I am a seasoned 3D Character Artist with over eight years of experience in high-poly and low-poly sculpting, advanced character modelling, and texturing for gaming and VR projects. I specialize in creating visually rich, optimized characters and environments, using ZBrush, Maya, Substance Painter, Mari, Unreal Engine 5, and XGen to deliver production-ready results. I’m known for streamlining workflows, collaborating with cross-functional teams, and delivering high-quality work that elevates client satisfaction. I’m fluent in Italian and English, with intermediate Japanese, and I enjoy tackling challenging projects that push the boundaries of real-time character realism.

Gabriele De Stradis

I am a seasoned 3D Character Artist with over eight years of experience in high-poly and low-poly sculpting, advanced character modelling, and texturing for gaming and VR projects. I specialize in creating visually rich, optimized characters and environments, using ZBrush, Maya, Substance Painter, Mari, Unreal Engine 5, and XGen to deliver production-ready results. I’m known for streamlining workflows, collaborating with cross-functional teams, and delivering high-quality work that elevates client satisfaction. I’m fluent in Italian and English, with intermediate Japanese, and I enjoy tackling challenging projects that push the boundaries of real-time character realism.

Available to hire

I am a seasoned 3D Character Artist with over eight years of experience in high-poly and low-poly sculpting, advanced character modelling, and texturing for gaming and VR projects. I specialize in creating visually rich, optimized characters and environments, using ZBrush, Maya, Substance Painter, Mari, Unreal Engine 5, and XGen to deliver production-ready results.

I’m known for streamlining workflows, collaborating with cross-functional teams, and delivering high-quality work that elevates client satisfaction. I’m fluent in Italian and English, with intermediate Japanese, and I enjoy tackling challenging projects that push the boundaries of real-time character realism.

See more

Language

Italian
Fluent
English
Fluent
Japanese
Advanced

Work Experience

Senior 3D Character Artist at Avatars Global
June 1, 2025 - Present
Designing and developing realistic and stylized characters for next-gen projects. Creating high-poly and optimized low-poly assets with efficient retopology and UV workflows. Producing textures, shaders, and materials in Substance Painter/Mari. Collaborating in real-time engine integration (UE5/Unity). Applying hair/fur pipelines with Xgen and advanced rendering techniques.
Senior 3D Character Artist at GENERA LABS
June 30, 2025 - September 7, 2025
Led character art production across multiple projects, from concept sculpting to final integration. Enhanced visual fidelity through high-detail sculpting, texturing, and outfit creation. Optimized retopology and UV layouts, improving pipeline efficiency and animation quality. Worked closely with technical artists and animators for smooth rigging and performance. Delivered cinematic-quality renders and in-engine assets.
Senior 3D Character Artist at Dimension Studio
April 1, 2021 - Present
Led character creation for high-profile projects, including hero assets, outfits, and environments. Streamlined mesh scanning and cleanup pipeline, reducing turnaround time. Integrated assets into UE5 with Metahuman, improving realism and animation fidelity. Developed high-quality textures, shaders, and lighting setups. Supervised Xgen hair/fur pipelines, raising project realism.
3D Generalist at The Trailer Farm
March 31, 2021 - September 7, 2025
Created CG assets for 'Fall Guys' Switch announcement trailer. Modeled and kit-bashed environments, improving project efficiency and flexibility. Executed lighting passes to enhance realism and character depth. Developed shaders and textures for consistent aesthetics. Rendered final scenes with AOV passes, ensuring polished outputs.
3D Character Artist at Pure Imagination Studios
July 31, 2021 - September 7, 2025
Sculpted high-poly and low-poly heroes and NPCs for an unannounced AAA VR project. Designed outfit variations to increase diversity and realism. Performed retopology and UV layouts for efficient rendering. Created custom and tillable textures for enhanced detail. Lit and rendered models for high-quality final presentations.
