Hi, I’m Kingshuk Dholakia, a detail-oriented Game Development graduate with hands-on experience in Unity, Unreal Engine, and C#/C++. I’ve contributed to end-to-end projects, from concept and design to gameplay implementation and polish, delivering cohesive experiences with strong gameplay and visuals. I excel in debugging, performance profiling, integrating art assets, audio, and UI/UX, and I value clear documentation and collaboration. I’m always expanding my skills in new engine features, tools, and industry trends, and I thrive in fast-paced, collaborative environments.

Kingshuk Dholakia

Hi, I’m Kingshuk Dholakia, a detail-oriented Game Development graduate with hands-on experience in Unity, Unreal Engine, and C#/C++. I’ve contributed to end-to-end projects, from concept and design to gameplay implementation and polish, delivering cohesive experiences with strong gameplay and visuals. I excel in debugging, performance profiling, integrating art assets, audio, and UI/UX, and I value clear documentation and collaboration. I’m always expanding my skills in new engine features, tools, and industry trends, and I thrive in fast-paced, collaborative environments.

Available to hire

Hi, I’m Kingshuk Dholakia, a detail-oriented Game Development graduate with hands-on experience in Unity, Unreal Engine, and C#/C++. I’ve contributed to end-to-end projects, from concept and design to gameplay implementation and polish, delivering cohesive experiences with strong gameplay and visuals.

I excel in debugging, performance profiling, integrating art assets, audio, and UI/UX, and I value clear documentation and collaboration. I’m always expanding my skills in new engine features, tools, and industry trends, and I thrive in fast-paced, collaborative environments.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Hindi
Fluent
Gujarati
Fluent

Work Experience

Lead Game Developer & Project Manager
November 1, 2024 - September 9, 2025
Directed a 3-member development team, organized tasks in Miro, set milestones, and maintained accountability to ensure progress under deadlines. Built the majority of Unity (C#) gameplay systems, translating design ideas into functional code to balance playability and performance. Oversaw the creative and technical audio pipeline, composing original tracks and refining assets to create an immersive soundscape. Guided the project from concept to delivery with strong academic performance and formal commendation.
Lead Game Developer & Project Manager at Spectrum Ops - Rescue Mission (Student Project)
August 1, 2024 - November 1, 2024
Directed a 3-member development team as both Lead Developer and Project Manager by organising tasks in Miro, setting milestones, and maintaining accountability through structured check-ins to ensure consistent progress under strict deadlines. Key Contributions: • Built the majority of Unity (C#) gameplay systems, including core mechanics and interactive features, by translating design ideas into functional code that balanced playability with performance. • Oversaw the creative and technical audio pipeline, composing original tracks, designing sound effects, and refining sourced assets to establish an immersive and professional soundscape aligned with the game’s theme. • Guided the project from concept to delivery in a highly constrained timeframe by earning top academic marks and formal commendation from the Tutor and Subject Coordinator for leadership, technical execution, and overall game quality.
Game Developer & Artist at UTS – Dungeon Golf (Student Project)
May 31, 2024 - September 9, 2025
Created all enemy sprites and visual assets from scratch in Unity, iterating through multiple design revisions and incorporating peer feedback to achieve a polished and cohesive art style. Implemented smaller mechanics for seamless integration between art, design, and functionality. Key Contributions: • Collaborated with a multidisciplinary team for the first group game project, using Trello to manage tasks, coordinate progress, and build team accountability throughout the development cycle. • Achieved the highest possible grade, which secured an invitation to the UTS Games Showcase, where the game received direct praise from Ubisoft developers for creativity and execution. • Earned wider recognition, including a Twitter shoutout from the Game Curator of the Powerhouse Museum, Sydney, highlighting the project’s innovation and presentation quality.
Game Developer & Artist
May 1, 2024 - September 9, 2025
Created enemy sprites and visual assets from scratch in Unity, iterating through multiple design revisions and incorporating peer feedback to achieve a polished and cohesive art style. Implemented smaller mechanics for seamless integration between art, design, and functionality. Collaborated with a multidisciplinary team using Trello to manage tasks, coordinate progress, and build team accountability. Earned invitation to the UTS Games Showcase, and received praise from Ubisoft developers for creativity and execution.

Education

Bachelor of Science in Games Development at University of Technology Sydney
June 1, 2021 - July 1, 2025
Bachelor of Science in Games Development at University of Technology Sydney
January 1, 2021 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education