I'm Leonardo Evangelisti, a multidisciplinary artist and teamleader with 5 years of experience in game development across AAA and indie productions. I specialize in worldbuilding, modular level design, art direction, and mentoring with a Producer mindset. I'm recognized for proactivity, initiative, reliability, and cross-functional collaboration. I thrive in fast-paced environments and enjoy turning concepts into immersive, polished experiences through strong art direction and collaborative leadership.

Leonardo Evangelisti

I'm Leonardo Evangelisti, a multidisciplinary artist and teamleader with 5 years of experience in game development across AAA and indie productions. I specialize in worldbuilding, modular level design, art direction, and mentoring with a Producer mindset. I'm recognized for proactivity, initiative, reliability, and cross-functional collaboration. I thrive in fast-paced environments and enjoy turning concepts into immersive, polished experiences through strong art direction and collaborative leadership.

Available to hire

I’m Leonardo Evangelisti, a multidisciplinary artist and teamleader with 5 years of experience in game development across AAA and indie productions. I specialize in worldbuilding, modular level design, art direction, and mentoring with a Producer mindset.

I’m recognized for proactivity, initiative, reliability, and cross-functional collaboration. I thrive in fast-paced environments and enjoy turning concepts into immersive, polished experiences through strong art direction and collaborative leadership.

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Work Experience

3D Artist at Invisible Technologies
August 1, 2025 - Present
Company delivering content for major brands. Collaborated on projects for Meta and Shell.
Environment Artist at Leartes Studios
May 1, 2025 - Present
Creating AAA high-end environments using Unreal Engine 5 for major clients. Working from concept art to final Environment Art, including Level Design and Lighting Art.
Art Director at Shards of Humanity
April 1, 2025 - Present
Overseeing the art and design team, mediating with programmers, for a stylized Unity sci-fi game. My team achieved in 1 month what previously took 8 months after I stepped in.
Lead Level Designer at Secrets of Sigiriya
February 1, 2025 - Present
Leading the art and design team for a stylized multiplayer Unreal Engine 5 title. Acted as Producer for 3 months, directing art and design. Partnered with Sapient AI, co-developing AI-assistants for Unreal Engine 5.
Environment Artist & Worldbuilder at Pantheon: Rise of the Fallen
July 1, 2024 - October 6, 2025
Environment artist and worldbuilder for Pantheon: Rise of the Fallen (PC, MMORPG, Stylized Fantasy).
3D Artist at Freelance – NDA Projects (PC, Indie and Private Projects, Stylized/Realistic)
January 1, 2020 - Present
Worked on multiple NDA games for indie and private developers.

Education

Environment Art for Games specialization at Think Tank Training Centre
January 11, 2030 - October 6, 2025
Bachelor’s Degree in Industrial Design at University of Ferrara
January 11, 2030 - October 6, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services