I’m Hansika Subbaraj, currently working in XR development. My background is in Computer Science, with experience building AR/VR solutions in Unity and C#.

Hansika Subbaraj

I’m Hansika Subbaraj, currently working in XR development. My background is in Computer Science, with experience building AR/VR solutions in Unity and C#.

Available to hire

I’m Hansika Subbaraj, currently working in XR development. My background is in Computer Science, with experience building AR/VR solutions in Unity and C#.

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
See more

Language

English
Fluent
German
Intermediate

Work Experience

3D & Virtual Reality Developer - Intern at Continental Automotive Technologies
April 1, 2025 - Present
Developed VR/MR components for generative AI based digital vehicle personalization. Collaborated within Agile sprint cycles to deliver incremental feature updates. Refactored custom render passes using Unity's Render Graph API, optimizing rendering workflows and improving application performance by 20%.
Unity Developer - Research Assistant at DFKI Kaiserslautern
March 1, 2025 - September 9, 2025
Developed an XR-supported worker assistance system, reducing assembly time by 30% and improving task accuracy by 25% through context aware visualizations. Built an MR application for the KI4ETA project to visualize real-time energy data, increasing energy transparency and reducing costs by 15%. Implemented a WebGL-based HMI within a smart factory ecosystem, enabling human-robot collaboration.
Unity Developer - Student Researcher at Dept. Human Computer Interaction, RPTU Kaiserslautern
March 1, 2025 - September 9, 2025
Integrated a custom interaction paradigm into AR and VR applications, ensuring smooth device switching and reducing the user learning curve by an estimated 50%. Streamlined codebase management by integrating Git LFS, reducing version control issues with large files and enhancing team productivity. Leveraged iterative development and expert feedback to drive UX improvements and boost usability.
3D & Virtual Reality Developer - Intern at Continental Automotive Technologies
April 1, 2025 - Present
Development of VR/MR components for generative AI based digital vehicle personalization. Collaboration within Agile sprint cycles to deliver incremental feature updates. Refactored custom render passes using Unity’s Render Graph API, optimizing rendering workflows and improving application performance by 20%.
Unity Developer - Research Assistant at DFKI Kaiserslautern
March 1, 2025 - September 9, 2025
Developed an XR-supported worker assistance system, reducing assembly time by 30% and improving task accuracy by 25% through context aware visualizations. Built an MR application for the KI4ETA project to visualize real-time energy data, increasing energy transparency and reducing costs by 15%. Implemented a WebGL-based HMI within a smart factory ecosystem, enabling human-robot collaboration.
Unity Developer - Student Researcher at Dept. Human Computer Interaction, RPTU Kaiserslautern
March 1, 2025 - September 9, 2025
Integrated a custom interaction paradigm into AR and VR applications, ensuring smooth device switching and reducing the user learning curve by an estimated 50%. Streamlined codebase management by integrating Git LFS, reducing version control issues with large files and enhancing team productivity. Leveraged iterative development and expert feedback to drive UX improvements and boost usability.
3D & Virtual Reality Developer - Intern at Continental Automotive Technologies
April 25, 2025 - Present
Development of VR/MR components for generative AI based digital vehicle personalization. Collaboration within Agile sprint cycles to deliver incremental feature updates. Refactored custom render passes using Unity’s Render Graph API, optimizing rendering workflows and improving application performance by 20%.
Unity Developer - Research Assistant at DFKI Kaiserslautern
March 25, 2025 - September 9, 2025
Developed an XR-supported worker assistance system, reducing assembly time by 30% and improving task accuracy by 25% through context aware visualizations. Built an MR application for the KI4ETA project to visualize real-time energy data, increasing energy transparency and reducing costs by 15%. Implemented a WebGL-based HMI within a smart factory ecosystem, enabling human- robot collaboration.
Unity Developer - Student Researcher at Dept. Human Computer Interaction, RPTU Kaiserslautern
