I'm Miloš Davidović, a Unity Gameplay Programmer with 11+ years of experience in mobile game development for iOS and Android. I focus on delivering high-quality gameplay systems and scalable architectures, with a proven track record of optimizing performance for large-scale projects and boosting player engagement through clean, maintainable code. I apply SOLID principles, design patterns, and modern Unity frameworks for UI/UX and gameplay. My background includes SDK integrations, analytics, in-app purchases, and live ops features. I'm passionate about building engaging player experiences, collaborating across cross-functional teams, and continuously expanding my expertise (currently exploring Unreal Engine 5 with C++).

Miloš Davidović

I'm Miloš Davidović, a Unity Gameplay Programmer with 11+ years of experience in mobile game development for iOS and Android. I focus on delivering high-quality gameplay systems and scalable architectures, with a proven track record of optimizing performance for large-scale projects and boosting player engagement through clean, maintainable code. I apply SOLID principles, design patterns, and modern Unity frameworks for UI/UX and gameplay. My background includes SDK integrations, analytics, in-app purchases, and live ops features. I'm passionate about building engaging player experiences, collaborating across cross-functional teams, and continuously expanding my expertise (currently exploring Unreal Engine 5 with C++).

Available to hire

I’m Miloš Davidović, a Unity Gameplay Programmer with 11+ years of experience in mobile game development for iOS and Android. I focus on delivering high-quality gameplay systems and scalable architectures, with a proven track record of optimizing performance for large-scale projects and boosting player engagement through clean, maintainable code.

I apply SOLID principles, design patterns, and modern Unity frameworks for UI/UX and gameplay. My background includes SDK integrations, analytics, in-app purchases, and live ops features. I’m passionate about building engaging player experiences, collaborating across cross-functional teams, and continuously expanding my expertise (currently exploring Unreal Engine 5 with C++).

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Serbian
Fluent
English
Fluent

Work Experience

Unity Developer at SQ Play DOO
December 1, 2024 - Present
As a 2D UI/UX Artist & Developer, implemented and optimized 2D UI elements for game interfaces and menus, including icons, buttons, and backgrounds. Adapted assets for various resolutions and devices, ensured consistent visuals and performance. Created animations and visual effects for interactive UI, tested and debugged for seamless implementation. Programmed and structured the entire UI architecture (screens, menus, navigation, and functionalities) and developed systems for displaying and customizing 2D elements (e.g., in-game store menus, player details, statistics). Collaborated with the 3D team to integrate 2D/3D elements in UI and gameplay, and developed customizable user options (color schemes, symbols, emblems, jerseys, backgrounds). Provided documentation and technical guidelines and assisted in training teammates.
Unity Consultant at Locker Live Inc.
November 30, 2024 - September 9, 2025
Developing new features for upcoming game. Assisting in architecting, engineering, and operating secure, cost-effective, scalable systems. Providing recommendations and improvements. Working with the Locker team to identify and fix problems. Assisting other engineers in providing data and functional services to the applications they are developing. Managing and coordinating activities with other team members through Jira, Slack or other tools.
Software Engineer at Two Desperados
November 30, 2023 - September 9, 2025
Led a complete visual overhaul of the game in collaboration with Art/UI teams; downsized and optimized the game for better UX. Developed several live ops features using Unity and MS SQL; refactored legacy code and improved game stability. Created a new pipeline between development and art teams for faster, standardized asset creation and exporting. Onboarded new employees and served as temporary development lead during the transition between two leads.
Unity Developer at Mindojo Ltd
June 1, 2021 - September 9, 2025
Worked with a team of Unity developers on a new game for children learning English as a second language. Developed new features and animations, and worked on mini-games. Collaborated with Art and UI/UX teams to ensure consistent visualization across devices.
Unity Developer at Peaksel D.O.O. Nis
January 31, 2021 - September 9, 2025
Collaborated with Game Design, Art, and UI/UX teams to create Unity apps and games from scratch, both independently and in teams. Exported Unity projects to Android and iOS, adapting for different stores. Tracked game analytics and fixed bugs on existing projects. One project achieved 5M+ downloads on Google Play. Referenced portfolio for more details.
.NET Developer at Digital Worx Belgrade
November 30, 2019 - September 9, 2025
Developed a Rework Failure Analysis application for Bosch. Created requested UI and exported digital reports to Excel.
Windows Developer at Digital Worx Belgrade
April 30, 2018 - September 9, 2025
Created a UWP application for WAFIOS AG to run on PCs and terminals. Built applications for presenting company news and information, and created a digital product catalog with details, photos, and descriptions. Communicated with clients to ensure requirements were met.
Windows Phone Developer at FAXI Ltd
November 30, 2017 - September 9, 2025
Developed the FAXI carpooling app, a journey-sharing platform to promote and facilitate all forms of journey-sharing, aiming to reduce car usage and ease congestion.
Unity Developer at SQ Play DOO
December 1, 2024 - Present
Implemented and optimized 2D UI/UX assets for game interfaces, including icons, buttons, backgrounds and other visual components. Adapted assets for various resolutions and devices, ensuring a consistent visual experience and optimal performance. Developed animations and visual effects for interactive UI, integrated 2D/UI with 3D elements, and structured the UI architecture (screens, menus, navigation, and functionality). Implemented systems for displaying and customizing 2D elements, including in-game store menus, player details and statistics. Collaborated with the 3D team to ensure cohesive UI and gameplay. Developed customizable user options such as color schemes, symbols and visual themes. Documented components and guidelines and assisted in training team members.
Unity Consultant at Locker Live Inc.
November 1, 2024 - September 9, 2025
Developing new features for upcoming game; assisting in architecting, engineering, and operating secure, cost-effective, scalable systems; providing recommendations and improvements; collaborating with the team to identify and fix problems; assisting other engineers with data and functional services; coordinating activities with Jira/Slack.
Software Engineer at Two Desperados
November 1, 2023 - September 9, 2025
Completed a full game visual overhaul with Art/UI teams; downsized and optimized the game for better UX; developed several live ops features using Unity and MS SQL; refactored legacy code and improved stability; created a new asset creation/export pipeline; onboarded new employees; served as temporary development lead during transition between two leads.
Unity Developer at Mindojo Ltd
June 1, 2021 - September 9, 2025
Collaborated with Unity team on a new game for children learning English; developed new features and animations; worked on mini-games in Plingo; partnered with Art/UI/UX teams to ensure consistent visuals across devices.
Unity Developer at Peaksel D.O.O. Niš
January 1, 2021 - September 9, 2025
Worked with Game Design, Art and UI/UX teams to create Unity apps and games; built projects from scratch and in teams; exported Unity projects to Android and iOS and adjusted for stores; tracked game analytics and fixed bugs; one project has 5M+ downloads on Google Play; portfolio available.
.NET Developer at Digital Worx
November 1, 2019 - September 9, 2025
Developed a Rework Failure Analysis application for Bosch; created requested UI and exported digital reports as Excel files.
Windows Developer at Digital Worx
April 1, 2018 - September 9, 2025
Created a UWP application for WAFIOS AG to run on PCs and terminals; built applications for presenting company news and a digital product catalog with details, photos and descriptions; maintained client communications to ensure project requirements were met.
Windows Phone Developer at FAXI Ltd
November 1, 2017 - September 9, 2025
Created the FAXI carpooling app, a journey-sharing platform to promote and facilitate all forms of journey-sharing.
Unity Developer at SQ Play DOO
December 1, 2024 - Present
As a 2D UI/UX Artist & Developer, implemented and optimized 2D UI elements for game interfaces, including icons, buttons, and backgrounds; adapted assets for various resolutions and devices; created UI animations and effects; tested and debugged for seamless integration. Architected and structured the entire UI, including screens, menus, and navigation, and developed systems for displaying and customizing 2D elements such as in-game stores and player statistics. Collaborated with 3D teams to integrate 2D/3D assets, and developed customizable user options and visual themes. Produced documentation and aided team training.
Unity Consultant at Locker Live Inc.
November 1, 2024 - September 9, 2025
Developing new features for an upcoming game; assisting in architecting, engineering, and operating secure, cost-effective, scalable systems; providing recommendations and improvements; identifying and fixing problems with the Locker team; assisting other engineers with data and functional services; coordinating activities with Jira, Slack, and related tools.
Software Engineer at Two Desperados
November 1, 2023 - September 9, 2025
Completed a full-game visual overhaul in collaboration with Art/UI teams; downsized and optimized the game for better UX; developed live-ops features using Unity and MS SQL; refactored legacy code to improve stability; established a new pipeline between development and art teams for faster asset creation and export; onboarding of new employees and temporary development leadership during leadership transition.
Unity Developer at Mindojo Ltd
June 1, 2021 - September 9, 2025
Worked with a team of Unity developers on a children’s English-learning game; developed new features and animations; contributed to existing mini-games; collaborated with Art and UI/UX teams to ensure consistent visuals across devices.
Unity Developer at Peaksel D.O.O.
January 1, 2021 - September 9, 2025
Created Unity apps and games from scratch, exported to Android and iOS, and optimized for multiple stores; tracked game analytics and fixed bugs; built a pipeline between development and art teams for standardized asset creation; onboarded new employees on the project. One project achieved 5M+ downloads on Google Play.
.NET Developer at Digital Worx
November 1, 2019 - September 9, 2025
Collaborated on a Rework Failure Analysis application for Bosch; designed and delivered UI components and exported digital reports to Excel.
Windows Developer at Digital Worx
April 1, 2018 - September 9, 2025
Created a UWP application for WAFIOS AG to display on PCs and terminals; developed a digital catalog of products with details, photos, and descriptions; liaised with clients to ensure requirements were met.
Windows Phone Developer at FAXI Ltd
November 1, 2017 - September 9, 2025
Responsible for creating the FAXI carpooling app, a journey-sharing platform aimed at reducing cars on the road and promoting sustainable travel.
Unity Developer at SQ Play DOO
December 1, 2024 - Present
Responsible for implementing and optimizing 2D UI/UX assets and gameplay UI, including icons, buttons, backgrounds, and other components. Adapted visuals for multiple resolutions and devices, developed animations and visual effects for interactive UI, tested and debugged UI integration, and structured the UI architecture (screens, menus, navigation, and functionalities). Collaborated with the 3D team to integrate 2D/3D elements and developed customizable user options (color schemes, symbols, emblems, jerseys, backgrounds). Documented components and assisted in onboarding teammates.
Unity Consultant at Locker Live Inc.
November 1, 2024 - September 9, 2025
Developing new features for an upcoming game, assisting in architecting, engineering, and operating secure, cost-effective, scalable systems. Providing recommendations and improvements. Identifying and fixing problems with the Locker team, assisting other engineers with data and functional services, and coordinating activities with Jira/Slack and other tools.
Software Engineer at Two Desperados
November 1, 2023 - September 9, 2025
Led a complete visual overhaul of the game in collaboration with Art and UI/UX teams, downsized and optimized the game for better UX, and developed Live Ops features using Unity and MS SQL. Refactored legacy code, improved game stability, created a new pipeline between development and art teams for faster asset creation and exporting, onboarded new employees, and acted as temporary development lead during leadership transition.
Unity Developer at Mindojo Ltd
June 1, 2021 - September 9, 2025
Worked with a team of Unity developers on a new game for children learning English as a second language. Developed new features and animations and worked on mini-games. Collaborated with Art and UI/UX teams to ensure consistent visualization across devices.
Unity Developer at Peaksel D.O.O. Nis
January 1, 2021 - September 9, 2025
Worked with Game Design, Art, and UI/UX teams on Unity apps and games, created projects from scratch, exported to Android/iOS, tracked game analytics and fixed bugs. Established asset creation/export pipelines. Contributed to a project with 5M+ downloads on Google Play.
