I’m a game programmer with a strong foundation in mathematics and physics, specializing in engine development, procedural animation systems, and rendering. With experience shipping commercial titles and building custom engines in C++, I thrive on solving complex technical challenges and turning creative ideas into performant, reliable systems.

Thomas O'Brien

I’m a game programmer with a strong foundation in mathematics and physics, specializing in engine development, procedural animation systems, and rendering. With experience shipping commercial titles and building custom engines in C++, I thrive on solving complex technical challenges and turning creative ideas into performant, reliable systems.

Available to hire

I’m a game programmer with a strong foundation in mathematics and physics, specializing in engine development, procedural animation systems, and rendering. With experience shipping commercial titles and building custom engines in C++, I thrive on solving complex technical challenges and turning creative ideas into performant, reliable systems.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Programmer at Judgement Studios
April 1, 2025 - March 24, 2025
We are a small team, where I am the only programmer. We are working in RenPy, so I have been tasked to expand on the capabilities of this restrictive engine. I’m working on tools, minigames, and more!
Junior Programmer at Judgement Studios
April 2, 2025 - September 8, 2025
Early role in game development; engaged in engine and systems work; contributed to building robust tooling and gameplay systems.

Education

Advanced Diploma: Games Programming at Academy of Interactive Entertainment (AIE)
February 1, 2023 - December 12, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet