Hi there! I’m Benjamin Ricks, a technical artist and Unity-focused developer who thrives on turning art into polished, functioning experiences. I enjoy shaping asset pipelines, crafting shaders, and building tools that empower teams to ship high-quality visuals efficiently. I combine creative sensibilities with practical programming to bridge art and code, delivering scenes that feel cohesive and performant.
Currently I’m applying my skills at Pace-O-Matic as a Technical Artist/Unity Developer II, focusing on asset implementation, environment art, shader development, and UI improvements. My background includes freelance work and a MR/AR internship, all aimed at pushing the boundaries of immersive visuals while keeping pipelines smooth and maintainable.
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