.NET Developer at Digital Worx
November 1, 2019 - September 9, 2025
Developed a Rework Failure Analysis application for Bosch, created requested UI and exported digital reports to Excel.
Windows Developer at Digital Worx
April 1, 2018 - September 9, 2025
Created a UWP application for WAFIOS AG for PCs and terminals; developed digital catalogs with product details, photos, and descriptions; communicated with clients to ensure project requirements were met.
Windows Phone Developer at FAXI Ltd
November 1, 2017 - September 9, 2025
Implemented the FAXI carpooling app, a journey-sharing platform to reduce car usage and ease urban congestion.
Unity Developer at SQ Play DOO Belgrade
December 1, 2024 - Present
As a 2D UI/UX Artist & Developer, implemented and optimized 2D UI elements for game interfaces and menus, adapted assets for various resolutions and devices, developed animations and visual effects for interactive UI components, tested and debugged UI integration, programmed and structured the entire UI architecture including screens, menus, navigation flow and functionalities, integrated 2D and 3D elements with the game, and developed customizable user options and visual themes; documented components and assisted in training teammates.
Unity Consultant at Locker Live Inc.
November 1, 2024 - September 9, 2025
Developing new features for upcoming game; architecting, engineering, and operating secure, cost-effective, scalable systems; providing recommendations and improvements; identifying and fixing problems; assisting other engineers with data and functional services; coordinating activities with Jira/Slack.
Software Engineer at Two Desperados
November 1, 2023 - September 9, 2025
Completed full game visual overhaul with Art/UI; downsized and optimized game for better UX; developed several live ops features using Unity and MS SQL; refactored legacy code and improved stability; created a pipeline between development and art teams for faster asset creation/export; onboarding new employees; temporary development lead during transition.
Unity Developer at Mindojo Ltd
June 1, 2021 - September 9, 2025
Created a new game for children learning English as a second language; developed features and animations; worked on existing mini-games; collaborated with Art and UI/UX to ensure consistent visualization across devices.
Unity Developer at Peaksel d.o.o. Nis
January 1, 2021 - September 9, 2025
Collaborated with Design, Art, and UI/UX to create Unity apps and games; exported projects for Android and iOS; tracked game analytics and performed bug fixes; led asset creation/export pipeline; contributed to a project with 5M+ downloads on Google Play.
.NET Developer at Digital Worx
November 1, 2019 - September 9, 2025
Developed Rework Failure Analysis application for Bosch; designed and exported UI and Excel reports.
Windows Developer at Digital Worx
April 1, 2018 - September 9, 2025
Created a UWP application for WAFIOS AG; developed news/info presentation software and digital catalog of products; client communication to ensure requirements.
Windows Phone Developer at FAXI Ltd
November 1, 2017 - September 9, 2025
Created FAXI carpooling app, a journey-sharing platform to promote sustainable travel and reduce traffic.
Senior Unity Developer at SQ Play DOO
December 1, 2024 - Present
Designed and implemented full UI architecture for an upcoming game, covering all screens, menus, navigation flow, and interactive elements; owned UX decisions for 2D UI/UX, analytics, in-game purchases, pop-ups, and visual feedback; implemented and optimized 2D assets including animations and effects; participated in multiplayer integration with Photon Realtime; collaborated with 3D team to integrate 2D UI with gameplay; created customizable player options; produced documentation and onboarding for UI systems.
Unity Consultant at MySQL Locker Live Inc
November 1, 2024 - September 30, 2025
Developed the Leagues feature, delivering a fully optimized, stable, and client-ready implementation ahead of the NFL season launch; collaborated with backend and provided seamless integration and architecture recommendations; managed tasks across the team using Jira/Slack to improve workflow transparency.
Software Engineer at Two Desperados Ltd
November 1, 2023 - September 30, 2025
Led a full visual overhaul of the game, downsized and optimized assets, doubled game revenue through new live ops features, refactored legacy code, established a standardized asset pipeline, defined a new development workflow, mentored juniors, and implemented performance-focused solutions including object pooling and mobile optimizations.
