I am a 3D artist specializing in hard surface modeling using Blender as my primary tool. My work focuses on creating clean, precise, production-ready models with a strong understanding of form, structure, and technical efficiency.
I prioritize clean topology and efficient geometry to support both visual quality and performance, whether mechanical objects, props, or modular assets. I optimize models for real-time use or rendering, ensure UV readiness and proper mesh structure for smooth transitions into texturing, and maintain non-destructive workflows and organized geometry to avoid artifacts. I value collaboration, deadlines, and constructive feedback, and I approach hard surface modeling methodically and adaptably within Blender.
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