3D Character/Creature Artist (Mobile Games) at Karnak Studio
September 30, 2021 - September 7, 2025
Designed and developed stylized characters and game art style. Created high- and low-poly sculpts for optimized mobile performance. Executed retopology and UV mapping for smooth animation. Produced stylized textures, enhancing consistency and appeal. Implemented lighting and rendering for polished results. Imported and optimized assets in Unity for seamless integration.
3D Character/Creature Artist at Epoch Games
June 30, 2020 - September 7, 2025
Crafted detailed heroes and NPCs for an upcoming RPG PC game. Developed high-poly sculpts and optimized low-poly assets. Created organic and hard-surface assets for aesthetic variety. Executed retopology and UV layouts for smooth workflows. Painted textures to elevate realism and visual appeal. Created low-poly hair cards for enhanced realism. Rendered final presentations showcasing asset quality. Integrated assets into Unreal Engine 4.
3D Character Artist at Gavrint Co. Limited
October 31, 2019 - September 7, 2025
Created high-poly hero characters for an upcoming AAA title. Developed hand-painted textures for immersive realism. Rendered final character presentations at cinematic quality.
Freelance – Global 3D Artist at Freelance
January 1, 2016 - Present
Delivered high- and low-poly characters, props, and environments for diverse clients. Modeled organic and hard-surface assets for accurate designs. Performed retopology and UV layouts to optimize workflows. Created custom textures specializing in character and gear design. Produced lighting and rendering for professional-grade visuals. Integrated assets into Unreal Engine projects.
Products/3D Advertising Designer at Baking Deco Limited
November 30, 2017 - September 7, 2025
Designed and produced 3D advertising visuals and product mockups. Created detailed 3D assets for promotional campaigns.
Senior 3D Character Artist at Avatars Global
June 1, 2025 - Present
Designing and developing realistic and stylized characters for next-gen projects. Creating high-poly and optimized low-poly assets with efficient retopology and UV workflows. Producing textures, shaders, and materials in Substance Painter and Mari. Collaborating in real-time engine integration (UE5/Unity). Applying hair/fur pipelines with Xgen and advanced rendering techniques.
Senior 3D Character Artist at GENERA LABS
June 1, 2025 - September 7, 2025
Led character art production across multiple projects, from concept sculpting to final integration. Enhanced visual fidelity through high-detail sculpting, texturing, and outfit creation. Optimized retopology and UV layouts, improving pipeline efficiency and animation quality. Worked closely with technical artists and animators for smooth rigging and performance. Delivered cinematic-quality renders and in-engine assets.
Senior 3D Character Artist at Dimension Studio
April 1, 2021 - Present
Led character creation for high-profile projects, including hero assets, outfits, and environments. Streamlined mesh scanning and cleanup pipeline, reducing turnaround time. Integrated assets into UE5 with Metahuman, improving realism and animation fidelity. Developed high-quality textures, shaders, and lighting setups. Supervised Xgen hair/fur pipelines, raising project realism.
3D Generalist at The Trailer Farm
March 1, 2021 - September 7, 2025
Created CG assets for 'Fall Guys' Switch announcement trailer. Modeled and kit-bashed environments, improving project efficiency and flexibility. Executed lighting passes to enhance realism and character depth. Developed shaders and textures for consistent aesthetics. Rendered final scenes with AOV passes.
3D Character Artist at Pure Imagination Studios
July 1, 2021 - September 7, 2025
Sculpted high-poly and low-poly heroes and NPCs for an unannounced AAA VR project. Designed outfit variations to increase diversity and realism. Performed retopology and UV layouts for efficient rendering. Created custom and tilable textures for enhanced detail. Lit and rendered models for high-quality final presentations.
3D Character/Creature Artist (Mobile Games) at Karnak Studio
September 1, 2021 - September 7, 2025
Designed and developed stylized characters and game art style. Created high- and low-poly sculpts for optimized mobile performance. Executed retopology and UV mapping for smooth animation. Produced stylized textures, enhancing consistency and appeal. Implemented lighting and rendering for polished results. Imported and optimized assets in Unity for seamless integration.
