I am a seasoned 3D Character Artist with over eight years of experience in high-poly and low-poly sculpting, advanced character modelling, and texturing for gaming and VR projects. I specialize in creating visually rich, optimized characters and environments, using ZBrush, Maya, Substance Painter, Mari, Unreal Engine 5, and XGen to deliver production-ready results.
I’m known for streamlining workflows, collaborating with cross-functional teams, and delivering high-quality work that elevates client satisfaction. I’m fluent in Italian and English, with intermediate Japanese, and I enjoy tackling challenging projects that push the boundaries of real-time character realism.
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