Hi, I’m Kyle Mulvey, a Technical Game Designer blending gameplay design with hands-on development in Unity and Unreal. Since 2022 I’ve designed content and systems for seven new gameplay scenarios over an 18-month window, created assets in Adobe XD for Unity, and helped build tools to accelerate asset creation with JavaScript and VS Code. I’ve demonstrated games at industry events like I/ITSEC and NCMA World Congress to secure funding, spearheaded a digital portfolio app for iPad, and collaborated with biomechanical engineers on a vestibular rehabilitation game in Unity/C#. I enjoy re-imagining source material to fit a modern sci-fi art style and crafting lore for characters that feels both light-hearted and deep.

Kyle Mulvey

Hi, I’m Kyle Mulvey, a Technical Game Designer blending gameplay design with hands-on development in Unity and Unreal. Since 2022 I’ve designed content and systems for seven new gameplay scenarios over an 18-month window, created assets in Adobe XD for Unity, and helped build tools to accelerate asset creation with JavaScript and VS Code. I’ve demonstrated games at industry events like I/ITSEC and NCMA World Congress to secure funding, spearheaded a digital portfolio app for iPad, and collaborated with biomechanical engineers on a vestibular rehabilitation game in Unity/C#. I enjoy re-imagining source material to fit a modern sci-fi art style and crafting lore for characters that feels both light-hearted and deep.

Available to hire

Hi, I’m Kyle Mulvey, a Technical Game Designer blending gameplay design with hands-on development in Unity and Unreal. Since 2022 I’ve designed content and systems for seven new gameplay scenarios over an 18-month window, created assets in Adobe XD for Unity, and helped build tools to accelerate asset creation with JavaScript and VS Code.

I’ve demonstrated games at industry events like I/ITSEC and NCMA World Congress to secure funding, spearheaded a digital portfolio app for iPad, and collaborated with biomechanical engineers on a vestibular rehabilitation game in Unity/C#. I enjoy re-imagining source material to fit a modern sci-fi art style and crafting lore for characters that feels both light-hearted and deep.

See more

Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate

Work Experience

Technical Game Designer at HigherEchelon Gaming Solutions
September 1, 2022 - Present
Gamified interactive web-based professional trainer to reinforce procurement knowledge for DoD employees. Demonstrated game live in front of an audience of more than 750 people, boosting customer confidence. Designing content and systems for 7 new gameplay scenarios in an 18-month period, adding at least 7 additional hours of gameplay. Creating game assets in Adobe XD and importing them into Unity. Collaborated with software engineering to design and develop plugin tools for Adobe XD using JavaScript and VS Code to accelerate asset creation pipeline. Exhibited game at I/ITSEC and NCMA World Congress to develop business and secure follow-on funding. Communicating closely with customers and subject matter experts to receive approval and constructive criticism on current progress.
Unreal Game Development Intern at Manned-Unmanned Team
December 1, 2022 - September 9, 2025
Assisted development on a manned-unmanned teaming system. Designed new concepts and communicated ideas to the customer via prototype mock-ups.
Biomechanics Gaming Intern at Biomechanics Gaming
September 1, 2022 - September 9, 2025
Collaborated with biomechanical engineers on vestibular rehabilitation Android game using Unity and C#. Added new features to existing codebase, while updating and maintaining project documentation.
Junior Technical Designer at HigherEchelon Gaming Solutions
September 1, 2022 - Present
Gamified interactive web-based professional trainer to reinforce procurement knowledge for DoD employees. Demonstrated game live in front of an audience of more than 750 people, boosting customer confidence. Designing content and systems for 7 new gameplay scenarios in an 18-month period, adding at least 7 additional hours of gameplay. Crafting light-hearted and deep lore for our characters. Re-imagining source material to adhere to our modern art style and harmonize within our sci-fi game world. Creating game assets in Adobe XD and importing them into Unity. Collaborating with software engineering team to design and develop plugin tools for Adobe XD using JavaScript and VS Code to accelerate asset creation pipeline. Exhibited game at I/ITSEC and NCMA World Congress to develop business and secure follow-on funding. Communicating closely with customers and subject matter experts to receive approval and constructive criticism on current progress.
Unreal Game Development Intern at Manned-Unmanned Team
December 31, 2022 - September 9, 2025
Assisted development on a manned-unmanned teaming system. Designed new concepts and communicated ideas to the customer via prototype mock-ups.
Junior Technical Designer at HigherEchelon Gaming Solutions
September 1, 2022 - Present
Gamified interactive web-based professional trainer to reinforce procurement knowledge for DoD employees; designed content and systems for 7 new gameplay scenarios in an 18-month period; created UI mock-ups and asset pipelines using Adobe XD and Unity; collaborated with software engineers to develop plugin tools for Adobe XD (JavaScript, VS Code) to accelerate asset creation; exhibited game at I/ITSEC and NCMA World Congress to develop business and secure follow-on funding; communicated with customers and SMEs for feedback and approvals; contributed to the manned-unmanned teaming concept and related prototypes; spearheaded design of a digital portfolio app targeting iPad devices; maintained thorough project documentation.
Unreal Game Development Intern at CFD Research Corporation
December 1, 2022 - September 9, 2025
Contributed to vestibular rehabilitation game using Unity and C#; participated in the Manned-Unmanned Team for Unreal Engine development; worked on digital portfolio components and collaborated with biomechanical engineers on related projects; helped maintain and update project documentation and assets; engaged in prototyping and data-oriented design approaches to support future expansion.

Education

Bachelor's of Science in Game Design & Development at Rochester Institute of Technology
January 11, 2030 - January 1, 2022
Bachelor's of Science at RIT
January 11, 2030 - January 1, 2022
Bachelor of Science in Game Design & Development at RIT
January 11, 2030 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Government, Education