3D Character/Creature Artist at Epoch Games
June 1, 2020 - September 7, 2025
Crafted detailed heroes and NPCs for an upcoming RPG PC game. Developed high-poly sculpts and optimized low-poly assets. Created organic and hard-surface assets for aesthetic variety. Executed retopology and UV layouts for smooth workflows. Painted textures to elevate realism and visual appeal. Created low-poly hair cards for enhanced realism. Rendered final presentations showcasing asset quality. Integrated assets into Unreal Engine 4.
3D Character Artist at Gavrint Co. Limited
October 1, 2019 - September 7, 2025
Created high-poly hero characters for an upcoming AAA title. Developed hand-painted textures for immersive realism. Rendered final character presentations at cinematic quality.
Freelance – Global 3D Artist at Freelance
January 1, 2016 - Present
Delivered high- and low-poly characters, props, and environments for diverse clients. Modeled organic and hard-surface assets for accurate designs. Performed retopology and UV layouts to optimize workflows. Created custom textures specializing in character and gear design. Produced lighting and rendering for professional-grade visuals. Integrated assets into Unreal Engine projects.
Products/3D Advertising Designer at Baking Deco Limited
November 1, 2017 - September 7, 2025
Designed and produced 3D advertising visuals and product mockups. Created detailed 3D assets for promotional campaigns.
Senior 3D Character Artist at Avatars Global
June 1, 2025 - Present
Designing and developing realistic and stylized characters for next-gen projects. Creating high-poly and optimized low-poly assets with efficient retopology and UV workflows. Producing textures, shaders, and materials in Substance Painter/Mari. Collaborating in real-time engine integration (UE5/Unity). Applying hair/fur pipelines with Xgen and advanced rendering techniques.
Senior 3D Character Artist at GENERA LABS
June 1, 2025 - September 7, 2025
Led character art production across multiple projects, from concept sculpting to final integration. Enhanced visual fidelity through high-detail sculpting, texturing, and outfit creation. Optimized retopology and UV layouts, improving pipeline efficiency and animation quality. Worked closely with technical artists and animators for smooth rigging and performance. Delivered cinematic-quality renders and in-engine assets.
Senior 3D Character Artist at Dimension Studio
April 1, 2021 - Present
Led character creation for hero assets, outfits, and environments. Streamlined mesh scanning and cleanup pipeline, reducing turnaround time. Integrated assets into UE5 with Metahuman, improving realism and animation fidelity. Developed high-quality textures, shaders, and lighting setups. Supervised Xgen hair/fur pipelines, raising project realism.
3D Generalist at The Trailer Farm
March 1, 2021 - September 7, 2025
Created CG assets for 'Fall Guys' Switch announcement trailer. Modeled and kit-bashed environments, improving project efficiency and flexibility. Executed lighting passes to enhance realism and character depth. Developed shaders and textures for consistent aesthetics. Rendered final scenes with AOV passes, ensuring polished outputs.
3D Character Artist at Pure Imagination Studios
July 1, 2021 - September 7, 2025
Sculpted high-poly and low-poly heroes and NPCs for an unannounced AAA VR project. Designed outfit variations to increase diversity and realism. Performed retopology and UV layouts for efficient rendering. Created custom and tilable textures for enhanced detail. Lit and rendered models for high-quality final presentations.
3D Character/Creature Artist (Mobile Games) at Karnak Studio
September 1, 2021 - September 7, 2025
Designed and developed stylized characters and game art style. Created high- and low-poly sculpts for optimized mobile performance. Executed retopology and UV mapping for smooth animation. Produced stylized textures, enhancing consistency and appeal. Implemented lighting and rendering for polished results. Imported and optimized assets in Unity for seamless integration.
3D Character/Creature Artist at Epoch Games
June 1, 2020 - September 7, 2025
Crafted detailed heroes and NPCs for an upcoming RPG PC game. Developed high-poly sculpts and optimized low-poly assets. Created organic and hard-surface assets for aesthetic variety. Executed retopology and UV layouts for smooth workflows. Painted textures to elevate realism and visual appeal. Created low-poly hair cards for enhanced realism. Rendered final presentations showcasing asset quality. Integrated assets into Unreal Engine 4.
3D Character Artist at Gavrint Co. Limited
October 1, 2019 - September 7, 2025
Created high-poly hero characters for an upcoming AAA title. Developed hand-painted textures for immersive realism. Rendered final character presentations at cinematic quality.
Freelance – Global 3D Artist at Freelance
January 1, 2016 - Present
Delivered high- and low-poly characters, props, and environments for diverse clients. Modeled organic and hard-surface assets for accurate designs. Performed retopology and UV layouts to optimize workflows. Created custom textures specializing in character and gear design. Produced lighting and rendering for professional-grade visuals. Integrated assets into Unreal Engine projects.
Products/3D Advertising Designer at Baking Deco Limited
November 1, 2017 - September 7, 2025
Designed and produced 3D advertising visuals and product mockups. Created detailed 3D assets for promotional campaigns.
Senior 3D Character Artist at Avatars Global
June 1, 2025 - Present
Designing and developing realistic and stylized characters for next-gen projects. Creating high-poly and optimized low-poly assets with efficient retopology and UV workflows. Producing textures, shaders, and materials in Substance Painter/Mari. Collaborating in real-time engine integration (UE5/Unity). Applying hair/fur pipelines with Xgen and advanced rendering techniques.
Senior 3D Character Artist at GENERA LABS
June 1, 2025 - September 7, 2025
Led character art production across multiple projects, from concept sculpting to final integration. Enhanced visual fidelity through high-detail sculpting, texturing, and outfit creation. Optimized retopology and UV layouts, improving pipeline efficiency and animation quality. Worked closely with technical artists and animators for smooth rigging and performance. Delivered cinematic-quality renders and in-engine assets.
Senior 3D Character Artist at Dimension Studio
April 1, 2021 - Present
Led character creation for high-profile projects, including hero assets, outfits, and environments. Streamlined mesh scanning and cleanup pipeline, reducing turnaround time. Integrated assets into UE5 with Metahuman, improving realism and animation fidelity. Developed high-quality textures, shaders, and lighting setups. Supervised Xgen hair/fur pipelines, raising project realism.
3D Generalist at The Trailer Farm
March 1, 2021 - September 7, 2025
Created CG assets for 'Fall Guys' Switch announcement trailer. Modeled and kit-bashed environments, improving project efficiency and flexibility. Executed lighting passes to enhance realism and character depth. Developed shaders and textures for consistent aesthetics. Rendered final scenes with AOV passes.
3D Character Artist at Pure Imagination Studios
July 1, 2021 - September 7, 2025
Sculpted high-poly and low-poly heroes and NPCs for an unannounced AAA VR project. Designed outfit variations to increase diversity and realism. Performed retopology and UV layouts for efficient rendering. Created custom and tilable textures for enhanced detail. Lit and rendered models for high-quality final presentations.
3D Character/Creature Artist (Mobile Games) at Karnak Studio
September 1, 2021 - September 7, 2025
Designed and developed stylized characters and game art style. Created high- and low-poly sculpts for optimized mobile performance. Executed retopology and UV mapping for smooth animation. Produced stylized textures, enhancing consistency and appeal. Implemented lighting and rendering for polished results. Imported and optimized assets in Unity for seamless integration.
3D Character/Creature Artist at Epoch Games
June 1, 2020 - September 7, 2025
Crafted detailed heroes and NPCs for an upcoming RPG PC game. Developed high-poly sculpts and optimized low-poly assets. Created organic and hard-surface assets for aesthetic variety. Executed retopology and UV layouts for smooth workflows. Painted textures to elevate realism and visual appeal. Created low-poly hair cards for enhanced realism. Rendered final presentations showcasing asset quality. Integrated assets into Unreal Engine 4.