March 25, 2025 - September 9, 2025
Integrated a custom interaction paradigm into AR and VR applications, ensuring smooth device switching and and reducing the user learning curve by an estimated 50%. Streamlined codebase management by integrating Git LFS, reducing version control issues with large files and enhancing team productivity. Leveraged iterative development and expert feedback to drive UX improvements and boost usability.
Master Thesis – Egocentric Hand-Object Interaction Detection for Worker Assistance Systems at DFKI Kaiserslautern
September 30, 2024 - September 9, 2025
Built a synthetic data generation tool using Unity Perception, producing over 5K annotated hand-object interaction data. Developed a context recognition system using a multi-modal deep learning network for real-time assistance in assembly tasks.
Factory Layout Planning using VR at RPTU Kaiserslautern
May 31, 2023 - September 9, 2025
Developed a VR application for factory layout planning with a generic factory scene with teleportation and object manipulation capabilities. The app includes a menu offering three predefined layouts, with evaluation parameters that dynamically change based on data from a reinforcement learning model to plan an optimal layout.
3D & Virtual Reality Developer - Intern at Continental Automotive Technologies
April 1, 2025 - Present
Development of VR/MR components for generative AI based digital vehicle personalization. Collaboration within Agile sprint cycles to deliver incremental feature updates. Refactored custom render passes using Unity’s Render Graph API, optimizing rendering workflows and improving application performance by 20%.
Unity Developer - Research Assistant at DFKI Kaiserslautern
March 1, 2025 - September 9, 2025
Developed an XR-supported worker assistance system, reducing assembly time by 30% and improving task accuracy by 25% through context aware visualizations. Built an MR application for the KI4ETA project to visualize real-time energy data, increasing energy transparency and reducing costs by 15%. Implemented a WebGL-based HMI within a smart factory ecosystem, enabling human-robot collaboration.
Unity Developer - Student Researcher at Dept. Human Computer Interaction, RPTU Kaiserslautern
March 1, 2025 - September 9, 2025
Integrated a custom interaction paradigm into AR and VR applications, ensuring smooth device switching and reducing the user learning curve by an estimated 50%. Streamlined codebase management by integrating Git LFS, reducing version control issues with large files and enhancing team productivity. Leveraged iterative development and expert feedback to drive UX improvements and boost usability.
Master Thesis – Egocentric Hand-Object Interaction Detection for Worker Assistance Systems at DFKI Kaiserslautern
September 1, 2024 - September 9, 2025
Built a synthetic data generation tool using Unity Perception, producing over 5K annotated hand-object interaction data. Developed a context recognition system using a multi-modal deep learning network for real-time assistance in assembly tasks.
Factory Layout Planning using VR at RPTU Kaiserslautern
May 1, 2023 - September 9, 2025
Developed a VR application for factory layout planning with a generic factory scene with teleportation and object manipulation capabilities. The app includes a menu offering three predefined layouts, with evaluation parameters that dynamically change based on data from a reinforcement learning model to plan an optimal layout.

Education

M.Sc. Computer Science at RPTU Kaiserslautern, Germany
January 1, 2021 - September 9, 2025
B.Tech Computer Science and Engineering at Manipal University Jaipur, India
January 1, 2017 - January 1, 2021
M.Sc. Computer Science at RPTU Kaiserslautern, Germany
January 1, 2021 - September 9, 2025
B.Tech Computer Science and Engineering at Manipal University Jaipur, India
January 1, 2017 - January 1, 2021
M.Sc. Computer Science at RPTU Kaiserslautern
January 1, 2021 - September 9, 2025
B.Tech Computer Science and Engineering at Manipal University Jaipur
January 1, 2017 - January 1, 2021
Master of Science in Computer Science at RPTU Kaiserslautern
January 1, 2021 - September 9, 2025
Bachelor of Technology in Computer Science and Engineering at Manipal University Jaipur
January 1, 2017 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Media & Entertainment, Manufacturing, Education, Professional Services, Computers & Electronics, Transportation & Logistics, Other