Senior Unity Developer at Mindojo Ltd
June 1, 2021 - September 30, 2025
Developed the main game wrapper for the educational project Plingo, unifying multiple mini-games into a cohesive experience; implemented animations and UI to boost engagement; applied architectural patterns (Zenject, State Machine, Observer, Service Locator, Onion Architecture) for scalability; collaborated with a multinational Art/UI/UX team in a remote setup.
Unity Developer at Peaksel D.O.O Niš
January 1, 2021 - September 30, 2025
Led full-cycle development of Unity applications and games, including SDK integrations (analytics, IAP, A/B testing) and publishing on multiple platforms; published a mobile game with 5M+ downloads; created an Alexa Skill game; optimized asset management with sprite atlases and asset bundles; automated localization and analytics tracking across projects.
NET Developer at Digital Worx DOO Belgrade
November 1, 2019 - September 30, 2025
Co-developed a Rework Failure Analysis application for Bosch to improve production efficiency and reduce human error; implemented UI and functionality to export reports to Excel, driving productivity improvements.
Windows Developer at Digital Worx DOO DOO Belgrade
April 1, 2018 - September 30, 2025
Developed a UWP application for WAFIOS AG to present company information and product catalogs; built a PowerShell tool to preprocess and index large data sets for trade fair terminals; maintained close client communication to ensure satisfaction.
Windows Phone Developer at FAXI Ltd
November 1, 2017 - September 30, 2025
Engineered the FAXI carpooling app for UK-based employees, delivering stability and adoption across the organization and contributing to sustainability goals.
Senior Unity Developer at SQ Play DOO Belgrade (Remote)
December 1, 2024 - Present
Designed and implemented full UI architecture for an upcoming game, covering all screens, menus, navigation, and interactive elements. Led UX decisions for 2D UI/UX, including analytics, in-game purchases, pop-ups, and visual feedback; collaborated with 3D team to integrate 2D UI with gameplay; implemented and optimized 2D assets and animations; contributed to multiplayer integration with Photon Realtime; produced technical documentation and mentored team members.
Unity Consultant at My Locker Live Inc USA (Remote)
November 1, 2024 - September 30, 2025
Developed a key 'Leagues' feature, delivering optimized, stable client-ready implementation ahead of NFL season launch; collaborated with backend for seamless integration; provided architecture and engineering recommendations; managed tasks via Jira and Slack.
Software Engineer at Two Desperados Ltd Belgrade (Remote)
November 1, 2023 - September 30, 2025
Led a full visual overhaul, optimized assets with spritelAtlas/assets bundles, and doubled game revenue through live ops features; refactored legacy code reducing crash rate by 70%; established standardized asset pipelines and a new development workflow; mentored junior developers and supported feature onboarding.
Senior Unity Developer at Mindojo Ltd Israel (Remote)
June 1, 2021 - September 30, 2025
Developed and integrated Plingo, unifying multiple mini-games into a seamless educational experience; implemented animations and UI to enhance engagement; applied advanced architectural patterns (Zenject, State Machine, Observer, Service Locator, Onion Architecture) to keep code scalable and maintainable.
Unity Developer at Peaksel D.O.O Niš
January 1, 2021 - September 30, 2025
Led full-cycle Unity development across multiple projects; integrated analytics, IAP, and A/B testing; published games on Google Play and App Store; built an automated localization system; designed asset management optimizations and established collaboration processes among Design, Art, and Marketing teams.
NET Developer at Digital Worx DOO Belgrade (Remote)
November 1, 2019 - September 30, 2025
Developed a Rework Failure Analysis application for Bosch to improve production line efficiency and reduce errors; implemented UI and Excel export functionality to streamline reporting.
Windows Developer at Digital Worx DOO DOO Belgrade (Remote)
April 1, 2018 - September 30, 2025
Developed a UWP application for WAFIOS AG to present company information and product catalog; built a PowerShell preprocessing/indexing tool to handle large data sets for trade fair terminals.
Windows Phone Developer at FAXI Ltd (Niš)
November 1, 2017 - September 30, 2025
Engineered and delivered the FAXI carpooling app for employees of a UK-based company; collaboration across teams to ensure stability and adoption; contributed to sustainability by reducing commuting costs and emissions.
Senior Unity Developer at SQ Play DOO
December 1, 2024 - Present
Designed and implemented full UI architecture for an upcoming game, covering all screens, menus, navigation flow, and interactive elements; owned UX decisions for 2D UI/UX including analytics, in-game purchases, pop-ups, and visual feedback; optimized 2D assets and effects; contributed to multiplayer integration using Photon Realtime; collaborated with 3D team to ensure cohesion; created customizable player options and documented UI systems for onboarding.
Unity Consultant at Locker Live Inc USA
November 1, 2024 - September 30, 2025
Developed the key 'Leagues' feature, delivering a fully optimized, client-ready implementation; collaborated with backend for integration; provided architecture recommendations; managed tasks with Jira/Slack to improve workflow.
Software Engineer at Two Desperados Ltd
November 1, 2023 - September 30, 2025
Led full visual overhaul; doubled game revenue with new live ops features; refactored legacy code; established asset pipeline; defined development workflow; mentored junior developers; implemented performance-focused solutions including object pooling and mobile optimization.
Senior Unity Developer at Mindojo Ltd
June 1, 2021 - September 30, 2025
Developed the main game wrapper for the educational project Plingo; implemented animations and UI features; applied architectural patterns (Zenject, State Machine, Observer, Service Locator, Onion Architecture); collaborated with multinational Art/UI teams; remote collaboration.
Unity Developer at Peaksel D.O.O Niš
January 1, 2021 - September 30, 2025
Led full-cycle development of Unity applications and games, including SDK integrations (analytics, IAP, A/B testing), and publishing on Google Play, App Store, Steam, Mac, and PC; published a mobile game with 5M+ downloads and developed an Alexa Skill; optimized asset management and automated localization; tracked analytics and improved retention.
NET Developer at Digital Worx DOO Belgrade
November 1, 2019 - September 30, 2025
Collaborated on a Rework Failure Analysis application for Bosch; implemented UI and functionality to export reports to Excel, streamlining reporting processes and boosting productivity.
Windows Developer at Digital Worx DOO Belgrade
April 1, 2018 - September 30, 2025
Developed a UWP application for WAFIOS AG to present company information and a digital product catalog; built a PowerShell tool to preprocess and index large datasets for smooth display on trade fair terminals.
Windows Phone Developer at FAXI Ltd (later acquired by Toyota)
November 1, 2017 - September 30, 2025
Engineered the FAXI carpooling app, enabling efficient rides for employees; contributed to a sustainability initiative reducing travel costs and emissions.
Senior Unity Developer at SQ Play DOO
December 1, 2024 - Present
Designed and implemented full UI architecture for an upcoming game, covering all screens, menus, navigation flow, and interactive elements, ensuring a cohesive and scalable system from game entry to gameplay integration. Owned UX decision-making for 2D UI/UX, including analytics, in-game purchases, pop-ups, and visual feedback, optimizing player experience based on best practices and past experience. Implemented and optimized 2D graphical assets provided by the Art team, including animations and visual effects for interactive UI components, ensuring compatibility across multiple devices and resolutions. Participated in multiplayer integration, including matchmaking using Photon Realtime, ensuring smooth multiplayer functionality and seamless player experience. Collaborated with 3D development team to integrate 2D UI elements seamlessly with gameplay, maintaining visual and functional cohesion. Created customizable player options including color schemes, symbols, emblems, jerseys, and b
Unity Consultant at Locker Live Inc
November 30, 2024 - September 30, 2025
Developed a key 'Leagues' feature for an upcoming game, delivering a fully optimized, stable, and client-ready implementation ahead of the NFL season launch. Ensured timely and successful project release, meeting all client requirements and maintaining high performance standards. Collaborated closely with the backend team, providing seamless integration and resolving technical challenges to guarantee smooth gameplay experience. Provided architecture and engineering recommendations, contributing to secure, cost-effective, and scalable system design. Managed and coordinated tasks across the team using Jira, Slack, and other tools, improving workflow transparency and project efficiency.
Software Engineer at Two Desperados Ltd
November 30, 2023 - September 30, 2025
Led a full visual overhaul of the game in collaboration with Art and UI/UX teams, downsizing and optimizing assets using sprite atlases and asset bundles for improved performance and user experience. Doubled game revenue through development of new live ops features and continuous enhancements using Unity and MS SQL. Refactored legacy code and implemented optimizations, reducing crash rate by 70% and improving overall game stability. Established a standardized asset pipeline between development and art teams, accelerating production and ensuring consistent quality. Defined and implemented a new development workflow for feature implementation, including architecture proposal, prototype development, integration with existing systems, testing, QA submission, and publishing, improving efficiency and reducing errors. Temporarily acted as team lead, successfully completing roadmap features and onboarding a new producer, while mentoring junior developers. Implemented performance-focused soluti
Senior Unity Developer at Mindojo Ltd
June 30, 2021 - September 30, 2025
Developed and integrated the main game wrapper for the educational project Plingo, unifying multiple mini-games into a seamless experience for children learning English. Implemented animations and UI features to enhance user engagement and ensure consistent visualization across devices. Applied advanced architectural patterns (Zenject, State Machine, Observer, Service Locator, Onion Architecture) to maintain scalable and maintainable code. Collaborated closely with a multinational Art and UI/UX team, contributing to a polished, accessible, and educational experience for young users.
Unity Developer at Peaksel D.O.O
January 31, 2021 - September 30, 2025
Led full-cycle development of multiple Unity applications and games, from architecture setup and prototyping to implementation, SDK integration (analytics, in-app purchases, A/B testing), and publishing on Google Play, App Store, Steam, Mac, and PC platforms. Delivered one mobile game achieving 5M+ downloads on Google Play and significant downloads on App Store. Designed and published an Alexa Skill game using NodeJS. Optimized in-game asset management using Object Pooling and Addressables. Established collaboration processes between Game Design, Art, and Marketing teams, optimizing the integration of graphics, assets, and localization. Developed an automated localization system, allowing translations to be implemented quickly for releases. Tracked analytics and user feedback to drive improvements across projects.
NET Developer at Digital Worx DOO
November 30, 2019 - September 30, 2025
Collaborated with a team to develop a Rework Failure Analysis application for Bosch, aimed at improving production line efficiency and reducing human error. Implemented user interfaces and developed functionality to export digital reports into Excel, streamlining reporting processes. The application helped increase production line productivity by 20% and reduce rework-related errors and waste by 25%.
Windows Developer at Digital Worx DOO DOO
April 30, 2018 - September 30, 2025
Developed a UWP application for WAFIOS AG, enabling presentation of company news, information, and a digital product catalog with detailed descriptions, photos, and specifications. Built a complementary PowerShell application to preprocess and index -20GB of product data, significantly improving performance and ensuring smooth data loading and display on trade fair terminals.
Windows Phone Developer at FAXI Ltd
November 30, 2017 - September 30, 2025
Engineered and delivered the FAXI carpooling app, enabling employees of a UK-based company to share rides, reducing commuting costs and environmental impact. Collaborated with cross-functional teams to design, develop, and deploy the platform within one year, ensuring stability and user adoption across the organization.

Education

Master's degree at University of Niš
January 11, 2030 - January 1, 2014
Master's degree at University of Niš
January 11, 2030 - January 1, 2014
Master's degree at University of Niš
January 11, 2030 - January 1, 2014
Master's degree at University of Niš
January 11, 2030 - January 1, 2014
Master's degree at University of Niš, Niš
January 11, 2030 - January 1, 2014
Master's degree at University of Niš
January 11, 2030 - January 1, 2014
Master's degree at University of Niš
January 11, 2030 - January 1, 2014
Master's degree in Information Technology at University of Niš
January 11, 2030 - January 1, 2014
Master's degree at University of Niš
January 11, 2030 - January 1, 2014

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services, Computers & Electronics