Hi, I’m Rachel Yu—a 2D and UI artist based in Los Angeles. I design engaging characters, visuals, and user interfaces for games and apps, always keeping visuals cohesive with brand guidelines and accessible to players. I enjoy turning concepts into polished assets through a collaborative process with clear communication and client feedback. I’ve collaborated with notable clients such as Starbucks, Shanghai Daily, and Neekolul (Twitch streamer), and I pride myself on translating feedback into prompt, high-quality work. My strengths include art direction, cohesive UI systems, and marketing assets that help projects reach broader audiences and achieve strong engagement.

Rachel Yu

Hi, I’m Rachel Yu—a 2D and UI artist based in Los Angeles. I design engaging characters, visuals, and user interfaces for games and apps, always keeping visuals cohesive with brand guidelines and accessible to players. I enjoy turning concepts into polished assets through a collaborative process with clear communication and client feedback. I’ve collaborated with notable clients such as Starbucks, Shanghai Daily, and Neekolul (Twitch streamer), and I pride myself on translating feedback into prompt, high-quality work. My strengths include art direction, cohesive UI systems, and marketing assets that help projects reach broader audiences and achieve strong engagement.

Available to hire

Hi, I’m Rachel Yu—a 2D and UI artist based in Los Angeles. I design engaging characters, visuals, and user interfaces for games and apps, always keeping visuals cohesive with brand guidelines and accessible to players. I enjoy turning concepts into polished assets through a collaborative process with clear communication and client feedback.

I’ve collaborated with notable clients such as Starbucks, Shanghai Daily, and Neekolul (Twitch streamer), and I pride myself on translating feedback into prompt, high-quality work. My strengths include art direction, cohesive UI systems, and marketing assets that help projects reach broader audiences and achieve strong engagement.

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Language

English
Fluent
Japanese
Beginner

Work Experience

Freelance Artist at Self-Employed / Freelance
December 1, 2022 - Present
Designed engaging promotional graphics in Procreate, Illustrator, and Photoshop while adhering to brand guidelines. Communicated effectively with clients to understand requirements and iterate promptly according to feedback. Generated positive engagement across social media platforms, including 1M+ views and interactions for Starbucks China's 2025 Artist Collaboration campaign.
UI Artist at Animal Tracker (Indie Steam Game)
June 1, 2024 - September 8, 2025
Designed all in-game characters and animated 200+ sprites using Procreate and Photoshop based on game and narrative designers' needs. Created a cohesive UI suite in Figma that blends seamlessly into the game world. Developed and pitched a concept that was voted one of the 'Most Viable Game' among eight indie games by a panel of industry judges.
Art Director at Grandma Green – Indie Mobile Game
June 1, 2023 - September 8, 2025
Solidified the art style and direction by creating style guides for a team of 15 artists. Reviewed and critiqued the art team’s work and assigned tasks accordingly using Trello. Created essential art, UI, and marketing assets using Procreate and Photoshop that helped achieve 28k+ downloads globally within 3 weeks of launch.
Graphic Design Intern at Riot Games
June 1, 2021 - September 8, 2025
Designed graphics and art assets for events, projects, and marketing using Photoshop and Illustrator that reached players and fans of the game. Collaborated cross-functionally to review and provide feedback on IP-related projects, ensuring alignment with Riot’s artistic vision. Created creative briefs using Google Suite for outsourced projects and contributed to ideation for future releases.
Freelance Artist at Self-Employed
December 1, 2022 - Present
Designing promotional graphics in Procreate, Illustrator, and Photoshop for notable clients; maintained brand guidelines and delivered engaging visuals; communicated feedback effectively to iterate quickly.
2D and UI Artist at Animal Tracker (Indie Steam Game)
June 1, 2024 - September 8, 2025
Designed all in-game characters and animated 200+ sprites using Procreate and Photoshop; created a suite of cohesive UI elements in Figma; pitched a feature that won 'Most Viable Game' among eight indie games, as rated by industry judges.
Art Director at Grandma Green – Indie Mobile Game
June 1, 2023 - September 8, 2025
Solidified art style and direction; created style guides for a 15-artist team; reviewed and critiqued art team's work and assigned tasks via Trello; produced essential art, UI, and marketing assets that contributed to 28k+ downloads within three weeks of launch.
Graphic Design Intern at Riot Games
June 1, 2021 - September 8, 2025
Designed graphics and art assets for events, projects, and marketing using Photoshop and Illustrator for players and fans of the game.

Education

B.A. in Interactive Media and Game Design at University of Southern California, School of Cinematic Arts
January 11, 2030 - May 1, 2023
Fundamentals of Environment Design at CGMA (Computer Graphics Master Academy)
December 1, 2024 - September 8, 2025
Bachelor of Arts in Interactive Media and Game Design at University of Southern California, School of Cinematic Arts
January 11, 2030 - May 1, 2023
Fundamentals of Environment Design at CGMA (Computer Graphics Master Academy)
December 1, 2024 - September 8, 2025

Qualifications

Fundamentals of Environment Design (CGMA)
January 11, 2030 - September 8, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet