experiences for The Calgary Stampede's Sam Centre and rigged all 12 characters; contributed to the Megatherium AR exhibit at Exploria, part of Singapore's Mandai Wildlife Reserve — an immersive room-scale experience showing ancient creatures. Worked on creature modeling, texturing, grooming, and rigging.
Animator at Pixpil
April 1, 2021 - September 6, 2025Animated characters, creatures and effects for the video game Eastward, which received nominations at the 2020 Independent Games Festival (IGF) and the 2022 British Academy Games Awards (BAFTA).
Animator at Eastward Studio
October 1, 2015 - September 6, 2025Worked on Japanese anime and Chinese web anime series, including Wizard Barristers, Wake Up, Girls!, Futari wa Pretty Cure, and several others.
Technical Artist at Snail Games
February 1, 2025 - PresentWorking remotely to develop a UE5 system for a video game project currently under development by Snail Games. Prototyped a blueprint-based workflow to procedurally generate architecture and interiors for game environments. Built a material-driven deformation pipeline to optimize mesh transforms for diverse NPCs, including delta position and normal map baking tools and a UV seam stitching utility, enhancing performance for large-scale crowd scenes. Initial prototyping in Blender using Python, later re-engineered as a C++ plugin for Unreal Engine to streamline the workflow.
3D Generalist at CAM Institute of Design
July 1, 2025 - September 6, 2025Teaches 3D modeling, surfacing, rigging and animation courses. Creates 3D models and renders for vehicle-related product design. Developed a series of courses on 3D modeling, texturing, rigging, and animation. Instructs students on 3D art focused on video game asset creation. Contributes to EV-related product design by producing high-quality 3D assets, environmental scenes, and renders.
3D Artist at DPT
March 1, 2024 - September 6, 2025Collaborated remotely on AR projects involving character rigging, modeling, and grooming for immersive experiences.
Animator at Pixpil
April 1, 2021 - September 6, 2025Animated characters, creatures and effects for Eastward. The project received nominations at the 2020 Independent Games Festival (IGF) and the 2022 British Academy Games Awards (BAFTA).
Animator at Animation Studios
October 1, 2015 - September 6, 2025Worked on Japanese TV anime and Chinese web anime series, including titles like Wiza rd Barristers, Wake Up, Girls!, Futari wa Pretty Cure, and several others.
Technical Artist at Snail Digital
February 1, 2025 - PresentWork remotely to develop a pipeline for a UE5 video game project currently under development by Snail Games (snail.com). Developed a UE5 blueprint-based system that procedurally generates architecture and interiors for game environments. Developed a material-driven deformation pipeline to optimize mesh transformation for diverse NPCs, including a delta position and normal map baking tool and a UV seam stitching tool, enhancing performance in large-scale crowd scenes. Initially prototyped in Blender using Python and later re-engineered as a C++ plugin for Unreal Engine to streamline workflow.
3D Generalist at CAM Institute of Design
July 31, 2025 - September 6, 2025Teaching 3D modeling, surfacing, rigging and animation courses; creating 3D models and renders for vehicle-related product design. Developed a series of courses on 3D modeling, texturing, rigging, and animation. Instructed students on 3D arts, focusing on video game asset creation. Contributed to EV-related product designs by producing high-quality 3D assets, environmental scenes, and renders.
3D Artist at Dpt.
March 31, 2024 - September 6, 2025Collaborated remotely with Dpt on AR projects involving character rigging, modeling, and grooming for immersive experiences. AR experience for The Calgary Stampede's Sam Centre and rigged all 12 characters. Contributed to the Megatherium AR exhibit at Exploria, part of Singapore's Mandai Wildlife Reserve — immersive room-scale experiences showing ancient creatures. Worked on creature modeling, texturing, grooming, and rigging.
Animator at Pixpil
April 30, 2021 - September 6, 2025Animated characters, creatures and effects for the video game Eastward (eastwardgame.com), which received nominations at the 2020 Independent Games Festival (IGF) and the 2022 British Academy Games Awards (BAFTA).
Animator at Animator Studios
October 31, 2015 - September 6, 2025Worked on Japanese TV anime and Chinese web anime series, including Wizard Barristers, Wake Up, Girls!, Futari wa Pretty Cure, and several others.
Technical Artist at Snail Digital
February 1, 2025 - PresentWork remotely to develop a UE5 blueprint-based system that procedurally generates architecture and interiors for game environments. Develop a material-driven deformation pipeline to optimize mesh transformations for diverse NPCs, including a delta position and normal map baking tool and a UV seam stitching tool, enhancing performance in large-scale crowd scenes. Prototyped in Blender using Python and later re-engineered as a C++ plugin for Unreal Engine to streamline the workflow.
3D Generalist at CAM Institute of Design
July 1, 2025 - September 7, 2025Teaching 3D modeling, texturing, rigging and animation courses; creating 3D models and renders for vehicle-related product design. Developed a series of courses on 3D modeling, texturing, rigging, and animation. Instructed students on 3D arts with a focus on video game asset creation. Contributed to EV-related product designs by producing high-quality 3D assets, environmental scenes, and renders.
3D Artist at Dpt.
March 1, 2024 - September 7, 2025Collaborated remotely on AR projects involving character rigging, modeling, and grooming for immersive experiences. Contributed to the Megatherium AR exhibit at Exploria, part of Singapore's Mandai Wildlife Reserve — an immersive room-scale experience showing ancient creatures. Worked on creature modeling, texturing, grooming, and rigging.
Animator at Pixpil
April 1, 2021 - September 7, 2025Animated characters, creatures and effects for the video game Eastward (eastwardgame.com), which received nominations for the 2020 IGF and the 2022 BAFTA.
Animator at Animation Studios
October 1, 2015 - September 7, 2025Worked on Japanese TV anime and Chinese web anime series, including Wizard Barristers, Wake Up, Girls!, Futari wa Pretty Cure, and several others.
Technical Artist at Snail Digital
February 1, 2025 - PresentRemote work developing a UE5 blueprint-based system that procedurally generates architecture and interiors for a UE5 video game project. Implemented a material-driven deformation pipeline to optimize mesh transformations for diverse NPCs, including delta position and normal map baking tools and a UV seam stitching tool, enhancing performance in large-scale crowd scenes. Prototyped in Blender using Python and later re-engineered as a C++ plugin for Unreal Engine to streamline the workflow.
3D Generalist at CAM Institute of Design
July 1, 2025 - September 10, 2025Teaching 3D modeling, surfacing, rigging and animation courses at CAM, and creating 3D models and renders for vehicle-related product design. Developed a series of courses on 3D modeling, texturing, rigging, and animation. Instructed students on 3D arts, focusing on video game asset creation. Contributed to the design and visualization of EV-related products by producing high-quality 3D assets, environmental scenes, and renderings.
3D Artist at Dpt.
March 1, 2024 - September 10, 2025Collaborated remotely on AR projects involving character rigging, modeling, and grooming for immersive experiences. Worked on AR experiences for The Calgary Stampede's Sam Centre and rigged all 12 characters. Contributed to the Megatherium AR exhibit at Exploria, part of Singapore’s Mandai Wildlife Reserve—an immersive room-scale experience showing ancient creatures. Worked on creature modeling, texturing, grooming, and rigging.
Animator at Pix Pil (Pixpil)
April 1, 2021 - September 10, 2025Animated characters, creatures and effects for the video game Eastward (eastwardgame.com), which received nominations for the 2020 Independent Games Festival (IGF) and the 2022 British Academy Games Awards (BAFTA).
Animator at Animation Studios
October 1, 2015 - September 10, 2025Worked on Japanese TV anime and Chinese web anime series, including Wizard Barristers, Wake Up, Girls!, Futari wa Pretty Cure, and several others.
Technical Artist at Snail Digital / Snail Games
February 1, 2025 - PresentWorking remotely to develop a UE5 blueprint-based system that procedurally generates architecture and interiors for game environments. Developed a material-driven deformation pipeline to optimize mesh transformation for diverse NPCs, including a delta position and normal map baking tool and a UV seam stitch rig, enhancing performance in large-scale crowd scenes. Prototyped in Blender with Python and later re-engineered as a C++ plugin for Unreal Engine to streamline workflow.
3D Generalist at CAM Institute of Design
July 1, 2025 - September 10, 2025Teach 3D modeling, surfacing, rigging and animation courses; create 3D models and renders for vehicle-related product design and EV-related projects; contributed to design and visualization of EV-related products by producing high-quality 3D assets and scenes.
3D Artist at Dpt (dpt.co)
March 1, 2024 - September 10, 2025Collaborated remotely on AR projects involving character rigging, modeling, and grooming for immersive experiences; contributed to the Calgary Stampede's Sam Centre AR exhibit and rigged all 12 characters.
Animator at Pixpil
April 1, 2021 - September 10, 2025Animated characters, creatures and effects for the video game Eastward, which received nominations at the 2020 Independent Games Festival (IGF) and the 2022 British Academy Games Awards (BAFTA).
Animator at Animation Studios
October 1, 2015 - September 10, 2025Worked on Japanese anime and Chinese web anime series, including Wizard Barristers, Wake Up, Girls!, Futari wa Pretty Cure, and several others.
Education
Postgraduate Certificate in Computer Animation with Honours at Sheridan College
September 1, 2021 - June 30, 2023Bachelor of Fine Arts in Musicology at Hankou University, Wuhan, China
September 1, 2009 - June 30, 2013Postgraduate Certificate in Computer Animation at Sheridan College
September 1, 2021 - June 1, 2023Bachelor of Fine Arts at Hankou University
September 1, 2009 - June 1, 2013Postgraduate Certificate at Sheridan College
September 1, 2021 - June 30, 2023Bachelor of Fine Arts at Hankou University, Wuhan, China
September 1, 2009 - June 30, 2013Postgraduate Certificate in Computer Animation at Sheridan College (Oakville, Canada)
September 1, 2021 - June 1, 2023Bachelor of Fine Arts in Musicology at Hankou University (Wuhan, China)
September 1, 2009 - June 1, 2013Postgraduate Certificate in Computer Animation at Sheridan College, Oakville, Canada
September 1, 2021 - June 1, 2023Bachelor of Fine Arts in Musicology at Hankou University, Wuhan, China
September 1, 2009 - June 1, 2013Postgraduate Certificate in Computer Animation at Sheridan College
September 1, 2021 - June 1, 2023Bachelor of Fine Arts in Musicology at Hankou University
September 1, 2009 - June 1, 2013Qualifications
Ontario College Graduate Certificate in Computer Animation with Honours
January 1, 2022 - September 6, 2025Ontario College Graduate Certificate in Digital Creature Animation with Honours
January 1, 2023 - September 6, 2025Ontario College Graduate Certificate in Computer Animation with Honours
January 11, 2030 - September 6, 2025Ontario College Graduate Certificate in Digital Creature Animation with Honours
January 11, 2030 - September 6, 2025Ontario College Graduate Certificate in Computer Animation (Honours)
January 11, 2030 - September 7, 2025Ontario College Graduate Certificate in Digital Creature Animation (Honours)
January 11, 2030 - September 7, 2025Ontario College Graduate Certificate in Computer Animation with Honours
January 1, 2022 - September 10, 2025Ontario College Graduate Certificate in Digital Creature Animation with Honours
January 1, 2023 - September 10, 2025Ontario College Graduate Certificate in Computer Animation with Honours
January 11, 2030 - January 1, 2022Ontario College Graduate Certificate in Digital Creature Animation with Honours
January 11, 2030 - January 1, 2023Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
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