I bring over 6 years of professional experience in game development, allowing me to work with complete autonomy and deliver production-ready assets immediately.
My daily workflow relies heavily on Blender, ZBrush, Unreal Engine 5, and Unity. I have extensive commercial experience working on published console titles, including Turok Origins (PS5) and One Last Breath.
You mentioned a strong need for detail and optimization. My background is deeply rooted in technical environment art, where I specialize in heavy optimization for platforms with strict performance budgets, such as the Nintendo Switch. I ensure high artistic fidelity through clean topology, highly efficient UV mapping, and smart material setups, maintaining stable real-time performance without sacrificing visual quality.
I am available to start immediately and would love to bring my technical and artistic expertise to your projects. You can review my work and optimization skills in my portfolio below.
Portfolio: Website not available. Sign in: https://www.twine.net/signup/jordis
LinkedIn: Website not available. Sign in: https://www.twine.net/signup
Thank you for your time and consideration. I look forward to hearing from you.
Best regards,
Jordi Sole
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