I am Margarita Marchenko, a 2D artist and illustrator with a strong foundation in digital painting and visual storytelling. I create high-quality concept art, character illustrations, and sequential art for published projects, and I enjoy developing unique visual styles to bring narratives to life. Proficient in Photoshop, Blender, SAI2, Procreate, and other industry-standard tools, I deliver polished assets and consistent aesthetics. Over the years, I’ve contributed to indie games and zine projects, led the art direction for a personal pixel art game, and produced a wide range of props, UI icons, and isometric art. I thrive in collaborative environments, quickly learn new tools, and am passionate about turning creative ideas into engaging visuals.

Margarita Marchenko

I am Margarita Marchenko, a 2D artist and illustrator with a strong foundation in digital painting and visual storytelling. I create high-quality concept art, character illustrations, and sequential art for published projects, and I enjoy developing unique visual styles to bring narratives to life. Proficient in Photoshop, Blender, SAI2, Procreate, and other industry-standard tools, I deliver polished assets and consistent aesthetics. Over the years, I’ve contributed to indie games and zine projects, led the art direction for a personal pixel art game, and produced a wide range of props, UI icons, and isometric art. I thrive in collaborative environments, quickly learn new tools, and am passionate about turning creative ideas into engaging visuals.

Available to hire

I am Margarita Marchenko, a 2D artist and illustrator with a strong foundation in digital painting and visual storytelling. I create high-quality concept art, character illustrations, and sequential art for published projects, and I enjoy developing unique visual styles to bring narratives to life. Proficient in Photoshop, Blender, SAI2, Procreate, and other industry-standard tools, I deliver polished assets and consistent aesthetics.

Over the years, I’ve contributed to indie games and zine projects, led the art direction for a personal pixel art game, and produced a wide range of props, UI icons, and isometric art. I thrive in collaborative environments, quickly learn new tools, and am passionate about turning creative ideas into engaging visuals.

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Language

Russian
Fluent
English
Advanced

Work Experience

2D Construction Artist at Volka Games
August 1, 2025 - September 8, 2025
Created a wide range of props and flora assets (trees, bushes, grass); developed UI icons for various in-game items; designed and illustrated over 50 complex isometric props, including chandeliers and crowns, ensuring visual consistency with the game's art style. Quickly learned and utilized SAI2 to create high-quality vector line art for in-game assets and built simple 3D blockouts to better understand the isometric view.
2D Artist at META Ffora
November 1, 2024 - September 8, 2025
Created conceptual illustrations and production art for the mobile game Emerald Merge, including props, merge chains, and UI icons, maintaining a consistent visual style. Illustrated and delivered over 100 unique props, directly contributing to the game's visual appeal and player engagement.
2D Construction Artist at Volka Games
August 1, 2025 - September 8, 2025
Served as a 2D Artist for the mobile game Tonga: The Island Farm. Specialized in creating a vast range of props and floral assets (trees, bushes, grass). Developed UI icons for various in-game items. Designed and illustrated over 50 complex isometric props, including chandeliers and crowns, ensuring visual consistency with the game's art style. A playable build is available at https://mylovka.github.io/beyond-the-human. Indie Game Lead artist and developer for a personal pixel art game. Managed the end-to-end visual pipeline, from concept to completion, including character sprite sheets, animations, tile sets, and background art.
2D Artist at META Ffora
November 1, 2024 - September 8, 2025
Create conceptual illustrations and production art for the mobile game Emerald Merge, including props, merge chains, and UI icons, maintaining a consistent visual style. Illustrated and delivered over 100 unique props, directly contributing to the game's visual appeal and player engagement.
2D Artist at VOLKA GAMES
August 1, 2025 - September 8, 2025
Served as a 2D Artist for the mobile game Taonga: The Island Farm. Specialized in creating a vast range of props and floral assets (trees, bushes, grass). Developed UI icons for various in-game items. Designed and illustrated over 50 complex isometric props, including detailed chandeliers and crowns, ensuring visual consistency with the game's art style. Quickly learned and utilized SAI2 to create high-quality vector line art for in-game assets. Made simple 3D blockouts to better understand the isometric view for the most difficult props.
2D Artist at METAFFORA
November 1, 2024 - September 8, 2025
Created conceptual illustrations and production art for the mobile game Emerald Merge, including props, merge chains, and UI icons, maintaining a consistent visual style. Illustrated and delivered over 100 unique props, directly contributing to the game's visual appeal and player engagement.

Education

Bachelor of Graphic Design at National Research University "Moscow Power Engineering Institute"
January 1, 2018 - January 1, 2022
Course: Professional Game Artist at Smirnov School
January 1, 2023 - January 1, 2024
Bachelor of Graphic Design at National Research University Moscow Power Engineering Institute
January 1, 2018 - January 1, 2022
Course: Professional Game Artist at Smirnov School
January 1, 2023 - January 1, 2024
Bachelor of Graphic Design at National Research University “Moscow Power Engineering Institute”
January 1, 2018 - December 31, 2022
Course: Profession Game Artist at Smirnov School
January 1, 2023 - December 31, 2024

Qualifications

Bachelor of Graphic Design
January 1, 2018 - January 1, 2022
Professional Game Artist
January 1, 2023 - January 1, 2024

Industry Experience

Gaming, Software & Internet, Media & Entertainment