I'm a multiplayer game developer with 2 years of crafting gameplay that hits hard — both in mechanics and story. I specialize in designing and tuning combat systems that feel responsive, balanced, and satisfying, while weaving in narrative game design to keep players emotionally hooked. From real-time multiplayer encounters to cinematic storytelling beats, I bridge the gap between gameplay systems and player immersion. Proficient in Unreal Engine 5, GAS, AI behavior trees, and performance optimization, I focus on delivering experiences that are narratively rich as they are mechanically tight. Summary: I bring strong technical and creative capabilities to gameplay programming, weapon and AI design, gameplay systems, and performance tuning. I enjoy collaborating with design and animation teams to create fluid, responsive experiences and immersive game worlds.

Talha Zafar

I'm a multiplayer game developer with 2 years of crafting gameplay that hits hard — both in mechanics and story. I specialize in designing and tuning combat systems that feel responsive, balanced, and satisfying, while weaving in narrative game design to keep players emotionally hooked. From real-time multiplayer encounters to cinematic storytelling beats, I bridge the gap between gameplay systems and player immersion. Proficient in Unreal Engine 5, GAS, AI behavior trees, and performance optimization, I focus on delivering experiences that are narratively rich as they are mechanically tight. Summary: I bring strong technical and creative capabilities to gameplay programming, weapon and AI design, gameplay systems, and performance tuning. I enjoy collaborating with design and animation teams to create fluid, responsive experiences and immersive game worlds.

Available to hire

I’m a multiplayer game developer with 2 years of crafting gameplay that hits hard — both in mechanics and story. I specialize in designing and tuning combat systems that feel responsive, balanced, and satisfying, while weaving in narrative game design to keep players emotionally hooked. From real-time multiplayer encounters to cinematic storytelling beats, I bridge the gap between gameplay systems and player immersion. Proficient in Unreal Engine 5, GAS, AI behavior trees, and performance optimization, I focus on delivering experiences that are narratively rich as they are mechanically tight.

Summary: I bring strong technical and creative capabilities to gameplay programming, weapon and AI design, gameplay systems, and performance tuning. I enjoy collaborating with design and animation teams to create fluid, responsive experiences and immersive game worlds.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

Game Developer at Tensei Gaming Studio
January 1, 2024 - Present
Developing and maintaining multiplayer systems for Karnak Mobile, a mobile extraction-modes shooter with core loot, survive, and extract gameplay loops. Implemented matchmaking using PlayFab, enabling fair and scalable player matching across regions. Integrated immutable for secure player authentication and blockchain-backed asset management, ensuring item persistence and ownership. Designed and optimized core gameplay systems for smooth mobile performance, including scalable extraction logic and responsive combat interactions.
Game Play Engineer (Contract) at Alderon Games - Remote
February 1, 2024 - September 7, 2025
Specialized in game play ability development, extending Unreal’s Gameplay Ability System (GAS) to handle combat logics, cooldowns, attribute effects, and class-specific balancing. Collaborated with design and animation teams to seamlessly connect abilities with animation montages, game play cues, and UI feedback, creating fluid and responsive combat experiences. Implemented persistent data systems, including storing and loading long-term player progression, inventory, and unlocks, ensuring continuity between sessions. Focused on refining core gameplay mechanics to maintain smooth, engaging player experience while keeping persistent state system stable and scalable.

Education

Bachelor of Science in Computer Science (BSCS) at National University of Computer and Emerging Sciences (FAST-NU)
August 1, 2019 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet