I bring over 6 years of professional experience in game development, allowing me to work with complete autonomy and deliver production-ready assets immediately. ​My daily workflow relies heavily on Blender, ZBrush, Unreal Engine 5, and Unity. I have extensive commercial experience working on published console titles, including Turok Origins (PS5) and One Last Breath. ​You mentioned a strong need for detail and optimization. My background is deeply rooted in technical environment art, where I specialize in heavy optimization for platforms with strict performance budgets, such as the Nintendo Switch. I ensure high artistic fidelity through clean topology, highly efficient UV mapping, and smart material setups, maintaining stable real-time performance without sacrificing visual quality. ​I am available to start immediately and would love to bring my technical and artistic expertise to your projects. You can review my work and optimization skills in my portfolio below. ​Portfolio: _Website not available. Sign in: https://www.twine.net/signup_/jordis ​LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ ​Thank you for your time and consideration. I look forward to hearing from you. ​Best regards, ​Jordi Sole

Jordi Soler

I bring over 6 years of professional experience in game development, allowing me to work with complete autonomy and deliver production-ready assets immediately. ​My daily workflow relies heavily on Blender, ZBrush, Unreal Engine 5, and Unity. I have extensive commercial experience working on published console titles, including Turok Origins (PS5) and One Last Breath. ​You mentioned a strong need for detail and optimization. My background is deeply rooted in technical environment art, where I specialize in heavy optimization for platforms with strict performance budgets, such as the Nintendo Switch. I ensure high artistic fidelity through clean topology, highly efficient UV mapping, and smart material setups, maintaining stable real-time performance without sacrificing visual quality. ​I am available to start immediately and would love to bring my technical and artistic expertise to your projects. You can review my work and optimization skills in my portfolio below. ​Portfolio: _Website not available. Sign in: https://www.twine.net/signup_/jordis ​LinkedIn: _Website not available. Sign in: https://www.twine.net/signup_ ​Thank you for your time and consideration. I look forward to hearing from you. ​Best regards, ​Jordi Sole

Available to hire

I bring over 6 years of professional experience in game development, allowing me to work with complete autonomy and deliver production-ready assets immediately.
​My daily workflow relies heavily on Blender, ZBrush, Unreal Engine 5, and Unity. I have extensive commercial experience working on published console titles, including Turok Origins (PS5) and One Last Breath.
​You mentioned a strong need for detail and optimization. My background is deeply rooted in technical environment art, where I specialize in heavy optimization for platforms with strict performance budgets, such as the Nintendo Switch. I ensure high artistic fidelity through clean topology, highly efficient UV mapping, and smart material setups, maintaining stable real-time performance without sacrificing visual quality.
​I am available to start immediately and would love to bring my technical and artistic expertise to your projects. You can review my work and optimization skills in my portfolio below.
​Portfolio: Website not available. Sign in: https://www.twine.net/signup/jordis
​LinkedIn: Website not available. Sign in: https://www.twine.net/signup
​Thank you for your time and consideration. I look forward to hearing from you.
​Best regards,
​Jordi Sole

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Advanced
Catalan; Valencian
Advanced

Work Experience

3D Artist at Game Studio
March 1, 2021 - Present
Responsible for creating high-quality 3D assets for various gaming projects, collaborating closely with the design team to ensure that the art style aligns with the vision of the game. Also involved in optimizing models for performance while maintaining visual fidelity.
Intern 3D Artist at Indie Game Developer
November 1, 2019 - September 9, 2025
Assisted in producing 3D models and textures, taking direction from senior artists. Focused on learning industry-standard practices and improving modeling skills.
Intern Environment Artist at Local Studio
June 1, 2016 - September 9, 2025
Worked on environment design for a small indie game, developing assets and layouts under the guidance of experienced artists while gaining practical skills in 3D modeling and texturing.
3D Artist at XYZ Game Studio
March 1, 2022 - November 27, 2025
Created and designed high-quality 3D models and environments for various video game projects, ensuring optimal performance and visual appeal.
Intern 3D Artist at ABC Animation Studio
January 1, 2022 - January 1, 2022
Assisted in the creation of 3D assets and animations for animated films, learning industry-standard practices and software.

Education

Master's in Environment and Prop Creation for Video Games at Escola Superior de Disseny, 2014
January 1, 2014 - January 1, 2016
Bachelor's in 3D Animation and Visual Effects at Escola Massana, 2010
January 1, 2010 - January 1, 2014
Master in Environment and Prop Creation for Video Games at Rooftop Institute
January 1, 2020 - January 1, 2022
Bachelor in 3D Animation and Visual Effects at Rooftop Institute
January 1, 2014 - January 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment