Hi, I’m Kyle Mulvey, a Technical Game Designer blending gameplay design with hands-on development in Unity and Unreal. Since 2022 I’ve designed content and systems for seven new gameplay scenarios over an 18-month window, created assets in Adobe XD for Unity, and helped build tools to accelerate asset creation with JavaScript and VS Code.
I’ve demonstrated games at industry events like I/ITSEC and NCMA World Congress to secure funding, spearheaded a digital portfolio app for iPad, and collaborated with biomechanical engineers on a vestibular rehabilitation game in Unity/C#. I enjoy re-imagining source material to fit a modern sci-fi art style and crafting lore for characters that feels both light-hearted and deep.
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