3D Character Artist at Gavrint Co. Limited
October 1, 2019 - September 7, 2025
Created high-poly hero characters for an upcoming AAA title. Developed hand-painted textures for immersive realism. Rendered final character presentations at cinematic quality.
3D Artist at Freelance
January 1, 2016 - Present
Delivered high- and low-poly characters, props, and environments for diverse clients. Modeled organic and hard-surface assets for accurate designs. Performed retopology and UV layouts to optimize workflows. Created custom textures specializing in character and gear design. Produced lighting and rendering for professional-grade visuals. Integrated assets into Unreal Engine projects.
Products/3D Advertising Designer at Baking Deco Limited
November 1, 2017 - September 7, 2025
Designed and produced 3D advertising visuals and product mockups. Created detailed 3D assets for promotional campaigns.
Senior 3D Character Artist at Avatars Global
June 1, 2025 - Present
Designing and developing realistic and stylized characters for next-gen projects. Creating high-poly and optimized low-poly assets with efficient retopology and UV workflows. Producing textures, shaders, and materials in Substance Painter and Mari. Collaborating in real-time engine integration (UE5/Unity). Applying hair/fur pipelines with Xgen and advanced rendering techniques.
Senior 3D Character Artist at GENERA LABS
June 1, 2025 - September 7, 2025
Led character art production across multiple projects, from concept sculpting to final integration. Enhanced visual fidelity through high-detail sculpting, texturing, and outfit creation. Optimized retopology and UV layouts, improving pipeline efficiency and animation quality. Worked closely with technical artists and animators for smooth rigging and performance. Delivered cinematic-quality renders and in-engine assets.
Senior 3D Character Artist at Dimension Studio
April 1, 2021 - Present
Led character creation for high-profile projects, including hero assets, outfits, and environments. Streamlined mesh scanning and cleanup pipeline, reducing turnaround time. Integrated assets into UE5 with Metahuman, improving realism and animation fidelity. Developed high-quality textures, shaders, and lighting setups. Supervised Xgen hair/fur pipelines, raising project realism.
3D Generalist at The Trailer Farm
March 1, 2021 - September 7, 2025
Created CG assets for 'Fall Guys' Switch announcement trailer. Modeled and kit-bashed environments, improving project efficiency and flexibility. Executed lighting passes to enhance realism and character depth. Developed shaders and textures for consistent aesthetics. Rendered final scenes with AOV passes.
3D Character Artist at Pure Imagination Studios
July 1, 2021 - September 7, 2025
Sculpted high-poly and low-poly heroes and NPCs for an unannounced AAA VR project. Designed outfit variations to increase diversity and realism. Performed retopology and UV layouts for efficient rendering. Created custom and tillable textures for enhanced detail. Lit and rendered models for high-quality final presentations.
3D Character/Creature Artist (Mobile Games) at Karnak Studio
September 1, 2021 - September 7, 2025
Designed and developed stylized characters and game art style. Created high- and low-poly sculpts for optimized mobile performance. Executed retopology and UV mapping for smooth animation. Produced stylized textures, enhancing consistency and appeal. Implemented lighting and rendering for polished results. Imported and optimized assets in Unity for seamless integration.
3D Character/Creature Artist at Epoch Games
June 1, 2020 - September 7, 2025
Crafted detailed heroes and NPCs for an upcoming RPG PC game. Developed high-poly sculpts and optimized low-poly assets. Created organic and hard-surface assets for aesthetic variety. Executed retopology and UV layouts. Painted textures to elevate realism. Created low-poly hair cards. Rendered final presentations. Integrated assets into Unreal Engine 4.
3D Character Artist at Gavrint Co. Limited
October 1, 2019 - September 7, 2025
Created high-poly hero characters for an upcoming AAA title. Developed hand-painted textures for immersive realism. Rendered final character presentations at cinematic quality.
Freelance 3D Artist at Freelance
January 1, 2016 - Present
Delivered high- and low-poly characters, props, and environments for diverse clients. Modelled organic and hard-surface assets for accurate designs. Performed retopology and UV layouts to optimize workflows. Created custom textures specializing in character and gear design. Produced lighting and rendering for professional-grade visuals. Integrated assets into Unreal Engine projects.
Products/3D Advertising Designer at Baking Deco Limited
November 1, 2017 - September 7, 2025
Designed and produced 3D advertising visuals and product mockups. Created detailed 3D assets for promotional campaigns.
Senior 3D Character Artist at Avatars Global – Remote (Freelance)
June 1, 2025 - Present
Designing and developing realistic and stylized characters for next-gen projects; creating high-poly and optimized low-poly assets with efficient retopology and UV workflows; producing textures, shaders, and materials; collaborating in real-time engine integration (UE5/Unity) and hair/fur pipelines.
Senior 3D Character Artist at GENERA LABS – London, UK (Hybrid)
June 1, 2025 - September 7, 2025
Led character art production across multiple projects from concept sculpting to final integration; enhanced visual fidelity through high-detail sculpting, texturing, and outfit creation; optimized retopology and UV layouts; collaborated with technical artists and animators for rigging and performance.
Senior 3D Character Artist at Dimension Studio – London, UK / Tokyo, Japan
April 1, 2021 - Present
Led character creation for high-profile projects, including hero assets, outfits, and environments. Streamlined mesh scanning and cleanup pipeline, reducing turnaround time. Integrated assets into UE5 with Metahuman, improving realism and animation fidelity. Developed high-quality textures, shaders, and lighting setups. Supervised Xgen hair/fur pipelines, raising project realism.
3D Generalist at The Trailer Farm – London, UK
March 1, 2021 - September 7, 2025
Created CG assets for 'Fall Guys' Switch announcement trailer; modeled and kit-bashed environments; executed lighting passes to enhance realism and character depth; developed shaders and textures for consistent aesthetics; rendered final scenes with AOV passes.
3D Character Artist at Pure Imagination Studios – Remote (Los Angeles, US)
July 1, 2021 - September 7, 2025
Sculpted high-poly and low-poly heroes and NPCs for an unannounced AAA VR project; designed outfit variations to increase diversity and realism; performed retopology and UV layouts for efficient rendering; created custom and tilable textures; lit and rendered models for high-quality final presentations.
3D Character/Creature Artist (Mobile Games) at Karnak Studio – London, UK
September 1, 2021 - September 7, 2025
Designed and developed stylized characters and game art styles for mobile; created high- and low-poly sculpts; performed retopology and UV mapping for smooth animation; produced stylized textures; implemented lighting and rendering; imported and optimized assets in Unity for seamless integration.
3D Character/Creature Artist at Epoch Games – Remote
June 1, 2020 - September 7, 2025
Crafted detailed heroes and NPCs for an upcoming RPG PC game; developed high-poly sculpts and optimized low-poly assets; created organic and hard-surface assets for variety; executed retopology and UV layouts; painted textures to elevate realism; created low-poly hair cards; rendered presentations; integrated assets into Unreal Engine 4.
3D Character Artist at Gavrint Co. Limited – Remote (China)
October 1, 2019 - September 7, 2025
Created high-poly hero characters for an upcoming AAA title; developed hand-painted textures for immersive realism; rendered final character presentations at cinematic quality.
3D Artist at Freelance – Global
January 1, 2016 - Present
Delivered high- and low-poly characters, props, and environments for diverse clients; modeled organic and hard-surface assets; performed retopology and UV layouts; created custom textures; produced lighting and rendering; integrated assets into Unreal Engine projects.
Products/3D Advertising Designer at Baking Deco Limited – London, UK
November 1, 2017 - September 7, 2025
Designed and produced 3D advertising visuals and product mockups for promotional campaigns; created detailed 3D assets.
3D Senior Character Artist at Dimension Studio
April 1, 2021 - Present
Sculpted high-poly and low-poly hero characters, optimized retopology and UV layouts, created outfits, and crafted high-quality textures. Led mesh scanning clean-up, lighting and rendering in UE5, and applied Metahuman workflows to advance realism; retargeted animations and supported unreal engine integration.
3D Generalist at The Trailer Farm
March 1, 2021 - September 7, 2025
Created CG assets for the Fall Guys Switch announcement; modeled and kit-bashed environments; produced lighting passes and developed shaders; set up textures and materials; rendered final scenes with AOV passes.
3D Character Artist at Pure Imagination Studios
July 1, 2021 - September 7, 2025
Sculpted high-poly and low-poly heroes and NPCs for an unannounced AAA VR project; designed outfit variations; performed retopology and UV layout; painted textures; lit and rendered final presentations.
3D Character/Creature Artist (Mobile Games) at Karnak Studio
September 1, 2021 - September 7, 2025
Designed and developed game style; sculpted high-poly and low-poly characters; executed retopology and UV layout; created stylized textures; applied lighting and rendering, imported assets in Unity for game readiness.
3D Character/Creature Artist at Epoch Games
June 1, 2020 - September 7, 2025
Crafted detailed heroes and NPCs for an upcoming RPG; produced high-poly sculpts and optimized low-poly in-game assets; painted textures; created low-poly hair cards; lit and rendered final presentations; set up assets in Unreal 4.
3D Character Artist at Gavrint Co. Limited
October 1, 2019 - September 7, 2025
Created high-poly models of two main heroes for an upcoming AAA title; developed hand-painted textures; lit and rendered final character presentations.
3D Freelance Artist at Various Clients
January 1, 2016 - Present
Crafted high-poly sculpts and low-poly in-game assets; modeled organic and hard-surface objects; optimized retopology/UVs; developed hand-painted textures; lit and rendered final presentations; set up assets in Unreal.
Products/3D Advertising Designer at Baking Deco Limited
November 1, 2017 - September 7, 2025
Designed 3D advertising assets and product visuals for London-based projects; collaborated on branding and presentation materials; contributed to tight production timelines.

Education

Advanced 3D Modelling at CG Spectrum College of Digital Art & Animation
January 1, 2018 - January 1, 2019
Bachelor of Fine Arts, Fine Art & Computer Graphics at Fine Arts Academy, Italy
January 1, 2011 - January 1, 2015
Advanced 3D Modelling at CG Spectrum College of Digital Art & Animation
January 1, 2018 - January 1, 2019
Bachelor of Fine Arts in Fine Art & Computer Graphics at Fine Arts Academy, Italy
January 1, 2011 - January 1, 2015
Advanced 3D Modelling at CG Spectrum College of Digital Art & Animation
January 1, 2018 - January 1, 2019
Bachelor of Fine Arts, Fine Art & Computer Graphics at Fine Arts Academy, Italy
January 1, 2011 - January 1, 2015
Advanced 3D Modelling at CG Spectrum College of Digital Art & Animation
January 1, 2018 - January 1, 2019
Bachelor of Fine Arts, Fine Art & Computer Graphics at Fine Arts Academy, Italy
January 1, 2011 - January 1, 2015
Advanced 3D Modelling at CG Spectrum College of Digital Art & Animation
January 1, 2018 - December 31, 2019
Bachelor of Fine Arts, Fine Art & Computer Graphics at Fine Arts Academy, Italy
January 1, 2011 - December 31, 2015
Advanced 3D Modelling at CG Spectrum College of Digital Art & Animation
January 1, 2018 - January 1, 2019
Bachelor of Fine Arts in Fine Art & Computer Graphics at Fine Arts Academy, Italy
January 1, 2011 - January 1, 2015
Advanced 3D Modelling at CG Spectrum College of Digital Art and Animation
February 1, 2018 - November 1, 2019
Bachelors of Fine Arts, Fine Art, and Computer Graphics at Fine Arts Academy, Italy
September 1, 2011 - November 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet