I am a seasoned Game Producer with 10+ years of experience leading cross-functional teams and delivering successful gaming products across multiple platforms and genres. I have shipped 22+ games from concept to launch, managed budgets, timelines, and stakeholder relationships, and driven innovation in hyper-casual, mid-core, and Web3 gaming spaces. I excel in Agile/Scrum, risk management, and resource optimization, and I thrive coordinating developers, artists, and designers to deliver high-quality titles on time and within budget. I am passionate about storytelling, gameplay design, and building strong production pipelines that empower teams to ship engaging experiences. I constantly monitor market trends and player data to inform priorities and optimize acquisition, retention, and monetization while maintaining brand integrity.

Imran Farooq

I am a seasoned Game Producer with 10+ years of experience leading cross-functional teams and delivering successful gaming products across multiple platforms and genres. I have shipped 22+ games from concept to launch, managed budgets, timelines, and stakeholder relationships, and driven innovation in hyper-casual, mid-core, and Web3 gaming spaces. I excel in Agile/Scrum, risk management, and resource optimization, and I thrive coordinating developers, artists, and designers to deliver high-quality titles on time and within budget. I am passionate about storytelling, gameplay design, and building strong production pipelines that empower teams to ship engaging experiences. I constantly monitor market trends and player data to inform priorities and optimize acquisition, retention, and monetization while maintaining brand integrity.

Available to hire

I am a seasoned Game Producer with 10+ years of experience leading cross-functional teams and delivering successful gaming products across multiple platforms and genres. I have shipped 22+ games from concept to launch, managed budgets, timelines, and stakeholder relationships, and driven innovation in hyper-casual, mid-core, and Web3 gaming spaces. I excel in Agile/Scrum, risk management, and resource optimization, and I thrive coordinating developers, artists, and designers to deliver high-quality titles on time and within budget.

I am passionate about storytelling, gameplay design, and building strong production pipelines that empower teams to ship engaging experiences. I constantly monitor market trends and player data to inform priorities and optimize acquisition, retention, and monetization while maintaining brand integrity.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Arabic
Advanced

Work Experience

Multimedia Designer & Producer at BitDelta
June 1, 2025 - September 13, 2025
Led production of multiple blockchain-based Web3 gaming projects, coordinating cross-functional teams, asset pipelines, and release planning across mobile and web platforms.
Lead Game Designer & Production Lead at Boss Bunny Games
April 1, 2023 - September 13, 2025
Led mobile game production, managed cross-functional teams, sprint planning, and project roadmaps to deliver multiple titles on schedule.
Product Manager & Design Lead at Smartsol Technologies
April 1, 2020 - September 13, 2025
Managed end-to-end product development for story-driven mobile gaming experiences with complex narrative systems.
Senior Game Developer at Hybrid Humans Game Studio
November 1, 2018 - September 13, 2025
Rapid prototyping and production management for a hyper-casual gaming portfolio.
Game Developer at DigitalNet Technology Solutions
April 1, 2017 - September 13, 2025
Led development of casual mobile games while contributing to gameplay programming and design implementation.
Junior Producer & Game Developer at Paranoid Soul
January 1, 2016 - September 13, 2025
Early career production experience focusing on rapid prototyping and third-party integration management.

Education

Bachelor of Computer Science at Lahore Garrison University
January 1, 2011 - January 1, 2015

Qualifications

Global GameJam Organizer & Judge
January 1, 2021 - September 13, 2025
Community Training Program - Autistic Students
January 11, 2030 - September 13, 2025
Most Creative Idea Award - Throwathon
January 11, 2030 - September 13, 2025
Audience Favorite Award - SDG Hackathon
January 11, 2030 - September 13, 2025
Industry Speaker - Conferences & Workshops
January 11, 2030 - September 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services