I am a Senior Unity Engineer focused on architecting and optimizing XR, mobile, and web applications. I enjoy transforming ambitious ideas into scalable, high-performance experiences, even on offline-first devices. I blend cloud platforms, CI/CD pipelines, and AI-driven features to deliver robust, offline-capable solutions. Over the years I’ve led cross‑functional teams, designed decoupled architectures for VR/AR projects, and shipped systems that work across constrained hardware. I’m passionate about building solid back-end services, real-time synchronization, and collaborating with designers, artists, and product teams to deliver exceptional experiences.

Carlos Felipe Rosas Aguirre

I am a Senior Unity Engineer focused on architecting and optimizing XR, mobile, and web applications. I enjoy transforming ambitious ideas into scalable, high-performance experiences, even on offline-first devices. I blend cloud platforms, CI/CD pipelines, and AI-driven features to deliver robust, offline-capable solutions. Over the years I’ve led cross‑functional teams, designed decoupled architectures for VR/AR projects, and shipped systems that work across constrained hardware. I’m passionate about building solid back-end services, real-time synchronization, and collaborating with designers, artists, and product teams to deliver exceptional experiences.

Available to hire

I am a Senior Unity Engineer focused on architecting and optimizing XR, mobile, and web applications. I enjoy transforming ambitious ideas into scalable, high-performance experiences, even on offline-first devices. I blend cloud platforms, CI/CD pipelines, and AI-driven features to deliver robust, offline-capable solutions.

