I am a 3D artist specializing in hard surface modeling using Blender as my primary tool. My work focuses on creating clean, precise, production-ready models with a strong understanding of form, structure, and technical efficiency. I prioritize clean topology and efficient geometry to support both visual quality and performance, whether mechanical objects, props, or modular assets. I optimize models for real-time use or rendering, ensure UV readiness and proper mesh structure for smooth transitions into texturing, and maintain non-destructive workflows and organized geometry to avoid artifacts. I value collaboration, deadlines, and constructive feedback, and I approach hard surface modeling methodically and adaptably within Blender.

Aaron Smith Damak

I am a 3D artist specializing in hard surface modeling using Blender as my primary tool. My work focuses on creating clean, precise, production-ready models with a strong understanding of form, structure, and technical efficiency. I prioritize clean topology and efficient geometry to support both visual quality and performance, whether mechanical objects, props, or modular assets. I optimize models for real-time use or rendering, ensure UV readiness and proper mesh structure for smooth transitions into texturing, and maintain non-destructive workflows and organized geometry to avoid artifacts. I value collaboration, deadlines, and constructive feedback, and I approach hard surface modeling methodically and adaptably within Blender.

Available to hire

I am a 3D artist specializing in hard surface modeling using Blender as my primary tool. My work focuses on creating clean, precise, production-ready models with a strong understanding of form, structure, and technical efficiency.
I prioritize clean topology and efficient geometry to support both visual quality and performance, whether mechanical objects, props, or modular assets. I optimize models for real-time use or rendering, ensure UV readiness and proper mesh structure for smooth transitions into texturing, and maintain non-destructive workflows and organized geometry to avoid artifacts. I value collaboration, deadlines, and constructive feedback, and I approach hard surface modeling methodically and adaptably within Blender.

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Experience Level

Expert
Expert

Work Experience

3d modeler animator at Fox core
February 15, 2025 - Present

Education

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Qualifications

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Industry Experience

Media & Entertainment, Software & Internet

Experience Level

Expert
Expert

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