I’m a multiplayer game developer with 2 years of crafting gameplay that hits hard — both in mechanics and story. I specialize in designing and tuning combat systems that feel responsive, balanced, and satisfying, while weaving in narrative game design to keep players emotionally hooked. From real-time multiplayer encounters to cinematic storytelling beats, I bridge the gap between gameplay systems and player immersion. Proficient in Unreal Engine 5, GAS, AI behavior trees, and performance optimization, I focus on delivering experiences that are narratively rich as they are mechanically tight.
Summary: I bring strong technical and creative capabilities to gameplay programming, weapon and AI design, gameplay systems, and performance tuning. I enjoy collaborating with design and animation teams to create fluid, responsive experiences and immersive game worlds.
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