Over the years I’ve led cross‑functional teams, designed decoupled architectures for VR/AR projects, and shipped systems that work across constrained hardware. I’m passionate about building solid back-end services, real-time synchronization, and collaborating with designers, artists, and product teams to deliver exceptional experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Senior Unity Developer at Independent
November 1, 2024 - Present
Engineered VR/mobile applications with UI/UX optimization for low-end devices (including Meta Quest), boosting performance by 40% through asset bundling and rendering enhancements. Architected scalable back-end with offline-first state management, reducing latency by 30% and supporting 500+ concurrent users through efficient synchronization. Streamlined CI/CD pipelines and Agile workflows, accelerating deployment by 35% and reducing post-launch bugs by 40% across 5+ projects. Led cross-functional teams of developers in VR projects, delivering decoupled architectures for 500+ user environments with 95% client satisfaction. Integrated real-time data synchronization protocols to enable offline capability and seamless cloud sync.
Senior Unity Engineer at Independent (Freelance)
November 1, 2024 - Present
Architected VR/mobile applications for low-end devices (including Meta Quest) with UI/UX optimization; boosted performance by 40% via Unity asset bundling and rendering enhancements. Designed scalable offline-first state management and decoupled architectures; implemented local services for constrained devices. Led cross-functional collaboration and contributed to real-time synchronization.
Senior Unity Developer at Bravent Latam
October 31, 2024 - September 9, 2025
Developed scalable back-end systems with SQL and WebSockets, enabling offline state management and real-time synchronization for 100+ concurrent users; latency reduced by 30% through network optimizations. Spearheaded Agile/CI/CD workflows for 5+ client projects, accelerating deployments by 25% via rapid iteration and automated testing. Led cross-functional teams of developers and artists for cross-platform XR and designed Unity editor tooling to empower content creators with scenario logic and state management.
Senior Unity Engineer at Bravent Latam
October 1, 2024 - September 9, 2025
Engineered VR/AR applications for Meta Quest, enabling multi-player gameplay and optimizing rendering by 40% for constrained devices. Built scalable back-end servers with SQL/WebSockets, enabling offline state management and real-time synchronization for 100+ CCU; latency reduced by 30% through network optimization. Spearheaded Agile/CI/CD workflows for 5+ client projects, accelerating deployment by 25% via rapid iteration and automated testing. Implemented local services for avatar interactions and scenaric logic, improving user retention by 25% through offline progress. Led cross-platform XR solution teams delivering scalable environments for 100+ user sessions, achieving high client satisfaction.
Senior Unity Engineer at Inspirit Learning Inc.
July 31, 2024 - September 9, 2025
Engineered cross-platform STEM simulations (VR/Mobile) with integrated TTS and asset bundles, reducing load times by 50% and boosting engagement by 40%. Architected back-end servers with SQL/WebSockets for offline state management and real-time sync for 150+ CCU; latency cut by 30%. Spearheaded Agile/CI/CD workflows for 5+ client projects, speeding deployment by 25% and enabling automated testing. Implemented local services for avatar interactions and scenario logic, improving user retention by 25%. Led teams delivering physics-based VR simulations across 1000+ user environments, increasing stability by 30%. Designed Unity editor tooling to support content creators in scenario logic and state management.
Senior Unity Engineer at Nu Studio
July 1, 2024 - September 9, 2025
Engineered cross-platform VR/AR applications for Meta Quest with multi-layer gameplay, optimizing rendering by 40%. Built scalable backend services with SQL/WebSockets enabling offline state management and real-time sync for 100+ concurrent users, reducing latency by 30%. Led Agile/CI/CD workflows for 5+ client projects, accelerating deployments and implementing local avatar interactions and scenario logic. Mentored developers and artists for cross-platform XR and contributed editor tooling to support content creators in scenario logic and state management.
Co-Founder & Lead Developer at Nu Studio
March 1, 2023 - September 9, 2025
Co-founded Nu Studio and led end-to-end XR product development from concept to delivery. Built scalable back-end services (SQL/WebSockets) for real-time data and offline-first capabilities, driving engagement and expanding the portfolio. Managed cross-disciplinary teams across VR/AR projects and partnered with clients to ship multi-user experiences with strong performance. Implemented pipelines and content tooling to streamline production and maintain high-quality visuals across 100+ environments.
Co-Founder & Lead Developer at Nu Studio
March 1, 2023 - September 9, 2025
Co-founded and led Nu Studio, architecting scalable back-end (SQL/WebSockets) with local caching for real-time avatar interactions and 100+ concurrent users. Expanded product portfolio by 50% and optimized Unity UI/FX performance for Meta Quest.
XR & Backend Developer at Cheerio World Inc.
February 1, 2021 - September 9, 2025
Delivered social XR apps with scalable back-end (SQL/WebSockets), enabling real-time avatar delivery and local caching for offline use. Supported 150+ concurrent users and reduced latency by 30% through network optimizations. Spearheaded CI/CD pipelines and automated testing across 10+ projects, improving release quality and velocity. Led cross-functional teams for cross-platform XR solutions ensuring scalability across 1000+ user environments.
VR Developer at Cheerio World Inc.
February 1, 2021 - September 9, 2025
Developed social XR applications with scalable back-end (SQL/WebSockets), implemented TTS/STT for avatars, and contributed to QA and performance improvements.
XR & Backend Developer at Cheerio World Inc.
February 1, 2021 - September 9, 2025
Developed social XR applications with scalable back-end (SQL/WebSockets), implemented real-time asset delivery and offline state management for 150+ concurrent users. Improved CI/CD pipelines and automated testing for faster, reliable releases.
XR & Backend Developer at 3D IQ
December 1, 2020 - September 9, 2025
Led VR/AR projects with scalable back-end integration (SQL/WebSockets) for offline state management and real-time synchronization across 100+ concurrent users. Implemented TTS for avatars and integrated with Agile/CI/CD pipelines, cutting input latency and accelerating delivery. Led cross-functional teams to deploy physics-based VR simulations across 1000+ user environments and contributed to tooling for content creators.
XR & Backend Developer at 3D IQ
December 1, 2020 - September 9, 2025
Developed social XR applications with scalable back-end (SQL/WebSockets), integrated TTS/STT for avatars, and automated CI/CD workflows. Reduced input latency and improved stability across 1,000+ user environments.
VR Developer at Alligator Entertainment
October 1, 2018 - September 9, 2025
Developed VR/AR applications for clients, focusing on simulations and marketing campaigns to showcase products and experiences.
Game Developer at Grupo Avatar PUCP
April 1, 2018 - September 9, 2025
Developed AI for NPCs and connected to databases; contributed data-driven insights for educational games.
Game Developer at Grupo Avatar PU CP
April 1, 2018 - September 9, 2025
Developed AI for NPCs and connected data with a database; exported and analyzed data for insights.
Game Developer at Grupo Avatar PUCP
October 1, 2016 - September 9, 2025
Contributed AI for NPCs and data-driven features for educational games and simulations.
Game Developer at Grupo Avatar PU CP
October 1, 2016 - September 9, 2025
Responsible for device integration and data storage; contributed to data analysis and statistics.
Unity 3D Instructor at MakerLab Peru
March 1, 2016 - Present
Volunteer instructor teaching 3D math and physics concepts for game development to university students and staff; collaborated on tutorials and live streams.
Unity 3D Instructor at Makerlab Peru
March 1, 2016 - Present
Volunteer instructor teaching 3D math and physics concepts for game development students; collaborated on creating tutorials and live streams.

Education

Bachelor of Science in Systems Engineering at National University of Engineering (Universidad Nacional de Ingeniería)
January 11, 2030 - September 9, 2025
Bachelor of Science in Systems Engineering at National University of Engineering
August 1, 2021 - September 9, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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